Dev Update #3 – Sector 3 in Progress, Early Game Rework Incoming
Hi everyone,
After a couple of weeks of time off due to a variety of issues (including one of our team members getting married!), the team is back and fully focused on the next big milestone: Sector 3.
First off, we want to say thank you for all the feedback, reviews, and discussion following the last major update. We've been reading everything, and one thing is clear: Breachway has always been a challenging game, but the recent changes may have pushed that challenge a bit too far, especially for new players.
To help ease that early-game curve, we’re making some key adjustments:
This change should give new players more space to build up their ships and strategies, while also creating a smoother and more rewarding progression.
We plan to have this update out as soon as possible, as it addresses multiple issues related to difficulty and power scaling throughout a run. We're aiming to have something on the experimental branch in a couple of weeks, and then on the main branch two weeks after that.
We haven’t forgotten about veteran players however. For experienced captains and those looking for a tougher ride, the reworked escalation system will make higher difficulty levels more meaningful, with new modifiers and scaling that provide a proper challenge for well-optimized builds.
As always, thanks for your continued support and feedback—it’s what helps us shape Breachway into the best experience it can be.
More updates coming soon.
—The Breachway Team
After a couple of weeks of time off due to a variety of issues (including one of our team members getting married!), the team is back and fully focused on the next big milestone: Sector 3.
First off, we want to say thank you for all the feedback, reviews, and discussion following the last major update. We've been reading everything, and one thing is clear: Breachway has always been a challenging game, but the recent changes may have pushed that challenge a bit too far, especially for new players.
To help ease that early-game curve, we’re making some key adjustments:
- The first sector is being split into two smaller sectors, each around 70% the size of the current one.
- We’re introducing a new set of simpler boss enemies for this early stage of the game.
- We're putting more emphasis on the escalation system as a way to ramp up difficulty
This change should give new players more space to build up their ships and strategies, while also creating a smoother and more rewarding progression.
We plan to have this update out as soon as possible, as it addresses multiple issues related to difficulty and power scaling throughout a run. We're aiming to have something on the experimental branch in a couple of weeks, and then on the main branch two weeks after that.
We haven’t forgotten about veteran players however. For experienced captains and those looking for a tougher ride, the reworked escalation system will make higher difficulty levels more meaningful, with new modifiers and scaling that provide a proper challenge for well-optimized builds.
As always, thanks for your continued support and feedback—it’s what helps us shape Breachway into the best experience it can be.
More updates coming soon.
—The Breachway Team