Patch #26 - Rebalanced difficulty, 3 sector run
[p]Hi everyone,
We're happy to announce that because of the hard work of our testers and community, we were able to quickly roll out the 3 sector patch on the main branch!
[/p][h3]Here's what you can expect in this update:[/h3][p]
[/p][h3]📍Expanded Run Structure[/h3]
Our focus for this patch was getting the new sector framework into your hands, but we’re also actively working on the major bugs you’ve reported. A dedicated bug-fixing patch is coming soon.
Thank you for your continued support, feedback, and activity on the forums and Discord.
It means a lot to us to know there are people enjoying what we’re building.
— The Breachway Team[/p]
We're happy to announce that because of the hard work of our testers and community, we were able to quickly roll out the 3 sector patch on the main branch!
[/p][h3]Here's what you can expect in this update:[/h3][p]
[/p][h3]📍Expanded Run Structure[/h3]
- [p] The original 2 sectors have been split into 3 slightly smaller sectors, making the total run longer by almost 50%, giving the player more time to grow in power and customize their ship's loadout
[/p] - [p] These are entirely new sectors in terms of layout and visuals, not modified versions of the old two.
[/p] - [p] Sector randomization has been added: each run now selects 3 out of 6 possible sectors.
(Sector themes, storylines, and special missions are not in yet, these will follow at a later date.)
You can also expect even more alternate sector layouts soon.
[/p] - [p]Experimental change: Any reactor power not distributed to any resource increases your heat dissipation by 1 (this is only a protoype change for now, hacked together from scripts, not in the game's base code, so there are some display/update issues), This change was suggested by our Discord member Pongi.
[/p]
- [p] Former Sector 1 elites → Sector 1 bosses (slightly buffed)
[/p] - [p] Former Sector 1 bosses → Sector 2 bosses (slightly buffed)
[/p] - [p] 4 new Sector 2 elites
[/p] - [p] 16 new Sector 2 enemies
[/p] - [p] Some of these new Sector 2 enemies also temporarily fill the role of Sector 1 elites
[/p] - [p] Former Sector 2 enemies → Sector 3 enemies
[/p] - [p] Former Sector 2 elites → Sector 3 elites
[/p] - [p] Former Sector 2 boss → Sector 3 boss
[/p]
- [p] Fixed an issue with the floating container event giving no rewards if it spawned on an allied node
[/p] - [p] Fixed being able to select duplicate perks
[/p] - [p] Fixed a bug where some nodes were unintentionally repeatable
[/p] - [p] Fixed an issue where unselected perks were being loaded when starting a new run
[/p] - [p] Other minor bugs reported in our Steam and Discord bug forums
[/p]
- [p] Sector 3 boss: Hull points reduced from 200 to 160
[/p] - [p] Sector 3 boss: Hacking console durability reduced from 24 to 20
[/p] - [p] Sector 3 boss: Shield generator durability reduced from 24 to 20
[/p] - [p] Sector 3 boss: Missile Launcher durability reduced from 24 to 20
[/p] - [p] On entering a new sector, your ship is repaired for up to 50% of you max hull points
[/p] - [p] Removed the starting station on entering a new sector
[/p] - [p] Modified the position of the station before a boss fight to ensure all players can enter it
[/p]
Our focus for this patch was getting the new sector framework into your hands, but we’re also actively working on the major bugs you’ve reported. A dedicated bug-fixing patch is coming soon.
Thank you for your continued support, feedback, and activity on the forums and Discord.
It means a lot to us to know there are people enjoying what we’re building.
— The Breachway Team[/p]