1. Breachway
  2. News
  3. Patch #20 - More Credits, Simpler Resource Bays, Lancer Buffs

Patch #20 - More Credits, Simpler Resource Bays, Lancer Buffs

[p]Hey folks,
we started the balance patch cycle, and boy is there a lot to balance!

Which is why we are going to put out a balance patch daily for the next week at least.

These patches won't be big, but it will slowly and consistently nudge things back into balance.

We hope we can get a discussion going around balance in this post's thread and on our Discord, your opinion really matters and we'd love to hear it. It'd also be great if you could take the time to share your thoughts in a Steam review as well.

Note: You will have to start a new run after you update [/p][p][/p][p]In today's patch we focused on a the following: [/p]
  • [p]Making resource bays actually useful - The resource equipment hasn't been in a good state for a while, and we're working on improving it. For the first step, we've looked at the drafting libraries, and stripped away all complicated cards that didn't do much and just kept the basic, straightforward cards.
    [/p]
  • [p]Giving the players more credits, especially in the first sector. The second sector is tough, really tough, but instead of weakening the enemies, we'd like to try to give you more options in growing stronger. As a result all enemies now give you more credits on being defeated
    [/p]
  • [p]Turning the Lancer into a viable ship by giving it some basic missile defense via a crew ability, more attack power in the form of starting Kinetic shots and an upgraded Drill round as well as making its passive ability trigger more often. Additionally, we added some use for that +1 Security crewmember ability via an upgraded Glitch card.
    [/p]
[p]
Change log:
[/p]
  • [p] The lancer's passive, Overflow, now gives you a Battery Surge card for every 10 energy spent (was previously 12)
    [/p]
  • [p] Replaced the Lancer starting railgun cards with 2 Kinetic Rounds, and 1 upgraded Drill round
    [/p]
  • [p] Replaced the Lancer AI crewmember with Evelyn Ryant, giving you access to the Countermeasures crew ability (destroying 1 missile)
    [/p]
  • [p] First sector enemies give on average 10 more credits on being defeated
    [/p]
  • [p] Second sector enemies give on average 20 more credits on being defeated
    [/p]
  • [p] First sector boss gives on average 50 more credits on being defeated
    [/p]
  • [p]Supply depot Mk.I now has the following cards in its drafting library: Ammo Dump, Asteroid Ore, Energy Reserves
    [/p]
  • [p]Supply depot Mk.II now has the following cards in its drafting library: Ammo Dump+, Asteroid Ore+, Energy Reserves+, Ammo replicator, Energy Replicator, Mass Replicator
    [/p]
  • [p]Resource Convertor Mk.I now has the following cards in its drafting library: Optimization, Conservation, Equivalence, Mass Surge, Energy Surge, Ordnance Surge
    [/p]
  • [p]Resource Convertor Mk.II now has the following cards in its drafting library: Optimization+, Conservation+, Equivalence+, Mass Surge+, Energy Surge+, Ordnance Surge+
    [/p]
  • [p]Refiner Mk.I now has the following cards in its drafting library: Attack Gambit, Tactical Gambit, Support Gambit, Mass Accretion, Energy Infusion, Ammo forge
    [/p]
  • [p]Refiner Mk.II now has the following cards in its drafting library: Attack Gambit+, Tactical Gambit+, Support Gambit+, Mass Accretion+, Energy Infusion+, Ammo forge+
    [/p]
  • [p]Attack Gambit now gives you 1 Ordnance for each Attack card in hand
    [/p]
  • [p]Tactical Gambit now gives you 1 Energy for each Tactical card in hand
    [/p]
  • [p]Support Gambit now gives you 1 Mass for each Support card in hand
    [/p]
[p] That's it for today!

~ The Breachway Team[/p]