HOTFIX #13 - Bug fixes and minor card changes
Hey everyone,
we're back with some more fixes based on your latest bug reports, as well as some minor balance changes on a few Coilgun cards (also based on your reports)
[hr][/hr]Change-log:
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Thank you for your bug reports and for sharing your thoughts through Steam reviews, your feedback is invaluable and your encouragement means a lot!
- The Breachway Team
we're back with some more fixes based on your latest bug reports, as well as some minor balance changes on a few Coilgun cards (also based on your reports)
[hr][/hr]Change-log:
-
Bug fixes
- Fixed credit reward in the sector start missions (regular/elite fights, or waypoints visited)
- Fixed possible soft lock if the player encountered a neutral conflict node
- Fixed Starkin transponder post event reward if choosing to attack the Starkin ship
- Fixed Eutectic armor value display
- Fixed tracking on charged shield unlock condition
Balance changes: - Removed the Ordnance cost from Energy Spike (both versions)
- Modified Severing Shot to deal 3 base damage, and 3 bonus per disabled equipment
- Modified Conduction Amplifier to deal 150% of the attack's energy cost as bonus damage for both upgraded and base versions of the card. The upgraded version now buffs 2 attacks
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Thank you for your bug reports and for sharing your thoughts through Steam reviews, your feedback is invaluable and your encouragement means a lot!
- The Breachway Team