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MISERY News

Development update #2

[p]Hello fellow survivors,[/p][p][/p][p]Thank you for joining the first playtest and sharing your feedback. Your enthusiasm blew us away! Thanks to you, we now have a clear understanding of what works and what doesn’t.[/p][p]The biggest takeaway? You love the world - the tension, eerie beauty, and co-op chaos. That gives us the confidence to keep pushing forward.[/p][p]You said the early game feels too punishing. MISERY is supposed to be tough, and survival is supposed to be earned, but the start shouldn’t be THAT crushing. We’re tuning the difficulty curve, making it smoother in the beginning while keeping the deeper zones brutal. Enemy camping at the gate will be fixed, loot balance is in progress. But remember, not every fight is worth it: if you meet knife-wielding bandits in the woods while unarmed - that’s bad, just like IRL! [/p][p][/p][p]We’re already working on requested quality-of-life features: FoV slider, head wobble toggle, improved movement, clearer inventory, better item use, and even a compass![/p][p]This playtest was capped at 10 days to focus on foundational elements, early mechanics and atmosphere. The full game will go far beyond that: many more locations, enemies, loot, and smarter AI with unique behavior. Maewing is already building these systems.[/p][p]Dynamic anomalies, day/night cycle, and weather systems are also in the works to make every run fresh and unique.[/p][p]Bug reports are noted. Most weren’t critical, but a few annoying ones are already fixed. Optimization and stability improvements continue.[/p][p][/p][p]We’re revisiting the day/night cycle. You’ll be able to explore the Zone at night, with extra risk, of course. Days will be slightly longer, but time pressure and decision-making under stress remain key to the MISERY experience. [/p][p]However, we know playstyles vary, and we make MISERY enjoyable for our players. Some of you love the challenge and chaos, others want to just chill with friends and explore. That’s why we’re adding two modes: Survival (hard) and Adventure (more forgiving), plus an optional Hardcore mode with permadeath.[/p][p]Lobby management is being improved. Private lobbies are coming, and we’re working on better seamless cross-region support.[/p][p]Localization is planned for many languages, check the Steam page for the planned languages list. Want to help with translation? Join our Discord and reach out.[/p][p][/p][p][/p][p]This playtest ends Sunday. Wishlist now and join us in the next test in September. Current testers are in for all future waves.[/p][p]Thanks for playing, streaming, sharing, and spreading the word. You keep us going. We’re a very small, enthusiastic team and hardcore gamers ourselves, and we are building something weird and special here, so every bit of attention helps.[/p][p][/p][p]Full release: October 23. [/p][p]Love you,
Dev.
[/p][p][/p][p]PS. Do not forget to wishlist![/p][p][dynamiclink][/dynamiclink][/p]

The first MISERY Playtest is now live. Join now! [UPD Jul 18]

[p][/p][p]\[UPDATE July 18th][/p][p]Thank you so much for joining the first playtest! Over 60,000 players joined in just two days, and more than 20,000 invites were sent to friends - this is amazing, we never expected that! We collected thousands of reviews, bug reports, and suggestions, and are now working through them. [/p][p]We are now stopping the acceptance of new playtesters, but the game will still be playable for the next week. You can still apply for the next playtest, coming with major bugs fixed, balance and overall experience polished, and new content available. [/p][p][/p][p]If you want to discuss collaborations, streams, reviews, etc, please contact us at: creator \[a] ytopia \[.] gg[/p][p][/p][p]Thank you all once again![/p][p]\[/UPDATE][/p][p][/p][p]Life in MISERY is divided into days. Each day, you go outside to search for resources and artifacts. The longer you survive, the more advanced locations you can explore, with new enemies and anomalies to encounter. [/p][p][/p][p]You can play solo, but MISERY is much more fun with friends, so invite them to join the playtest with you - you will receive 3 extra keys to share - you can find them on the MISERY page in your library.[/p][p][/p][p]This playtest is limited to the first 10 in-game days. After that, you can start a new run, and another one. Every run is unique. In the full game, there will be MUCH more content and no limit on days, and you’ll be able to survive as long as you can, exploring new, mysterious locations.[/p][p][/p][p]NOTE: The game is in active development and constantly evolving. We want you, the players, to be part of that process![/p][p]In this playtest, you may encounter bugs, glitches, or balance issues. After playing, please share your feedback and bug reports, let us know what you like, what you don’t, and what you'd like to see changed or improved. We will analyze all feedback, align it with our vision, and use it to shape future updates.[/p][p][/p][p]Do not forget to Wishlist and Follow MISERY and feel free to share and stream any content from the game: reviews, shorts, TikToks, tweets - it helps us a lot! There is no NDA, embargo or censorship. We encourage you to spread the word and let your favorite streamer or YouTuber know about MISERY, ask them to play, and share their review. Your support and activity are greatly appreciated and motivate us to make MISERY the best game it can be.[/p][p][/p][p]Access will be granted in waves, so please be patient, everyone who applied for the playtest will eventually have the opportunity to play the game.[/p][p]We’ll be launching multiple playtests before the release, each one following major updates so you can experience new content. [/p][p][/p][p]Thank you, and please wishlist MISERY![/p][p][/p][p][dynamiclink][/dynamiclink] [/p]

New survival game is like a low-poly, co-op version of Fallout and Stalker

Video games can be a parade of wasted worlds and long dead civilizations. Fallout and Stalker represent the best of the post-apocalypse, dead settings which come alive and feel wonderful and mysterious. The aptly-titled Misery pulls deftly from that lineage, making a world that feels haunted, dank, and lived-in. It's a co-op game with real style and a haunted atmosphere. If you're lucky, you can play it right now.


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Development Update #1

Hello survivors!
[p][/p][p]As you’ve noticed, the release date has been changed, and you might be wondering why. [/p][p][/p][p]Fair question! The game initially started as a solo project with a limited scope and resources. But now, thanks to your support and enthusiasm (100k wishlists in one month!), we've realized its true potential. Because of that, we’ve decided to postpone the release to deliver the best experience possible: with more content, diverse locations, new mechanics, monsters, and items. Polishing and optimization are also very important to us. We want to ensure the game runs smoothly on all setups. [/p][p][/p][p]While this is still a solo-developed project, we now have the resources to fully focus on development. [/p][p]The new release date will be announced very soon, we're aiming for late October, and we’re sure this will be the final date.[/p][p][/p][p]Rest assured, development won’t stop after release. The game will continue to evolve with regular updates, new features and content. [/p][p][/p][p]You can also expect more frequent updates, communication, and playtests from now on. We want your feedback and ideas! Please share them here on the Community Hub or join us on Discord.[/p][p][/p][p]And don’t forget to subscribe to our YouTube channel, we’ll be posting new trailers, shorts, and other updates there.[/p][p]We’ll be sharing more news about upcoming playtests soon. If you have any questions, feel free to ask here![/p][p][/p][p]Platypus Entertainment x Ytopia[/p]