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Captain's Log: New Enemies and 1.0 Progress

Attention Crew!

We hope you've been doing well! It's been a few months since our last Captain's Log, so we wanted to give an update here before the Holiday season.

This post, in particular, will be going over some larger balance changes, some new Wildlander enemies we'll be adding, and one of the Champ-exclusive enemies. A lot of this stuff is in active development, so not everything here may stay the same.

We're also going to be creating another holiday-themed Captain Q & A video!
You can find the question submission form here:
https://forms.gle/163wYFjAL1bHCfkr7

We were quite pleased with the reception to our last video, and they don't impede the progress of the mod, so we're going to continue to do these every once in a while.

[h2]Ready when it's Ready[/h2]
We've been seeing several rumors/speculations about when our 1.0 release date would be. Most of these speculations are either hopelessly unrealistic (six months or less) or hilariously optimistic (before the end of the year). In our last Captain's log, we listed off all of the features we planned to include and clearly stated that this will be our largest update to date. In addition to this, we also stated that we planned to hold off on giving an official release date until everything in the update was ready to prevent crunch on our end. To meet those standards and expectations, the next update will take a VERY LONG TIME to develop, internally test, and polish, much longer than the aforementioned speculated timeframes. We want Black Reliquary and its conclusion to be a memorable experience, hopefully even as memorable as Darkest Dungeon's ending itself. To accomplish that, this update will be Ready when it's Ready, and we encourage our community to reiterate that message when asked.

[h2]New Wildlander Enemies[/h2]
We're pleased to announce that we'll be including two new Wildlander enemies to the Exposed Interior. These enemies are not difficulty exclusive and look to diversify the threats of Wildlander Faction as a whole.

The first enemy we'll be including is the Wildlander Hecatomb:

The Wildlander Hecatomb was a concept from our previous Wildlander enemy poll. He functions as frontline stress-caster primarily but can apply some hefty defensive debuffs.

When his HP gets low, the Wildlander Hecatomb will make a pact with a member of the ancient pantheon, offering his life to bolster the rest of his team. During his next turn, the Hecatomb will sacrifice himself to provide a strong heal and offensive buffs to his team and may deal a large amount of stress to the hero party (details are still being sorted out).


The second enemy we'll be including is the Wildlander Powderclaw:

This ursine menace is as much of a ranged threat as it is a melee one, firing the cannon strapped to his back during the prep round and launching a payload far into the air.

A couple rounds later, this cannonball will land dealing tremendous damage and applying a stun to the target hero.


[h2]New Champion Exclusive Enemy[/h2]
In addition to the two new Wildlander enemies, we're also ready to introduce the Bristleback Baboon.
This will be a new Champion-Exclusive Wildlife enemy, found only in the Treasury.
The Bristleback Baboon primarily feeds on Cactonids, using its sensitive nose to pick up on Cactonid blossoms to track and hunt its prey.

When found with Cactonids, the Baboon may choose to attack and devour one of them, bolstering its defenses and improving his blighting capabilities.
However, when found with other wildlife, the Baboon may fall into a hungered frenzy and release a blood-curdling howl, debuffing the hero party's DODGE/SPD, and buffing up its DMG/CRT.

[h2]Balance Adjustments - Toning Down Power Creep[/h2]
Overall, we've noticed that many aspects of the mod have steadily power crept (heroes more steadily over time, and monsters a little with each dungeon patch), and we're going to be making some larger balance changes in an attempt to even out the balance a little.

[h3]Resistance Changes[/h3]
A lot of people will be glad to hear this, but we're going to be toning down the scaling on enemy resistances to match hero scaling, having it match Vanilla Darkest Dungeon. We'll be toning down extra status chance on select skills that had their status chances increased specifically to deal with this.
Obviously, we'll likely be heavily rebalancing status trinkets/heroes that were already strong before this nerf.

[h3]Other Changes[/h3]
Of course, we'll still be doing the usual balance to heroes, monsters, trinkets, ship decks, quirks, etc, but we're definitely more focused on nerfing overperformers rather than buffing underperformers this time around.
That being said, balance adjustments overall will take a back seat to the development of the rest of the mod.

==================

Just a reminder, a lot of what we're showing here is in active development so keep in mind that things may change.

We've also been hard at work sorting out the closed testing for the Black Reliquary dungeon, but as we've mentioned before in our previous post, we're not planning on sharing any details directly related to the Black Reliquary itself before the 1.0 Release goes live.

Thank you all for your support and patience,
-Team Reliquary

The Captain's Q&A Video

[previewyoutube][/previewyoutube]
[h3]The Captain has answered questions asked to him by the community![/h3]
We posted a form asking for community questions on our Discord and our Twitter, and the Captain himself answered a selection of them.

Please let us know if you'd like to see more content like this.

Gameplay Patch 10 (9/16/2023)

Hello Crew!

We hope you're doing well! This update just has some final adjustments and bugfixes that we wanted to get out before shifting our focus towards the 1.0 release entirely. We may still ship a few hotfix-scale updates from time to time, especially if we find fixes for any major bugs.

[h2]Fixes[/h2]
  • Fixed some typos in skill descriptions
  • Fixed issue with "The Slayer" vendor paying out the incorrect number of Chthonic Scraps for higher-level trinket interactions
  • Fixed issue with "The Slayer" vendor not returning higher-level trinkets upon interaction
  • Fixed audio issue with Flayed Narration
  • Fixed issue where Charmed Occultist's "Desert's Embrace" targeting bias didn't scale correctly (targeted Charmer significantly more in Veteran compared to Apprentice)
  • Charmed Occultist's Dune Reconstruction now offsets its target slightly, should make it a bit easier to see heal numbers on Sand Charmer
  • Fixed issue where Zarallis's Torso didn't extend to the bottom of the Town Event Panel

[h2]Changes[/h2]
[h3]Hero Changes[/h3]
  • Dredge's Calibrate Omnitool now only costs 2 Respite Points
  • Judicator's Crit Effect is now: +15% PROT if not Pagan, +15% DMG if not Religious
  • Veiled's Deathblow Chance debuffs on both Disfigure and Grave Grasp has been increased to a flat -14%
  • Philomath's Malevolent Pact Stress Received Debuff is now a flat +10%, Stress Heal to Philo is now a flat -8

[h3]Monster Changes[/h3]
  • Levantine Janissary's SPD has been reduced to 13
  • Levantine Janissary's internal cooldown for Keep them Busy has been lowered to 10 turns (keeps it in line with the initiative reduction we made a while back)
  • Levantine Janissary can no longer target the same hero back to back with To the Death
  • The bleed caused by Wildlander Steelpath's Dissever is now guaranteed to land
  • Kvarotz Mekhrub's Dodge has been lowered to 3/13/23 (was 8/18/28), Max HP increased by ~25% (25->30 on Apprentice)
  • Kvarotz Nerazz Mekhrub's Dodge has been lowered to 0/10/20 (was 5/15/25), Max HP increased by ~17% (30->35 on Apprentice)
  • Wildlander Corvid's base Debuff/Mark Resist has been lowered to 25/50/75%

[h3]Trinket Changes[/h3]
  • The Dredge's First Design and Ostvengr Rationed Knapsack trinkets now apply their buffs/debuffs on Friendly Skill instead of through the trinket directly. This prevents instances where the player can take off the trinket in order to gain the buffs from these trinkets, but not the debuffs.
  • Philomath's Edged Altercations Vol. II: +5 DODGE -> + 10 DODGE if in Pos 1 or 2
  • Fleet Florin has been reworked, renamed, and had its artwork adjusted:
    Corroded Florin:
    +3 SPD
    +33% Blight Amount Applied
    +10% CRT
    +15% Damage Received if not Acting First on your team

[h3]Misc Changes[/h3]
  • Updated Inventory in Provision screen so that item grid appears above the backpack
  • Compressed a bunch of files from the Ship Events update and shaved about 300 MB off the mod's size

Gameplay Patch 9 (9/4/2023)

Hello Crew!

We hope you're doing well! This is a pretty small update that includes a small bit of new content that wasn't able to be included in the initial release of the Ship Events update.

Noticeable adjustments this update include:
  • Squashing a couple more bugs
  • New Thrall Skill icons
  • Rework of Judicator's Contraband

[h2]Fixes[/h2]
  • Fixed issue where Grave Robber's Shovel Bash couldn't hit pos 3
  • Fixed issue where Thrall's Menace (formerly Animosity) had a crit mod despite not being able to crit
  • Fixed issue where when all Twilight Rarity trinkets were obtained, Memento trinkets would appear as quest rewards instead of Very Rare trinkets.

[h2]Changes[/h2]
[h3]Hero Changes[/h3]
  • Hexer's Putrified Flesh CRT Debuff has been increased to -4/5/6/7/8% (was -4/4/5/5/6%)
  • Occultist's Abandon Hope Stress to other heroes has been decreased to a 66% chance to gain 6 Stress (was 50% chance to gain 10 Stress, and another 50% chance to gain 5 Stress)
  • Thrall's skill icons have been updated. "Animosity" has been renamed to "Menace"

[h3]Monster Changes[/h3]
Certain values displayed in apprentice/veteran/champion/Darkest format
  • Wildlander Hellion's Blight Resist has been lowered to 25/50/75%, Debuff/Mark Resist has been lowered to 20/45/70%, Move Resist has been lowered to 30/55/80%
  • Wildlander Hellion's Bleed Them Dry now only targets heroes in positions 1 and 2, Bleed amount has been increased to 5/7/10/11
  • Wildlander Hellion's Steel Falcon DMG has been reduced by about 20%

[h3]Trinket Changes[/h3]
  • Judicator's Contraband has been completely reworked:
    Leech Breeding Apparatus
    On Monster Kill: After Combat: Gain 1 Soul Leech (10% Chance, Limit of 3 per Quest)
    On Friendly Skill: Buff Target: +4 SPD if Faithless, +8 ACC if Faithless

    Soul Leeches are a new oddity (item that can be held between quests) that changes a hero's affiliation to Faithless

[h3]Misc. Changes[/h3]
  • Added new Room background for the Caverns

Gameplay Patch 8 (8/30/2023)

Hello Crew!

There aren't a whole lot of adjustments and fixes in this update, as we're winding down on balance adjustments and bugfixes from the Ship Events update. We'll likely have 1-2 more smaller scale updates such as this before directing our focus entirely to the 1.0 release.

Noticeable adjustments this update include:
  • Squashing a couple more bugs
  • A slew of trinket adjustments (mostly buffs, but there are some nerfs to the new Celestial trinkets)
  • Small rework of Thrall's "Devastate" ability
  • Some small bits of new content

[h2]Fixes[/h2]
  • Fixed issue where Otekhs disguised as Troglodyte Lurkers had outdated stats
  • Fixed issue where Shovel Bash had a 0% dmg mod instead of its original -40% dmg mod
  • Fixed issue where Flesh Eating Helm didn't convert Flagellant's Bleed on riposte to Blight
  • Fixed issue where Bloodlust Periapt's Self Dmg didn't scale properly in the "Errant Daylight" quest
  • Fixed issue where Dredge's "Gleaming Drill" didn't always get Bonus DMG vs Amberblighted
  • Fixed issue where Berserker's Mask still gave its holder +10% Damage Received
  • Fixed many more typos

[h2]Changes[/h2]
[h3]Hero Changes[/h3]
  • Musketeer's Shrapnel Ammo Smokescreen's Flat DMG dealt to targets has been increased to 6/7/9/10/12
  • Philomath's "Absorbent Mind" Stressheal done now scales 3/3-4/4/4-5/5
  • Philomath's "Absorbent Mind" Self Stress Received Debuff now is just a fixed 10% on all levels
  • Philomath's Consumed Affliction's Stress Received buff has been increased to -40%
  • Thrall's Devastate has been reworked to the following:
    Debuff Target: +10/12/15/17/20% Damage Received (100/110/120/130/140% base)
    Stun Target (100/110/120/130/140% base)
    This skill no longer ignores the Prep round ACC reduction

[h3]Trinket Changes[/h3]
  • Twilight Trinkets as a whole have had their tooltips standardized. They no longer show buff/debuff duration multiple times, and list out all affected buffs before listing their conditions. This may get changed again down the line, but we're trying this approach out for now.
  • The Inert Node > "Sirius" Celestial trinket line's Max HP Downside has been increased to -15%
  • The Inert Node > "Sirius" Celestial trinket line's Blight Amount Applied has been halved, but it doubles if the Torch is below 1 (You get the original Blight value only if the Torch is 0 now)
  • The Inert Node > "Sirius" Celestial trinket line now mentions that Blight Buffs/Debuffs applied to the holder don't affect its Blight on Kill effect.
  • The Stubby Digits > "Voidtouch" Celestial trinket line's Gem Gain on combat start now only has a 50% chance to trigger, but the chance doubles to 100% if the Torch is below 1 (Same deal as the Blight Celestial line, you get original value if Torch is 0)
  • Guide to Influence 4th Ed.: +40% Stress Healing Done to Pagan Heroes -> +30% Stresshealing Done
  • Wrathful Bandana: -21% Deathblow Resist -> +10% Stress Received
  • Twilight Enamel's Bleed and its buffs while Bleeding lowered slightly:
    On Combat Start: Bleed Party: 1 pt/4 tns (+1 pt/tn in Champ/Darkest)
    On Combat Start: Buff Party: -8% Crits Received, +10% PROT, -15% Stress Received if Bleeding (4 tns)
  • Brawler's Gloves have been adjusted to:
    +20% DMG if in Position 1
    -4 SPD if in Position 1
  • Heavy Boring Augment has been adjusted to:
    Melee Skills: +30% Armor Piercing
    On Melee Hit: Debuff Target: -20% Prot (100% Base, +20% Chance per Diff)
  • Fanged Spear Tip has been adjusted to:
    +20% DMG vs Marked
    +5% CRT vs Marked
    -4 SPD

[h3]Misc. Changes[/h3]
  • The Roaming Flayed Miniboss' "Truthbearer" droprate has been lowered. The player should be receiving roughly 50% less Truthbearers from the fight. (We feel that adjusting a hero's affiliation should hold a bit more weight, especially for the Pagan/Religious affiliations, so we're lowering the farmability of the Truthbearers.)
  • The "Emergency Meeting" plot quest battle has been revised to provide the player a bit more time to spot visual discrepancies between normal crewmates and the Otekh disguised as crewmate.
  • Added new Room backgrounds for both the Catacombs and the Treasury