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  3. Star Conflict 1.11.12 Balance changes

Star Conflict 1.11.12 Balance changes

[h2]Ships[/h2]

Empire Rank 11 Destroyers
  • New bonus: +10% damage
Federation Rank 11 Destroyers
  • New bonuses: +10 energy regeneration, +10% maximum speed
Jerico Rank 11 Destroyers
  • New bonus: +10% shield


[h2]Weapons and missile bay[/h2]

Meson cannon
  • Maximum spread reduced from 2.8 to 2.4 degrees
Plasma Devastator
  • Now restores the shield in 1 tick.
Anomaly Generator
  • Explosion radius increased from 280 to 350 m.
  • Preparation time decreased from 1.5 to 1.3 sec.
Standard missiles (for fighters)
  • Turn speed increased from 50 to 60 deg/sec.
Waz`Dum
  • Restoration percentage increased from 15 to 25%.
Coil Mortar, Boarding coil mortar
  • Cooling time reduced from 4 to 3 sec.
Thar'Ga'tok launcher
  • Time to overheat increased from 7 to 10 sec.
Turbophaser DN-1
  • Weapon range reduced from 3650 to 3250 m.
Assault Railgun
  • Damage increased by 10%
Weapon “Plasma inductor”
  • Projectile speed decreased from 8000 to 6750 m/sec.
  • Weapon range reduced from 3900 to 3200 m.
  • Burning affects the swarm, locators and auxiliary systems of the dreadnought.
  • Burning damage reduced by 32%.
Hand of Helheim
  • Damage increased by 15%.
G'Thar'Du cannon
  • Rate of fire increased from 35 to 45 rounds/min.
  • Main projectile damage increased by 20%.
“Halo” launcher
  • Projectile speed increased from 2000 to 2500 m/sec.
  • Main projectile and radiation damage increased by 20%.
Pirate singularity generator
  • Time to overheat reduced from 4 to 2.5 sec.
Phase Suppressor
  • Damage increased by 10%.
  • Projectile speed increased from 7064 to 7770 m/sec.
Minelayer
  • Mine active time increased from 50 to 80 sec.
Heavy Repair Drone
  • Repair increased from 420 to 500 pts./sec.
  • Durability increased from 2250 to 3500 pts.


[h2]Special modules[/h2]

Weapon systems sabotage
  • Cooldown increased from 20 to 25 sec.
Combat reconstructor
  • Deals 20 and 40% more damage to frigates and destroyers, respectively.
Disintegrators (regular, Wardens’, Legion’s, remote, synergetic, artillery beam)
  • Delay in dealing additional damage to destroyers and frigates reduced to 0.2 sec.
Fast swarm
  • Damage decreased from 7500 to 6500 pts/sec.
Balanced swarm
  • Speed of the swarm increased from 370 to 450 m/sec.
Crystalline swarm
  • Attack range in defence mode increased by 1500 m.
Army of Hel
  • Amount of drones increased from 5 to 8
  • Accumulates counter for each destroyed ship within a radius of 3000 - 4000 m
  • Drone damage increased from 449 to 788 pts/sec.
Beam destructor
  • Added hull recovery 450 pts/sec.
  • Initial damage increased by 10%.
  • Ultimate damage increased by 25%.
  • The burst range increased from 600 to 1000 m.
Reflecting shield
  • Shield restoration increased from 500 to 1000 pts/sec.
Phase shield “Iron IV”
  • Energy consumption increased from 120 to 300 pts.


[h2]Active modules[/h2]

“Prometheus” defence
  • Cooldown time reduced from 40 to 35 sec.
Repelling shield
  • Cooldown time reduced from 40 to 35 sec.
Shield sync
  • Added hull restoration of 125 pts/sec.
“Hindenburg” supercharge
  • Cooldown time reduced from 35 to 30 sec.
Waz’Got battle station
  • Removed laser and plasma weapons spread at the first upgrade stage.
  • Maximum distance to owner increased from 1000 to 2000 m.
  • Active time away from the owner increased from 20 to 40 sec.
Jump system “Kapkan”
  • Trap durability increased from 3000 to 6000 pts.
Balanced defence
  • Speed limit increased from 10 to 20%.
  • Ranks changed from 10 - 15 to 10 - 16.
“Tempest” launcher
  • Increased the number of missiles aimed at the target from 2 to 3.
  • Increased the number of missiles from 20 to 24.
Multiphase shield
  • Range of action on allies increased from 300 to 500 m.
Defence system “Brotherhood”
  • Range increased from 500 to 1000 m.
Emergency repair station
  • Range increased from 2500 to 3500 m.
  • Hull restoration increased from 27 to 33%.
Signature Masking
  • Passive effect increased from 15 to 20%.
“Reaver” energy converter
  • Range increased from 1000 to 1500 m.


[h2]Modifiers[/h2]

Ally recharge
  • Energy restoration increased by 25%.
Asynchronous shield projector and Capacitor power relay
  • Shield restoration power increased by 30%.
Emergency capsule
  • Slowdown reduced from 66 to 34%.