WELCOME 👁️
Hello everyone!
Here are Andrés Borghi (creative director and screenplay) and Tobías Rusjan (project director and programmer) ✊
- Tobías (left) and Andrés (right). Picture by Voltaire Musso Rovitti
Tenebris Somnia is a survival horror in the vein of old-school classic Resident Evil and Silent Hill games, but set in a 2D environment, with pixel art 8-bit visuals 👾
The distinctive feature that makes Tenebris Somnia stand out from other games is the cutscenes. As you progress in the game, you will come across movies filmed with live-action actors in a real life set. This creates a huge contrast of styles never seen before, increasing the sense of strangeness and terror…
The Tenebris Somnia project is an idea by Andrés developed together with Tobías and a great team of artists: Attar (main pixel artist), El Toreh (concept artist) and Pedro Caval (character animator) 🙌
- Left to right: El Toreh, Andrés, Attar, Pedro and Tobías
The past week was the EVA 2022, the biggest annual event about game development here in Argentina. During the event, we showcased a very early version of the game for the first time so people who attended the expo could play it 🕹

The reception of the game was EXCELLENT! Thanks to you, we know what to fix and improve in order to reach the best game results 👌
But this has just begun! There’s still a lot of work to do and right now we’re looking for fundings and publishers interested in helping us out to make the full project a reality.
In the meantime, we’ll continue working and keep you updated on our social networks. Follow us!
- Tenebris Somnia official Twitter
- Andrés Borghi on Instagram
- Saibot Studios on Facebook
- Saibot Studios on Instagram
Before leaving, here are some screenshots of the game:





Thanks for all the support!!
Andrés and Tobías