Captain's Log: Mod Tool Development Part 3
Attention Crew!
[p]This log is a continuation of a series of logs that reviews the development of new modding tools for Darkest Dungeon. We highly recommend that you check out Part 2.5 before reading this log.[/p][p]This log won't be reviewing 1.0 content; it's focused on addressing the future of the tools as presented in Part 2.5.[/p][h2]Mod Tools - Present and Future[/h2][p]We're excited to announce that gibbed, our primary developer for the mod tools, has been actively available and working on the mod tools over the past two months. Thanks to that, we’ve reached a point where we have a minimum viable build ready to launch alongside 1.0. This means our worst-case scenario, having to abandon the mod tools entirely, is officially off the table![/p][p]Moving forward, 1.0 development will be worked on in tandem with the mod tools, unlike last year where 1.0 development was frozen. [/p][p]Our top priorities are wrapping up the remaining work from Part 2 (Trinket Trigger buffs require more research) and exploring a Mac and Linux port for Black Reliquary.[/p][p]If we’re able to complete those in a timely manner, any remaining time before the 1.0 release will go toward expanding modding capabilities or introducing new features to Black Reliquary. Expanded effect parameters and an independent Black Reliquary Steam Workshop are high on that wish list.[/p][h2]New Buff Rules[/h2][p]We’ve also added a handful of new buff rule types tied to quest data. Some of these are fairly niche, but we wanted to ensure there are rules available for every piece of exposed quest data.[/p]- [p] "rooms_explored"[/p][p]Checks the number of rooms explored over the entirety of a quest. The entrance counts as room 1.[/p]
- [p]"battles_completed"[/p][p]Checks the number of completed battles over the entirety of a quest. Includes all battles, including prop-related monster spawns and ambushes.[/p]
- [p]"hallway_steps"[/p][p]Checks the number of hallway tiles walked over the entirety of a quest. Counts backtracking.[/p]
- [p]"monsters_killed"[/p][p]Checks the number of monsters that die over the entirety of a quest. Size 0 monsters increase this value.[/p]
- [p]"monsters_encountered"[/p][p]Checks the number of monsters that appear over the entirety of a quest. Monsters spawned mid-battle and Size 0 monsters increase this value.[/p]
- [p]"ambushes_encountered"[/p][p]Checks the number of ambushes you've had over the entirety of a quest.[/p]
- [p]"curios_investigated"[/p][p]Checks the number of curios your party has interacted with over the entirety of a quest.[/p]
- [p]"traits_applied" [/p][p]Checks the number of resolve checks your party has had over the entirety of a quest. Entering the quest with an afflicted hero doesn't increase this.[/p]
- [p]"deaths_door_applied" [/p][p]Checks the number of times your party has been hit to 0 HP over the entirety of a quest. Despite the name of this, it's not actually tracking Mortality debuffs.[/p]
-Team Reliquary[/p][p]