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Splittown News

Major Patch 1.1 + Splittown is -20% on Winter Sale!

[h3]Hello agents! Splittown 1.1 Update is here[/h3][p][/p][p]This is a major update with bug fixes and improvements across the whole game (including a completely new tutorial system, a bunch of work on puzzle flow, sequencing, and adjustments to the Otis DLC content). [/p][p]These adjustments were made possible by your feedback, reviews and gameplay videos. We truly appreciate each of you who has reached out to make Splittown play even better![/p][p][/p][h3]Patch 1.1 will break old save games![/h3][p]
Because of the scope of the changes in 1.1, save games from earlier versions might not be fully compatible with this update.[/p][p]What this means in practice:[/p]
  • [p]Your existing saves will load in 1.1 but the game will throw a warning and ask you to restart from a previous chapter using the Chapter menu (or starting a new game).[/p]
    • [p]You can attempt to continue, but do this at your own peril.[/p]
  • [p]If you were mid-chapter, expect to replay some of that chapter. But you’ll be on the fixed version of the game going forward![/p]
[p]This sucks, we know! But these changes let us address a loooong list of issues (see below) instead of applying more band-aids.
[/p][p] Build 1.1 has been visited by the donkey of misfortune.[/p][p][/p][h3]Update on Developer Commentary[/h3][p]
Developer Commentary is still under work and is not yet included in 1.1. More info when it’s ready![/p][p][/p][h3]Changelog
[/h3]
  • [p]Fixed dismissing a pop-up enabling disabled interfaces[/p]
  • [p]Fixed pop-ups having shaders applied to them[/p]
  • [p]Fixed an issue with dropping the battery on inventory items[/p]
  • [p]Adjusted the layering for the vacuum tube in front of IM5[/p]
  • [p]Adjusted Wimp Phone hints for the incriminating photos puzzle[/p]
  • [p]Added the ability to ask Dancy about Wrottsley[/p]
  • [p]Adjusted Wimp Phone hints for taking Wrotty for a walk[/p]
  • [p]Updated the cutscene for pushing Otis’ car[/p]
  • [p]Adjusted the layering of Otis’ car in front of IM5[/p]
  • [p]Fixed the sarcophagus not being interactable when the Brig door is open[/p]
  • [p]Improved the final terminal puzzle:[/p]
    • [p]More helpful error feedback[/p]
    • [p]More flexible command input[/p]
    • [p]Added a map legend[/p]
    • [p]Adjusted some sound effects[/p]
  • [p]Prevented Nimby from interacting with the azurite urn after completing the Catacombs puzzle[/p]
  • [p]Fixed the Shoe Phone enabling cursor snapping when there is no signal[/p]
  • [p]Fixed the animation of a ducky in the sewers[/p]
  • [p]Improved the Uzlek coffee maker puzzle:[/p]
    • [p]Prevented the hand from being movable during an action[/p]
    • [p]Prevented leaving the screen while an action is ongoing[/p]
    • [p]Restored the clicking sound when the puzzle resets[/p]
    • [p]Buttons can now be pressed freely when the keypad is inactive[/p]
  • [p]Fixed multiple issues with Joe’s bartending:[/p]
    • [p]Fixed infinite empty glasses[/p]
    • [p]Fixed input freezing when fast traveling while Joe is preparing a drink[/p]
    • [p]Prevented ordering multiple Divide Expresses[/p]
  • [p]Fixed the lab mirror not visually mirroring the scene[/p]
  • [p]Fixed the mortar being fireable twice[/p]
  • [p]Prevented Nimby and Otis from passing through Dancy’s door during cutscenes[/p]
  • [p]Prevented Nimby from asking about the battery when it is no longer relevant[/p]
  • [p]Prevented Nimby from commenting on the piano if it hasn’t been used[/p]
  • [p]Added a custom line when looking at the ball and chain[/p]
  • [p]Fixed Nimby’s layering when using the Vacuum Tube[/p]
  • [p]Fixed missing footstep audio in multiple areas[/p]
  • [p]Fixed multiple sequence breaks in the Otis content[/p]
  • [p]Added a new dialogue when Otis calls at the Café after the bomb is activated to make discovering the Otis content easier[/p]
  • [p]Prevented removing PAL’s memory module from the laundry room[/p]
  • [p]Fixed multiple issues with the phone system:[/p]
    • [p]Prevented Dancy from picking up while asleep[/p]
    • [p]Prevented asking Joe about topics that are no longer relevant[/p]
  • [p]Fixed the Flugende plaque not being inspectable after loading Chapter 4 from the menu[/p]
  • [p]Added new affordances for players who skip reporting to Dancy before going after Otis, including a new underground cutscene that updates the notebook[/p]
  • [p]Fixed ESC / B not closing some close-up scenes[/p]
  • [p]Fixed multiple typos[/p]
  • [p]Fixed Wimp Vision sticking on screen when changing scenes while holding the hotkey[/p]
  • [p]Fixed a sequence break that allowed taking Wrotty into the underground maze[/p]
[p][/p][p]As usual, if you run into anything odd after 1.1, please post about it either here in the Discussions section or pop by our Discord channel. Sharing what chapter you’re on + what you did right before it happened helps a lot![/p][p][/p][p]Happy holidays,[/p][p]All-Seeing Eye[/p]

Made in the spirit of Day of the Tentacle and Sam & Max, adventure game Splittown released recently

One missed here on GamingOnLinux from earlier in the month, the classic comedy point and click adventure game Splittown had a full complete release.

Read the full article here: https://www.gamingonlinux.com/2025/10/made-in-the-spirit-of-day-of-the-tentacle-and-sam-max-adventure-game-splittown-released-recently/

Splittown 1.0.0.5 [Hotfix]

[p]Hiya agents,[/p][p][/p][p]First things first...[/p][h3]🎉 We are now Steam Deck VERIFIED! 🎉[/h3][p][/p][p]Then, a quick update to keep your adventures smooth and stable.[/p][p][/p][p]Major[/p]
  • [p]Fixed a crash in the Catacombs when scrolling dialogue options with keyboard or gamepad.[/p]
  • [p]Fixed an issue where Linux settings didn’t persist between sessions.[/p]
[p]Minor[/p]
  • [p]Windowed mode behaves correctly on Linux, Mac, and Windows:[/p]
    • [p]You can now resize the window normally.[/p]
    • [p]The game no longer launches in a tiny window.[/p]
[p]New features[/p]
  • [p]All-new tutorial pop-ups with clearer control prompts and improved illustrations.[/p]
[p][/p][p]Thanks again to everyone reporting issues and sending feedback![/p]

Splittown 1.0.0.3 [Hotfix]

[p]Hiya agents,[/p][p][/p][p]A few more quick fixes to make your adventuring smoother.[/p][p][/p][p]Major:[/p]
  • [p]Wrottsley no longer magically appears in Dancy's office, if Otis and Nimby confront her about ghosts of the past. If Wrottsley has turned invisible in your save file, this patch will restore her the next time you resume your game.[/p]
  • [p]Ants no longer take a hike if you threaten them with a jar before you've stuck a deal with Alfonse.[/p]
[p]Minor:[/p]
  • [p]Fixed controllers showing the wrong tool tip for Notebook during the opening tutorial.[/p]
[p][/p][p]Thanks again to everyone who has reported issues! [/p]

Splittown 1.0.0.2 [Hotfix]

[p]Hiya agents,[/p][p]
Here's a few quick fixes to make your early journey in Splittown more stable.[/p][p][/p][p]Major:[/p]
  • [p]Achievement for collecting all duckies will now fire correctly. If you missed it earlier, simply start a new game / chapter and you should see the achivement pop right up.[/p]
  • [p]The ducky in Badgey's Café should now be reachable for all players.[/p]
  • [p]Various characters are now better at answering their phone. Otis will also now have the correct dialogue when calling him at the Café.[/p]
  • [p]All map screens are now navigable with the D-pad, WASD and Arrow keys, including the one in the final terminal puzzle.[/p]
[p][/p][p]Minor:[/p]
  • [p]Significantly improved the readability of the phonebook.[/p]
  • [p]Cursor no longer turns invisible if mashing ESC on the phone screen.[/p]
  • [p]Windowed mode toggle no longer misbehaves if activated with Enter.[/p]
  • [p]Tutorial popups can now be cleared with E and Enter.[/p]
  • [p]Version number now correctly updates in title menu.[/p]
  • [p]Text background shows correctly when phone has no signal.[/p]
  • [p]Waysystem improvements in Beluga Joe's.[/p]
  • [p]Fixed a few spelling errors.[/p]
[p][/p][p]Thanks again to everyone who has reported issues! [/p]