Playtest #2 is LIVE! Read the dev update and join the final playtest!
[p]Hello Survivors,[/p][p]We are happy to announce the start of the second playtest![/p][p][/p][p]80,000 players participated in the first playtest, with over 35,000 players being invited by their friends. Your feedback gave us confidence that you love the experience, but it was a bit rough. We heard you! And we are excited to see how you like the new update.[/p][p][/p][p]The playtest is now open and will be live until the end of Sunday. After the playtest concludes, we kindly ask you to provide feedback in the questionnaire that opens when you close the game (sorry in advance if this is annoying!).[/p][p][/p][p]The game is getting ready to release, and we will participate with the open demo in the Steam Next Fest so everyone will have an opportunity to try the game.[/p][p][/p][p]The playtest is limited to the first 10 days of survival, and it will give you a good impression of how the game feels, but of course, there is much more content beyond this point. In fact, we expect players to have 150+ day sessions to see all the content in one run.[/p][p][/p][p]
[/p][p]Here is what has changed since the first release (+ many minor bug fixes and improvements):[/p][h3]New Content[/h3]
- [p]Day/Night Cycle. Expeditions are now detached from the time of day. The expedition time is still limited, but now you can explore the zone during the nighttime![/p]
- [p]Siren alarm will notify you about the emission, and it is time to run back to your bunker.[/p]
- [p]Now you have to manage your mental state iand avoid panic attacks and heart attacks.[/p]
- [p]New items: "Detector busel" (that u can craft in Crafting table), "Vitamins", "Antidepressants"[/p]
- [p]New furniture to steal![/p]
- [p]some small things like bugs and Zaslavie Flags in SIRZEZ[/p]
- [p]New GUI for a cleaner interface.[/p]
- [p]New locations to explore.[/p]
- [p]New mobs and general mobs rebalance[/p]
- [p]New guns: PPSh, Mosin, TT 33[/p]
- [p]New anomalies: "Black Holes", "Wandering Lights", "Hedge", "Deaf Meadow".[/p]
- [p]12 powerful Artifacts with unique mechanics[/p]
- [p]New lighting system for a more atmospheric world.[/p]
- [p]Dynamic weather system. Maybe the weather somehow affects the world and creatures of the zone. We do not know - you have to check it for yourself.[/p]
- [p]New shooting VFX for improved combat feel. [/p]
- [p]Four new emotes (F5–F8)[/p]
- [p]Trader NPC with new items for sale, including ammo [/p]
- [p]Craftable sledgehammer (available at the crafting bench).[/p]
- [p]Drinkable rivers: you can now drink directly from natural water sources.[/p]
- [p]Weapon aiming system for more immersive gunplay. [/p]
- [p]Improved smoking animation[/p]
- [p]Now you can pick up fridges![/p]
- [p]Customizable visual setting - FoV, [/p]
- [p]Improved initial 60 sec phase onboarding[/p]
- [p]Server hosting and joining reworked – more stable and reliable.[/p]
- [p]Player stats properly reset after respawn.[/p]
- [p]Death screen updated for a smoother experience.[/p]
- [p]Bomber plane spawn rate increased by 50%.[/p]
- [p]Melee hit detection range increased by 20% for more consistent hits.[/p]
- [p]Sledgehammer spawn rate increased.[/p]
- [p]Shooting mechanics improved – better feel and responsiveness. Melee improvements are coming in the next update![/p]
- [p]Overall optimization pass for smoother performance.[/p]
- [p]Balance tweaks to improve gameplay fairness, especially in the early days.[/p]
- [p]Pistol animations and hands IK updated for realism.[/p]
- [p]New landscape textures for a refreshed visual look.[/p]
- [p]Various bug fixes, optimizations, and polish across the board - collisions, animations, textures, logic, and tech bugs. [/p]