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Gameplay Patch 1 (3/26/23)

Hello Crew!

We're making some balance adjustments to the early game based both on some of the feedback we've received and our own observations.
We're also squashing a couple of bugs that've already been found since release.

[h2]Fixes[/h2]
  • Adjusted Veiled crit buff to use correct buff source (no longer has prep round icon)
  • Adjusted Placement of Amber Dust Icon in Flameseeker Summary Bar
  • Fixed bug where Apprentice Wildlander Hellion had Veteran-level SPD
  • Fixed bug where Wildlander Hellion's "Wreck" didn't have a negative crit modifier
  • Fixed bug where Wildlander Bombard's "Ballistic Thunder" didn't have a negative crit modifier
  • Fixed bug where Cactonid Aspiciac's "Chilling Stare" did twice as much Stress Dmg as intended
  • Fixed bug where Bounty Hunter's "Flashbomb" debuffs lasted 4tns instead of 3tns
  • Removed some more Triple Swarmer mashes from the Caverns
  • Fixed some more Typos

[h2]Changes[/h2]
[h3]System Changes[/h3]
  • The first two Ferry Heroes are now guaranteed to be a Vestal and a Crusader
  • Retreating now has a 80% chance of succeeding and on fail, the chance increases by 10% (was 70% with chance increasing by 5%)
  • Heroes can now only get Diseases in the post-quest screen if they are Resolve Level 3 or higher
  • Starting Gold has been increased to 10000 (was 8000)
  • The Tutorial Quest gold reward has been increased to 7500 (was 5000)
  • The chance to get a negative quirk on a successful mission with 100 stress has now been capped at 40% (was 50%)
  • Adjusted some more in-game descriptions

[h3]Hero Changes[/h3]
  • Antiquarian's "Festering Vapours" is now Mystical
  • Shieldbreaker's "Captivate" is now Mystical
  • Shieldbreaker's "Expose" no longer deals bonus dmg vs stealthed targets
  • Shieldbreaker's "Expose" now targets positions 234

[h3]Caverns Changes[/h3]
Certain values are displayed in short/medium/long format
These changes affect all difficulties
  • Caverns missions now have 1/2/3 less rooms
  • Caverns missions now have an average of 1/1.5/2 less room battles
  • Caverns missions now have an average of 1/1.5/2 more hallway curios
  • Caverns missions now have 1 less max hunger tiles in all lengths

[h3]Monster Changes[/h3]
Certain values displayed in apprentice/veteran/champion format
  • Most Reposition moves can no longer crit. (This affects skills exclusively used to reposition enemies that are out of position)
  • Levantine Thaumaturge's "Hermetic Laceration" can no longer Bleed the target
  • Levantine Champion's "Skull-Smash Dash" no longer Bleeds the target
  • Troglodyte Pterotillus' "Skybound Swipe" no longer buffs the user
  • Wildlander Hellion's "Steel Falcon" now has a 1rd internal cooldown
  • Reduced Wildlander Bombard's SPD by 2 at all difficulties (now 8/10/12)
  • Reduced base DMG for Wildlander AoE moves (Ballistic Thunder, Wreck, Arsenal Flurry, and Fletched Salvo) by ~20%.
  • Increased DMG scaling for Wildlander AoE moves by ~25% (this means that Champ Wildlanders still do the same amount of damage)
  • Reduced Cactonid Verterephile's Slobber's Stress Dealt to 11/13/15
  • Yngolian and Sand Charmer now have counters to full-party stealth cheese

[h3]Misc. Changes[/h3]
  • Adjusted the Training Hall upgrade costs so that the first level of skill upgrades is a little cheaper and the final upgrade levels are a little more expensive (now 25/92/165/243 Valor Marks)
  • Hippocratic Quirk now gives an additional +20% Restoration Amount Applied
  • Bad Healer Quirk now gives an additional -20% Restoration Amount Applied
  • Legendary Bracer Trinket has received a buff
  • Essence of Malignity Trinket has been reworked to be less abusable