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Splittown News

Hotfix: Splittown 0.7.1

We just released a fix tackling a gnarly progress issue, plus a few smaller non-breaking bugs.

  • Fixed an issue with the Utility Room door not letting you back in from the Back Alley.


  • Fixed Otis skipping other quest requirements if you reported you’ve taken care of PAL.
  • Fixed laminating machine being usable even when you couldn’t reach it.
  • Added a comment when attempting to use a tumbler with the murky liquid in Joe’s back room.

Big thanks to everyone who has provided feedback so far. Keep the bug reports and feedback coming!

Splittown is now available in Early Access! Get 10% Launch Discount!

[h2]It's time to get adventuring![/h2]

Splittown enters Early Access on January 16th (that's today!) for both Windows and macOS. Linux and Steam Deck are also supported, thanks to Proton, with a native Linux build soon to follow for all the fans of freedom out there.

Note for Steam Deck users: The game is completeable from beginning to end, but the final puzzle requires entering text with the virtual keyboard. We are also missing button prompts. We'll be working on full Steam Deck support in the coming weeks, including an alternate control scheme for the final puzzle.

[hr][/hr]
[h2]Mini FAQ[/h2]

What’s included in Early Access?

You’ll get the entire main story from start to finish, so you can bask in all the point-and-click goodness right away. A few quality of life features, side quests, extra interactions, and hidden twists are still cooking, and we’ll roll them out over the coming months.

Why Early Access?

As a small team, we’ve put our hearts into making Splittown's world reactive, branching, and brimming with secrets waiting to be uncovered. But the more content you have, the more fun ways things can break. With Early Access, we hope to iron out bugs, fine-tune the story and puzzle flow, and enhance the game’s overall quality with direct feedback from you!

How to share feedback

If something feels off, we want to know. You can quickly report issues from the in-game pause menu or hop into our discussions here on Steam! Every ticket, big or small, helps us polish Splittown into a game worthy of following up with the classics that inspired it.

Steam Next Fest Content Update

Hi everyone,

We've been hard at work putting last additions into the Splittown demo for Steam Next Fest. Because there are major changes to the demo, if you already have a save game, we recommend starting a new game after the update.

Changes:

  • Overhauled dialogue for Beluga Joe.
  • Overhauled dialogue for Otis.
  • Added new item inspections.
  • Enhanced some cutscenes.
  • Otis' questline can now be completed in the demo.


Given that these are major changes, new bugs are possible. Don't forget that you can submit a bug repoort at any time from inside the game by pressing ESC and entering the menu.

Splittown Demo is now available on Linux!

Thank you all for your patience!

Splittown Demo is now available on Linux in addition to Windows and MacOS. Head on to the store page to download, and don't forget to report any bugs or issues your might have!

We are planning to do one more larger update for the demo in time for the Steam Next Fest starting next week, after which we'll continue on with the regular development of Splittown. Stay tuned for more news.

Demo Hotfixes 3

Changes:

  • Added the option to delete current save game from the main menu
  • Fixed an issue where skipping the cutscene with Goldmouth could cause the Syringe to disappear
  • Fixed an issue where Joe would become unavailable to the player when ordering a drink
  • Initial MacOS release of the demo.


If you are facing any of the above issues, It's recommended that you delete your save from the menu and start a new game between updates. Big thanks to everyone who submitted a bug report!