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  3. Gameplay Patch 5 (4/17/2023)

Gameplay Patch 5 (4/17/2023)

Hello Crew!

This update looks to adjust some more pain points that players have been experiencing, as well as squash some more bugs that have been discovered.

Noticeable adjustments include:
-Removing Yngolian Random spawns from all dungeons
-Updating curio interactions so skeleton keys are a bit more useful
-Updating Prep stress to be significantly less impactful
-Adding some new Anti-Stealth measures to enemies
-New Party names!

This is likely our last large-scale balance update. We'll be focusing on creating and implementing new content after this one. We may still have a couple of smaller-scale adjustments to either fix bugs caused by this update or to remedy any extreme bugs or balance issues that are discovered.

[h2]Fixes[/h2]
  • Fixed issue where Eldritchfire Capacitor Bank had an inconsistent tooltip on its Debuff
  • Fixed issue where the Scout Chance buff tooltip from Broken Down Dredge didn't stack
  • Fixed issue where the Debuffs from Horn of Fervor showed its Debuff chance
  • Fixed issue with the First Design trinket cooldown
  • Fixed issue where one of Dredge's Memento set bonus buffs didn't trigger properly
  • Fixed some issues where the Can't Be Guarded Debuff from certain trinkets could be cleared
  • Fixed issue where Otekhs disguised as Levantine Grunts, Wildlander Hellions, and Cactonid Hemophylls would transform if all valid targets for them to attack were stealthed
  • Fixed issue where Kvarotz Golems had slightly more Crit than intended in Champion difficulty
  • Fixed issue where Cactonid Hemophyll's "Filthy Fangs" didn't always attempt to apply a -Blight Res Debuff. Certain versions of the enemy didn't apply the Debuff.
  • Fixed issue where Apprentice Levantine Rakshasa had their Stun/Blight Resists flipped when in beast form
  • Fixed issue where Rattlers and Pliskins weren't able to surprise heroes
  • Fixed oversight where Alraune's Courter would indefinitely pass if it the Suitor was killed
  • Fixed issue where Alraune's Death narration didn't always play
  • Fixed issue where Suitor's "Shear" didn't have a sound on miss
  • Fixed issue where Alaraune's "Matchmaker" didn't clear guard/guarding on heroes that it captured
  • Fixed issue where Crusader's Riposte had no sound if he had the Ostvengr Banner Active
  • Fixed issue where Rictus Mortis' buffs hit the character limit
  • Fixed issue where Oblivion Buzzer's HP didn't scale correctly in higher difficulties
  • Fixed issue where Kvarotz Apihr's "Creeping Wisp" wasn't applying a Stress Received Debuff
  • Fixed issue Dredge would overheat when using "Amber Fumigation" while on 80 Heat
  • Fixed issue where self-debuff on the Necrobiote from the Decrepit Skeleton shovel interaction didn't scale with difficulty
  • Fixed Issue where Hexer's "Excruciating Pain" was unable to crit
  • Fixed issue where Judicator's Riposte Debuffs were guaranteed to apply
  • Fixed issue where Troglodyte Cultivator's "Ear Burster" did not reduce Death's Door Resist
  • Fixed more typos :)


[h2]Changes[/h2]
[h3]Hero Changes[/h3]
  • Arbalest's "Sniper's Mark" can now target Pos 1
  • Dredge's "Wyrd Conflaguration" now has a -60% DMG Mod
  • Flagellant's "Suffer" DMG while Bleeding buff has been reduced to 15/17/20/22/25%
  • Flagellant's "Suffer" Bleed Chance while Bleeding Buff has had its scaling increased to 10/12/15/17/20%
  • Flagellant is no longer able to partake in the Amber Refinery and Tek Exchange activities
  • Highwayman's "Open Vein" now has a base ACC of 90 instead of 95
  • Houndmaster's "Hound's Harry" has had its bleed chance reduced to 100/110/120/130/140%
  • Leper's "Purge" now gives +4/5/6/7/8 ACC (was flat 5)
  • Musketeer's "Stock Strike" now still gives its SPD buff on miss
  • Occultist's "Amber Curse" and "Vulnerability Hex" are now Mystical
  • Veiled's "Grave Grasp" now has a -55% DMG Mod
  • Vestal's "Hand of Light" now buffs herself even on miss (Party buff still requires a hit though)
  • Vestal's base CRT on her Weapon has been increased by 1% to 2/3/4/5/6%
  • Vestal's "Mace Bash" CRT base increased by 4%, Hand of Light CRT base decreased by 1%, and Dazzling Light CRT base decreased by 1%
  • Crusader's base CRT on his Weapon has been increased by 1% to 4/5/6/7/8%
  • Crusader's Smite CRT base increased by 2%, Stunning Blow CRT base increased by 1%, and Holy Lance CRT base decreased by 1%

[h3]Boss Changes[/h3]
  • Yngolian:
    -No longer spawns at 0 torch, he only spawns from the curio.
    -Bleed/Blight Resistance have had their values adjusted to 65/90/115%
    -Cosmic Alignment no longer applies Stress, summons 2 Y-Cells instead of 1, and has a 1 tn cooldown
    -SPD has been increased by 4 in all difficulties
    -Y-Cells have had their Bleed/Blight Resistance values adjusted to 45/70/95%
  • Levantine Enchantress:
    -"Rapacious Devour" can no longer be Riposted
  • Wildlander Warhawk:
    -"Leeching Projectile" is now "Prickly Projectile". Instead of Leeching the target hero, it now applies a heavy Blight and Healing Received Debuff to the Target
    -"Chlorophyll Cannon" is now "Leeching Spew" and targets Pos 2+3+4 and instead of applying a Blight, it now applies Leeching
    -"Salvo of Steel" has had its Bleed amount reduced to 8/3
  • Troglodyte Gastrosaur:
    -Bleed/Blight Resistance have had their values adjusted to to 75%
  • Cactonid Alraune:
    -Courter and Suitor's Healthbars now change color when they have a hero inside of them to help signify that they are immune to DMG

[h3]Monster Changes[/h3]
Certain values displayed in apprentice/veteran/champion format
  • All bosses now drop both of their trophy trinkets from quest rewards. (Will need to pass a week for this to take affect)
  • Levantine Rakshasa's "Spirit's Claws" now applies a +15/20/25% Stress Received Debuff
  • Levantine Rakshasa's "Cry of the Spirit" now deals significantly less Stress during Prep Round
  • Levantine Firewalker's "Pressure Malfunction" no longer buffs SPD
  • Levantine Firewalker's "Catastrophic Eruption" now applies 10/12/14 Stress
  • Levantine Appraiser's "Blinding Powder" now ignores and clear Stealth
  • Wildlander Bombard's "Reveal the Weaklings" no longer buffs her party's ACC/CRT, now instead it Debuffs the hero party's DODGE/Crits Received
  • Wildlander Bombards can no longer spawn in groups of 3
  • Wildlander Grinhounds and Wildlander Steelhounds "Calamitous Cackling" Horror is now a static 2/3, and its chance of application has been reduced to 50/60/70%
  • Wildlander Grinhounds and Wildlander Steelhounds "Calamitous Cackling" can no longer be used outside of Prep Round
  • Wildlander Grinhounds and Wildlander Steelhounds can now only use "Cackling Congregation" if they are the only enemy left alive
  • Wildlander Hellion's "Fearsome YAWP!" now deals significantly less Stress during Prep Round
  • Wildlander Painwarden's "Lunar Embrace" now provides an "Ignores Stealth" Buff
  • Troglodyte Hunter's "Subhuman Bile" can no longer apply Symptoms during the Prep Round
  • Cactonid Verterephile's "Slobber" CRT has been reduced by 4% in all difficulties
  • Cactonid Verterephile's "Psychotropic Spray" Stumble duration decreased to 1 tn
  • Cactonid Necrobiote can now use "Dagger Dive" from position 2
  • Cactonid Hominid Duplicant's "Filth Powder" now ignores and clear Stealth
  • Horned Toad's Stun Resist has been reduced to 50/75/100%
  • Rattler's HP has been decreased by ~15% in all difficulties
  • Oblivion Buzzer's "Eye of the Swarm" now ignores and clears Stealth
  • Oblivion Buzzer's "Eye of the Swarm" Horror duration is reduced to 1 tn when used on Prep Round
  • Scout Buzzer's "Buzz Blast" now deals significantly less Stress during Prep Round
  • Scout Buzzer's "Buzz Blast" now Debuffs the target's Stress Received and Dodge
  • Lost Cleric's "Gleaning Glare" and "Blinding Glare" now ignores and clears Stealth
  • Kvarotz Tathuth's SPD has been reduced by 4 in all difficulties
  • Kvarotz Golem's "Marrow Cannon" now deals significantly less Stress during Prep Round
  • Kvarotz Apihr's "Malignant Incense" now provides an "Ignores Stealth" Buff

[h3]Curio Changes[/h3]
  • Stone Reliquary can now spawn in the Caverns and the Exposed Interior
  • Electrum Scraps now has a Honing Oil Interaction
  • Levantine Supplies now has a Skeleton Key Interaction
  • Half-Eaten Body Bag now has a Bandage Interaction
  • Broken-Down Dredge now has a Skeleton Key interaction
  • Skeleton Key interaction on the Wildlander Pillory now gives a Stress Heal instead of the Considerate quirk
  • Cleansing Salt interaction on the Legion Decapitations now gives a +35% Virtue Chance buff instead of the Undaunted quirk
  • The Wildlander Thrall Curio now gives 1/1.5/2 stacks of relics instead of a small bit of supplies/random loot

[h3]Trinket Changes[/h3]
  • Trinkets that apply Debuffs to exclusively the trinket holder can no longer have their Debuffs cleared
  • Halved CRT Debuff on Gunslinger's Buckle to -3%
  • Recovery Charm has had its Healing Received buffs reduced by 5% each
  • Two of Three now Steals Stealth on both Ranged and Mystical attacks
  • Amber Grinder now only gives +25% DMG and +30% Armor Piercing if has Refined Amber Dust in Inventory
  • Resurrection's Collar has been updated to:
    +25% Healing Received if HP is below 40%
    +75% Healing Received if on Death's Door
    -15% Max HP
  • Vial of Ashes has been updated to:
    On Friendly Skills: Self: Stealth if not already Stealthed(2 tns)
    +15% DMG if Stealthed
    -10 DODGE
    -6 SPD
  • Brawler's Gloves has been updated to:
    +20% DMG if in Position 1
    -5% CRT if in Position 1
    -3 SPD if in Position 1

[h3]Misc. Changes[/h3]
  • Reduced the chance of Medium-Length missions spawning in level 0 Dungeons
  • Low Torch no longer increases the chance of gaining stress from RNG-based stress attacks (this was vestigial from vanilla torch)
  • Automat's Jewelry Price has been reduced to 100, and its Lost Tek Price has been reduced to 150
  • Egg Trap in the Caverns has had its chance to apply Symptoms reduced to 15/20/25%
  • Kvarotz Otekh now counts as a Boss for the "Trophy Hunter" quirk
  • Daric Drops have had their min and max amounts reduced, should allow for a more consistent number of Darics being dropped
  • Added ~25 new Party names, and ill likely add more for Hexer/Veiled Comps down the line