Star Conflict 1.11.1 — Patch notes
Balancing changes
[h2]Weapons and slot ammunition[/h2]
Plasma discharger
- The amount of energy burned increased to 5000 pts;
- Base spread reduced from 4.5 to 3.0 degrees.
Plasmatron
- Damage to your own ship is removed;
- Projectile damage, speed and size increased by 30%;
Turbophaser DN-1
- Critical damage bonus increased from 50% to 75%;
- Maximum spread reduced to 1 degr.;
- Projectile flight speed increased to 7000 m/s;
- Weapon ranks changed to 7-17.
MIRV launcher
- Projectile speed increased from 1450 to 1800 m/s.
Attack drone (engineering)
- Damage increased by 10%;
- The drone’s durability increased by 600 pts.
Crystal drone (for frigates)
- The drone’s range reduced from 12,500 to 7,000 m.
Homing laser
- Energy consumption reduced by 33%.
EMR-3 launcher
- Projectile flight speed has been increased from 2500 to 3250 m/s.
Ion emitter, Pirate ion emitter
- Range reduced:
- Ranks 7-9 — to 2500 m;
- Ranks 9-13 — to 2650 m;
- Ranks 12-17 — to 2800 m;
- Ranks 7-9 — to 2500 m;
- Time to overheat reduced from 11 to 8 seconds.
Heavy Repair Drone
- Durability increased to 2250 pts.
- The amount of additional temporary damage to the enemy reduced to 1000 pts/s.
- Now the amount of additional temporary damage to the enemy doesn’t change depending on the size and distance to the enemy ship.
‘Sk'Rah’ Launcher
- The cooling time of the weapon has been reduced to 1.5 seconds.
‘Tai'al’ launcher
- Missile rotation speed increased by 10 deg/s;
- Damage increased by 15%.
‘T'Har'Ok’ beamer
- The ball's flight speed has been increased to 125 m/s;
- The rate of fire of bullets has been increased by 20%.
Tai'Thaq
- The rate of fire has been reduced from 90 to 70 shots/min.;
- Flight speed reduced from 4000 to 3000 m/s;
- Damage reduced by 10%.
‘Draccar’ nanobot colony
- Damage increased by 10%.
- The duration of the nanobot colony has been reduced from 3 to 2 seconds.
Crystal drone (for fighters)
- Speed increased by 30%;
- Rate of fire increased by 2 times;
- Damage per shot reduced by 2 times;
- Projectile speed has been increased to 3500 m/s.
[hr][/hr][h2]Special modules[/h2]
Wormhole stabilizer
- The wormhole is now displayed in the interface.
Artillery beam disintegrator
- The rotation speed of the special module gun during firing has been increased by 75%.
Mass defence system
- Modulecooldown is reduced from 30 to 25 seconds.
- Fixed a bug that caused the ship to be destroyed by remaining damage if the shield was turned off due to lack of energy.
- Shield recovery increased from 4000 to 6500 pts;
- Passively increases the shield’s resistance to all types of damage by 20 pts.
Raid Diffusion Shield, Tech Diffusion Shield
- Cooldown reduced from 40 to 35 seconds.
Vanguard ODG “Chameleon”
- Now, after exiting invisibility, the damage increases by 10% for 5 seconds.
Repair drones (Mole)
- The preparation time for drone activation has been reduced from 30 to 20 seconds.
Weapon systems sabotage
- Damage increased from 850 to 1500 pts./s;
- Active time has been increased from 6 to 8 seconds;
- Now the rotation of the enemy’s weapon is blocked while the module is active.
Reflecting shield
- Now restores 500 pts./sec. of the shield while the special module is active;
- The number of charges has been increased to 15.
Beam destructor
- The amount of drained energy has been increased by 100 pts./s for regular ships and to 500 pts./s for destroyers.
- Now passively increases the hull’s resistance to all types of damage by 20 pts.
- Cooldown time reduced to 12 seconds.
Crystalline swarm
- Turret mode: now increases resistance to all types of damage by 10 pts.
- Turret mode: projectile rotation increased to 12 gon/s (now about 10), damage reduced by 400.
Balanced swarm
- Attack mode, hunting mode: increases resistance to all types of damage by 10 pts.
All the swarms of Ellydium
- Reduced the coefficient of explosive damage received by the swarm.
Crystal Hunger
- Now the description considers the last repairing tick;
- The amount of the restored hull pts. has been increased to 4500.
- Now the cooldown time of the special module depends on the rank of the ship:
- Ranks 7-8 — 35 seconds;
- Ranks 9-10 — 34 seconds;
- Ranks 11-12 — 33 seconds;
- Ranks 13-14 — 32 seconds;
- Rank 15 — 30 seconds.
- Ranks 7-8 — 35 seconds;
Combat reconstructor
- Now the module’s cooldown time depends on the rank of the ship:
- Ranks 9-10 — 40 seconds;
- Ranks 11-12 — 38 seconds;
- Ranks 13-14 — 36 seconds;
- Rank 15 — 35 seconds.
- Ranks 9-10 — 40 seconds;
Scavenger drones
- The drone’s flight speed has been increased to 1500 m/s.
Quantum leap
- Energy consumption at all levels of improvement has been increased by 100 units/s.
Jump crystals
- The charge preparation time has been reduced to 25 seconds.
[hr][/hr][h2]Active modules[/h2]
Hazardous veil
- The duration has been reduced from 15 to 10 seconds.
Mail drone beacon
- “Ion diffuser” no longer destroys the mail drone.
Sniper drone ‘Partner’
- The penalty to the hull resistance has been reduced from 75 to 50 pts.
Autonomous repair station. Autonomous charging station
- The cooldown at all levels of improvement has been reduced by 5 seconds.
- Maximum distance reduced to 1600 m;
- Speed increased to 550 m/s.
Crystalline suppressor
- Fixed a bug that caused the main charge to not hit the target.
- Plasma turrets: projectile speed increased to 3000 m/s;
- Induction charger: energy recovery increased to 125 unnits/s.
- The flight speed of missile turrets has been increased to 2000 m/s.
Main caliber
- Fixed a bug that caused the second shell in the volley to not hit the target.
- Now the maneuverability penalty is not affected by implants and modifiers;
- Now the module repairs 2 pts. of an ally’s hull for each point of reduced durability of its hull.
Energy emitter
- The amount of energy recovered when the module is activated is increased by 2 times.
Infobarrier
- The working time has been increased to 15 seconds.
Alien intuition
- Now the energy consumption during activation depends on the rank of the ship:
- Ranks 3-7 — 175 pts;
- Ranks 6-10 — 195 pts;
- Ranks 9-13 — 220 pts;
- Ranks 12-17 — 250 pts.
- Ranks 3-7 — 175 pts;
Wormhole projector, Jump system “Kapkan” and Teleportation sphere
- Now, when one of these modules/modifier is activated, the others start to reload.
- Now, when one of these modules is activated, the other starts to reload.
- The restoration time decreased by 2 times (to 3 seconds);
- The restoration rate increased by 2 times;
- Now the restoration affects all the allies within its effective range;
- Reloading time decreased from 41 to 35 seconds.
[hr][/hr][h2]Modifiers[/h2]
Reserve shield system
- Now the activation of the modifier is accompanied by a visual effect;
“Echidna” processor
- Speed threshold increased to 35%.
Iridium heatsink and Shared cooler
- Minimum rank reduced to 8.
Multipurpose shield
- The shield volume bonus has been increased from 17.5% to 25% (for rank 17, Mk.4).
“Second Wind” repair kit
- Now the amount of hull restored increases with upgrade;
Combat control
- Rate of fire increased by 2 times.
Speed balancer
- The activation threshold has been increased to 30%.
Descriptions
- Energy-compensating projectile
- Now the explosion radius and the projectile flight speed are indicated in the characteristics.
- Now the range of the module is indicated in characteristics;
- Now the description indicates which missiles are affected by the module.
- An indication of drone preparation similar to Waz’got special modules has been added.
- Now the characteristics indicate the speed of flight and rotation of missiles.
- Now the description states that it blocks the afterburner (not the boosters).
- Now the power consumption of the module is indicated in the characteristics.
- Now the characteristics indicate the fire rate.
- Now the characteristics indicate the durability of the station.
- Now the characteristics indicate the damage and range of independent segments.
- Now the description features the interceptor’s characteristics.
[hr][/hr][h2]Miscellaneous[/h2]
Pirate ammunition
- The amount of resources required for production has been reduced by half.
- The amount of the restored hull has been increased to 200 pts/s;
- The amount of the restored hull has been increased to 300 pts/s;
Raven
- An increase in the shield’s resistance to all damage by 10 units has been added to a number of initial ship bonuses.
Ships with landing ability
- Now, when the ship is in the landed state, it can launch homing missiles.
Empire Destroyers
- The hull’s resistance to all damage increased by 20 pts.
Changed the ranks of the following equipment:
- Guided thermosphere — 12-17
- Branching laser — 9-13
- Eradicator X — 10-15
- Destabilising mortar — 8-12
- “Draccar” nanobot colony — 10-15
- Active screen — 10-15
- Sensor DDoS — 8-12
- “Prometheus” defence — 8-12
- Repelling shield — 8-12
- Mass charge accelerator — 10-15
- Explosive restoration — 4-9
- “Pendulum” — 8-12
- Active missile shield — 10-15
- “Sinobi” jump — 11-15
- Balanced defence — 11-15
- Dual shields — 11-15
- Thermoprojector — 11-15
- Neutron emitter — 8-13
AI-controlled enemy
- Now Front blaster, Geyser and Bow EM laser won’t be installed on AI-controlled ships.
Sector Conquest
- “Destroyed Station” location is available for conquest again.
Portals — guard frigates
- The amount of penalties is returned to the previous value: -20% to the speed and -20 pts. of resistance.
[hr][/hr]
Bug fixes
- Fixed a bug in the designation of some key elements in PvE.
- Fixed a bug with the inability of factional AI-players to deal damage to the player under certain conditions.
- Fixed a bug of resetting the capture from the Nordstorm ship when it activated a special module.
- Fixed a bug that caused some modifiers to have no Mk.5 upgrade.
- Fixed a bug of inability to trade blueprints of some Mk.5 modifiers.
- Fixed a bug that caused the Auxiliary generator on the Federation dreadnought to not appear at its place.
- Improved a number of texts and descriptions.