Star Conflict 1.11.12 Balance changes
[h2]Ships[/h2]
Empire Rank 11 Destroyers
[h2]Weapons and missile bay[/h2]
Meson cannon
[h2]Special modules[/h2]
Weapon systems sabotage
[h2]Active modules[/h2]
“Prometheus” defence
[h2]Modifiers[/h2]
Ally recharge
Empire Rank 11 Destroyers
- New bonus: +10% damage
- New bonuses: +10 energy regeneration, +10% maximum speed
- New bonus: +10% shield
[h2]Weapons and missile bay[/h2]
Meson cannon
- Maximum spread reduced from 2.8 to 2.4 degrees
- Now restores the shield in 1 tick.
- Explosion radius increased from 280 to 350 m.
- Preparation time decreased from 1.5 to 1.3 sec.
- Turn speed increased from 50 to 60 deg/sec.
- Restoration percentage increased from 15 to 25%.
- Cooling time reduced from 4 to 3 sec.
- Time to overheat increased from 7 to 10 sec.
- Weapon range reduced from 3650 to 3250 m.
- Damage increased by 10%
- Projectile speed decreased from 8000 to 6750 m/sec.
- Weapon range reduced from 3900 to 3200 m.
- Burning affects the swarm, locators and auxiliary systems of the dreadnought.
- Burning damage reduced by 32%.
- Damage increased by 15%.
- Rate of fire increased from 35 to 45 rounds/min.
- Main projectile damage increased by 20%.
- Projectile speed increased from 2000 to 2500 m/sec.
- Main projectile and radiation damage increased by 20%.
- Time to overheat reduced from 4 to 2.5 sec.
- Damage increased by 10%.
- Projectile speed increased from 7064 to 7770 m/sec.
- Mine active time increased from 50 to 80 sec.
- Repair increased from 420 to 500 pts./sec.
- Durability increased from 2250 to 3500 pts.
[h2]Special modules[/h2]
Weapon systems sabotage
- Cooldown increased from 20 to 25 sec.
- Deals 20 and 40% more damage to frigates and destroyers, respectively.
- Delay in dealing additional damage to destroyers and frigates reduced to 0.2 sec.
- Damage decreased from 7500 to 6500 pts/sec.
- Speed of the swarm increased from 370 to 450 m/sec.
- Attack range in defence mode increased by 1500 m.
- Amount of drones increased from 5 to 8
- Accumulates counter for each destroyed ship within a radius of 3000 - 4000 m
- Drone damage increased from 449 to 788 pts/sec.
- Added hull recovery 450 pts/sec.
- Initial damage increased by 10%.
- Ultimate damage increased by 25%.
- The burst range increased from 600 to 1000 m.
- Shield restoration increased from 500 to 1000 pts/sec.
- Energy consumption increased from 120 to 300 pts.
[h2]Active modules[/h2]
“Prometheus” defence
- Cooldown time reduced from 40 to 35 sec.
- Cooldown time reduced from 40 to 35 sec.
- Added hull restoration of 125 pts/sec.
- Cooldown time reduced from 35 to 30 sec.
- Removed laser and plasma weapons spread at the first upgrade stage.
- Maximum distance to owner increased from 1000 to 2000 m.
- Active time away from the owner increased from 20 to 40 sec.
- Trap durability increased from 3000 to 6000 pts.
- Speed limit increased from 10 to 20%.
- Ranks changed from 10 - 15 to 10 - 16.
- Increased the number of missiles aimed at the target from 2 to 3.
- Increased the number of missiles from 20 to 24.
- Range of action on allies increased from 300 to 500 m.
- Range increased from 500 to 1000 m.
- Range increased from 2500 to 3500 m.
- Hull restoration increased from 27 to 33%.
- Passive effect increased from 15 to 20%.
- Range increased from 1000 to 1500 m.
[h2]Modifiers[/h2]
Ally recharge
- Energy restoration increased by 25%.
- Shield restoration power increased by 30%.
- Slowdown reduced from 66 to 34%.