Patch #17 - Bug fixes, addressing performance,
Hi everyone,
time for another update, addressing some of the bugs and localization issues reported recently, as well as some achievement and event changes.
As some of you rightly pointed out, faction standing needs to have more of an impact on events, and we're starting to address that this patch, and future patches going forward.
We’re also actively investigating a performance issue that can occur after playing for extended periods. In some cases, this may lead to memory-related crashes. This bug has been tricky to reproduce, but we’ll be testing a range of fixes in this update and in the coming weeks to isolate and resolve the root cause.
In parallel, we’re working on a larger content update focused on addressing balance concerns and adding more variety to events and enemies. We aim to release the first batch of this new content in the coming weeks.
Localization for some of the new content added in this update is still in the works, and will be added as soon as it's ready.
Changelog 1.92.0.0
Your continued feedback is essential to improving Breachway. The last major update revealed some rough spots in balance, especially for new players. We’re actively working to smooth those out and won’t stop until the game is where it needs to be.
Thank you for your support!
- The Breachway team
time for another update, addressing some of the bugs and localization issues reported recently, as well as some achievement and event changes.
As some of you rightly pointed out, faction standing needs to have more of an impact on events, and we're starting to address that this patch, and future patches going forward.
We’re also actively investigating a performance issue that can occur after playing for extended periods. In some cases, this may lead to memory-related crashes. This bug has been tricky to reproduce, but we’ll be testing a range of fixes in this update and in the coming weeks to isolate and resolve the root cause.
In parallel, we’re working on a larger content update focused on addressing balance concerns and adding more variety to events and enemies. We aim to release the first batch of this new content in the coming weeks.
Localization for some of the new content added in this update is still in the works, and will be added as soon as it's ready.
Changelog 1.92.0.0
- Fixed possible soft-lock when fighting an Elite on a neutral node,
- Fixed a bug that made Equivalence give Ordnance instead of Mass for every 2 Energy spent,
- Changed the conditions for the "Upstanding citizen" achievement, you can now turn wolf in at any station
- Increased chances of the Smuggler event showing up in the second sector,
- Modified the Hacked ship event to no longer remove morale, but only command points,
- Added a chance for beneficial outcomes to allied combat nodes for the Solarii, Starkin and Free-roamers,
- Possible fix for video card memory loss, that could cause the game to crash on entering combat (needs to be tested)
- Fixed minor localization issues and added missing localization entries in multiple places (more to come)
Your continued feedback is essential to improving Breachway. The last major update revealed some rough spots in balance, especially for new players. We’re actively working to smooth those out and won’t stop until the game is where it needs to be.
Thank you for your support!
- The Breachway team