Conversation Management! Glitter Management! Bug fixes!
[p]So there's this big wacky bug affecting almost every game ever published with Unity (CVE-2025-59489). That's why you may have noticed everybody scrambling to do updates. Me included![/p][p][/p][p]But I figured since upgrading to a new version of Unity requires me to spend a bunch of time re-testing everything, I should throw in a few improvements while I'm at it.[/p][p]Also, I love you and want you to have nice things.[/p][p][/p][h2]Changes![/h2][p]Conversation Seed Management - [/p][p]A conversation seed is something you said to someone on the street that multiple other people can respond to. There's a new settings button in the bottom right when you're talking to someone. That button will open a menu with a list of your active conversation seeds. You can use that menu to end any topics that you just don't want to talk about anymore.[/p][p][/p][p]Glitter Management -[/p][p]There's a new checkbox under Settings->Graphics to toggle in-game glitter. This is an accessibility feature we had working in KW1 and somehow missed in KW2. Sorry! It's there now. Thanks to the users who reported it.[/p][p][/p][p]More Graceful Errors -[/p][p]If something goes wrong when you hit the send letter button (which is pretty rare!), it will now go back to the letter you were writing instead of a blank, rage inducing, page.[/p][p][/p][p]Yours,[/p][p]Ziba[/p][p]
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