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Experimental branch update: 3-Sector layout

Hi everyone,

It’s time for the update we previewed last week — the new 3-sector run is here!
For now, it’s available only on the Experimental branch while we continue tuning and polishing it.
What’s new in this update:

[h3]📍Expanded Run Structure[/h3]
  • The original 2 sectors have been split into 3 slightly smaller sectors.
  • These are entirely new sectors in terms of layout and visuals, not modified versions of the old two.
  • Sector randomization has been added: each run now selects 3 out of 6 possible sectors.
    (Sector themes, storylines, and special missions are not in yet, these will follow at a later date.)
    You can also expect even more alternate sector layouts soon.
  • Experimental change: Any reactor power not distributed to any resource increases your heat dissipation by 1 (this is only a protoype change for now, hacked together from scripts, not in the game's base code, so there are some display/update issues), This change was suggested by our Discord member Pongi.

[h3]🔧Enemy Changes[/h3]
  • Former Sector 1 elites → Sector 1 bosses (slightly buffed)
  • Former Sector 1 bosses → Sector 2 bosses (slightly buffed)
  • New Sector 2 elites
  • New Sector 2 enemies
  • Some of these new Sector 2 enemies also temporarily fill the role of Sector 1 elites
  • Former Sector 2 enemies → Sector 3 enemies
  • Former Sector 2 elites → Sector 3 elites
  • Former Sector 2 boss → Sector 3 boss

[h3]🐛Bug Fixes[/h3]
  • Fixed an issue with the floating container event giving no rewards if it spawned on an allied node
  • Fixed being able to select duplicate perks
  • Fixed a bug where some nodes were unintentionally repeatable
  • Fixed an issue where unselected perks were being loaded when starting a new run


edit: Due to popular demand, the last sector boss was nerfed in the following way:
  • Hull points reduced from 200 to 160
  • Hacking console durability reduced from 24 to 20
  • Shield generator durability reduced from 24 to 20
  • Missile Launcher durability reduced from 24 to 20


[h3]⚠️About the Experimental Build[/h3]
Because this is an experimental branch, you may encounter more bugs than usual.
Please report anything you find in our Discord, it helps us a lot.

We’re especially interested in your feedback on how this new sector structure impacts difficulty and pacing.

Our focus for this patch was getting the new sector framework into testing, but we’re also actively working on the major bugs you’ve reported. A patch focusing on bug-fixes is coming soon as well.

Thank you for your continued support, feedback, and activity on the forums and Discord.
It means a lot to us to know that people are enjoying what we’re building.

— The Breachway Team