Captain's Log: Road Map and Next Update
Attention Crew!
We hope you've all been enjoying exploring the Valley.
We wanted to update you guys about what we're working on and what you can look forward to in the future.
[h2]Road Map[/h2]
We've posted this to other platforms, but we do have a roadmap that outlines our progress on the mod, and goes over the remaining updates.

As you can see, there's not a whole lot left. We're currently working on the Ship Event update before wrapping with final Black Reliquary update.
[h2]Ship Event Update Details[/h2]
The Ship Event update will be released on August 11th, and will include:
- New Ship Events
- Two new plot quests started by Ship Events, including our first Darkest (Lv 6) quest
- Philomath Class add-on
- Thrall Class add-on
- Symptom/Disease system adjustments
- New Celestial Trinkets and some adjustments to their progression
- Replacement of Ancestral trinkets: "Twilight" rarity trinkets
- New rare Estate items that allow heroes to change their affiliation
- Many balance changes and adjustments
Here are some examples of what we're working on:
[h2]Ship Event Progress[/h2]
While we've had a lot of different ideas for Ship Events, many of them unfortunately had to be canned due to limitations of Darkest Dungeon modding and time constraints.
We're looking to add a total of 25 new ship events, ranging from events that provide simple buffs on your next expedition to introducing new, more difficult challenges.
Here are just a couple examples of some Ship Events:
The shooting competition ship event as pictured here is planned to offer up ranged bonuses for the next quest.

This gambling-lock event is the result of some bestial hijinks that got out of hand.

This last ship event depicts the remains of a brew that was corrupted by Cactonid spawn, resulting in a somewhat explosive beverage.

We'll be showcasing more of these town events in future Captain's Logs.
[h2]Symptom/Disease Changes[/h2]

The first Symptom/Disease adjustment we've made is to make it so that disease kits are able to completely remove freshly acquired symptoms. Previously, we wanted to make tended symptoms and diseases cheaper to remove, but sadly that wasn't an option, therefore it often felt like a waste of money to buy the disease kits, as you'd still have to remove disease in the Clinic. To somewhat balance this change out, the time for the symptom to evolve was halved.
[h3]Special Disease Changes[/h3]


We've also made some adjustments to the Ghoul Plague and Rictus Mortis special diseases (the latter of which is available when the Hexer Class add-on is enabled). These two diseases have some special effects which make them a valuable part of a character under specific circumstances. An issue with those diseases however, was that it was difficult to keep people with just that disease, as any way of curing diseases had a risk of curing the special diseases too. We're adjusting them as to make it so that they push out common diseases as well as prevent the hero from getting any other diseases . This way you can retain your team of special heroes without risk of clearing the status. However, these special diseases will not be curable on the Flameseeker, and instead need be cured by camp skills or curios. Additionally, Ghouls will no longer randomly apply Ghoul Fever to your heroes in combat.
[h2]Philomath Addon[/h2]

The Philomath is a counter-defense support hero with potential high damage options, but at the cost of being exceptionally frail. Her power and fragility are substantially amplified upon affliction, coupled with unique relationships to stress.
To have her fit into BR, we've had to rebalance the stats on herself and her skills. We've also adjusted her to be Pagan-favoring, which is reflected in some of her abilities.
Due to her increased value in the prep round, some aspects have been dialed back accordingly.

We've gotten a handle on her skills and her trinkets, but there's still a lot of art assets that need to be finalized for her to be release-ready.
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We'll be sharing more information about the update in Captain's Logs over the course of the next month. Thank you for accompanying us on this wild journey, and we look forward to reaching the massive conclusion with you all.
