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2025 Mileage Shop

[p][/p][p] [/p][p]\[Mileage Shop Exchange Period][/p][p]September 23rd, 2025 - (To be Announced) [/p][p]\[Mileage Accumulation Period][/p][p]January 1st, 2025 07:00 UTC - January 1st, 2026 06:59 UTC[/p][p](* Account Based Event)[/p][p] [/p][hr][/hr][p] [/p][p]\[Mileage Shop Details][/p][p]1. For every 100NX used in the Shop, 1 Mileage Point will be rewarded.[/p]
  • [p]For purchases before September 23rd, Mileage for all purchases with NX will be accumulated retroactively.[/p]
  • [p]For purchases after September 23rd, any NX spent will accumulate 1% of Mileage.[/p]
  • [p]Decimal points will be rounded down in the process.[/p]
[p]2. The end of the 2025 Mileage Shop will be announced at a later date.[/p][p] [/p][hr][/hr][p] [/p][p]\[Mileage Shop Exchangable Contents][/p]
[p]Item[/p]
[p]Mileage Cost[/p]
[p]Purchase Limit[/p]
[p]Tradability[/p]
[p]Expiration[/p]
[p]Details[/p]
[p]\[Mileage] 2025 Lucky Jackpot Box[/p]
[p]1,000[/p]
[p]1x per Month, per Account
(Resets every 07:00 UTC of the 1st)[/p]
[p]Account Sharable[/p]
[p]April 7th, 2026 07:00 UTC[/p]
[p] [/p]
[p]\[Mileage] Special Jordra Set Destiny Box[/p]
[p]30,000[/p]
[p]-[/p]
[p]Account Sharable[/p]
[p]-[/p]
[p]Destiny Box Contents Marketplace/Mail Sharable (1x)[/p]
[p]\[Mileage] Special Riordan Set Destiny Box[/p]
[p]30,000[/p]
[p]-[/p]
[p]Account Sharable[/p]
[p]-[/p]
[p]Destiny Box Contents Marketplace/Mail Sharable (1x)[/p]
[p]\[Mileage] Special Bres Set Destiny Box[/p]
[p]30,000[/p]
[p]-[/p]
[p]Account Sharable[/p]
[p]-[/p]
[p]Destiny Box Contents Marketplace/Mail Sharable (1x)[/p]
[p]\[Mileage] Special Eisen Ritter Set Destiny Box[/p]
[p]30,000[/p]
[p]-[/p]
[p]Account Sharable[/p]
[p]-[/p]
[p]Destiny Box Contents Marketplace/Mail Sharable (1x)[/p]
[p]\[Mileage] Airtight Jordra Serpentine Ornament[/p]
[p]20,000[/p]
[p]-[/p]
[p]1x Marketplace/Mail Sharable[/p]
[p]-[/p]
[p] [/p]
[p]\[Mileage] Airtight Eisen Ritter Wings[/p]
[p]20,000[/p]
[p]-[/p]
[p]1x Marketplace/Mail Sharable[/p]
[p]-[/p]
[p] [/p]
[p]\[Mileage] Special Cat Lady Set Destiny Box[/p]
[p]15,000[/p]
[p]-[/p]
[p]Account Sharable[/p]
[p]April 7th, 2026 07:00 UTC[/p]
[p]Destiny Box Contents Account Sharable[/p]
[p]\[Mileage] Steel Queen Iset Set Destiny Box[/p]
[p]15,000[/p]
[p]-[/p]
[p]Account Sharable[/p]
[p]April 7th, 2026 07:00 UTC[/p]
[p]Destiny Box Contents Account Sharable[/p]
[p]\[Mileage] Steel Lord Keaghan Set Destiny Box[/p]
[p]15,000[/p]
[p]-[/p]
[p]Account Sharable[/p]
[p]April 7th, 2026 07:00 UTC[/p]
[p]Destiny Box Contents Account Sharable[/p]
[p]\[Mileage] Special Cichol Set Destiny Box[/p]
[p]15,000[/p]
[p]-[/p]
[p]Account Sharable[/p]
[p]April 7th, 2026 07:00 UTC[/p]
[p]Destiny Box Contents Account Sharable[/p]
[p]Character-Specific Hair Coupon[/p]
[p]2,500[/p]
[p]-[/p]
[p]1x Marketplace/Mail Sharable[/p]
[p]-[/p]
[p] [/p]
[p]Clone Outfit Crafting Box[/p]
[p]10,000[/p]
[p]-[/p]
[p]Account Sharable[/p]
[p]-[/p]
[p] [/p]
[p]Clone Crafting Destiny Box[/p]
[p]10,000[/p]
[p]3x per Account[/p]
[p]Account Sharable[/p]
[p]-[/p]
[p] [/p]
[p]Premium Enchant Rune[/p]
[p]6,000[/p]
[p]1x per Account[/p]
[p]1x Account Sharable[/p]
[p]April 7th, 2026 07:00 UTC[/p]
[p] [/p]
[p]Resenlian's Outfit Dye Ampoule (Gift)[/p]
[p]5,000[/p]
[p]-[/p]
[p]Bound to Character[/p]
[p]-[/p]
[p]Can use Shared Storage after being Filled[/p]
[p]Premium Enhancement Rune+[/p]
[p]4,000[/p]
[p]2x per Account[/p]
[p]1x Account Sharable[/p]
[p]April 7th, 2026 07:00 UTC[/p]
[p] [/p]
[p]Goibhniu's Stone+[/p]
[p]4,000[/p]
[p]2x per Account[/p]
[p]1x Account Sharable[/p]
[p]April 7th, 2026 07:00 UTC[/p]
[p] [/p]
[p]Quality Booster Coupon (+1 Star)[/p]
[p]3,000[/p]
[p]4x per Account[/p]
[p]Can use Shared Storage[/p]
[p]April 7th, 2026 07:00 UTC[/p]
[p] [/p]
[p]Premium Armor Enhancement Rune[/p]
[p]1,600[/p]
[p]3x per Month, per Account
(Resets every 07:00 UTC of the 1st)[/p]
[p]Can use Shared Storage[/p]
[p]April 7th, 2026 07:00 UTC[/p]
[p] [/p]
[p]Airtight Ancient Title Destiny Box \[AS][/p]
[p]500[/p]
[p]10x per Account[/p]
[p]Account Sharable[/p]
[p]April 7th, 2026 07:00 UTC[/p]
[p]Contents Bound to Character[/p]
[p](* Please note names of some items have changed from the initial notice.)[/p][p] [/p][p]\[Destiny Box Contents][/p]
[p]Destiny Box[/p]
[p]Contents[/p]
[p]\[Mileage] Special Jordra Set Destiny Box[/p]
[p]Airtight Special Glow All Curves+ Jordra Set[/p]
[p]Airtight Special Glow All Curves Jordra Set[/p]
[p]Airtight Special Glow Jordra Set[/p]
[p]Airtight Special All Curves+ Jordra Set[/p]
[p]Airtight Special All Curves Jordra Set[/p]
[p]Airtight Special Jordra Set[/p]
[p]\[Mileage] Special Riordan Set Destiny Box[/p]
[p]Airtight Special Glow Riodran Set[/p]
[p]Airtight Special Riodran Set[/p]
[p]\[Mileage] Special Bres Set Destiny Box[/p]
[p]Airtight Special Glow All Curves Bres Set[/p]
[p]Airtight Special Glow Bres Set[/p]
[p]Airtight Special All Curves Bres Set[/p]
[p]Airtight Special Bres Set[/p]
[p]\[Mileage] Special Eisen Ritter Set Destiny Box[/p]
[p]Airtight Special Glow Eisen Ritter Set[/p]
[p]Airtight Special Eisen Ritter Set[/p]
[p]\[Mileage] Airtight Jordra Serpentine Ornament[/p]
[p]Jordra Serpentine Ornament[/p]
[p]\[Mileage] Airtight Eisen Ritter Wings[/p]
[p]Eisen Ritter Wings[/p]
[p]\[Mileage] Special Cat Lady Set Destiny Box[/p]
[p]Special Glow All Curves+ Cat Lady Set[/p]
[p]Special Glow All Curves Cat Lady Set[/p]
[p]Special Glow Cat Lady Set[/p]
[p]Special All Curves+ Cat Lady Set[/p]
[p]Special All Curves Cat Lady Set[/p]
[p]Special Cat Lady Set[/p]
[p]\[Mileage] Steel Queen Iset Set Destiny Box[/p]
[p]Special Glow Steel Gueen Iset Set[/p]
[p]Special Steel Gueen Iset Set[/p]
[p]\[Mileage] Steel Lord Keaghan Set Destiny Box[/p]
[p]Special Glow Steel Lord Keaghan Set[/p]
[p]Special Steel Lord Keaghan Set[/p]
[p]\[Mileage] Special Cichol Set Destiny Box[/p]
[p]Special Glow Chichol Set[/p]
[p]Special Chichol Set[/p]
[p] [/p][p]\[2025 Lucky Jackpot Box Contents][/p]
[p]Item[/p]
[p]Tradabiltiy[/p]
[p]\[Mileage] Special Jordra Set Destiny Box[/p]
[p]Account Sharable | Box Contents Marketplace/Mail Tradable (1x)[/p]
[p]\[Mileage] Special Riordan Set Destiny Box[/p]
[p]Account Sharable | Box Contents Marketplace/Mail Tradable (1x)[/p]
[p]\[Mileage] Special Bres Set Destiny Box[/p]
[p]Account Sharable | Box Contents Marketplace/Mail Tradable (1x)[/p]
[p]\[Mileage] Special Eisen Ritter Set Destiny Box[/p]
[p]Account Sharable | Box Contents Marketplace/Mail Tradable (1x)[/p]
[p]\[Mileage] Airtight Jordra Serpentine Ornament[/p]
[p]1x Marketplace/Mail Tradeable[/p]
[p]\[Mileage] Airtight Eisen Ritter Wings[/p]
[p]1x Marketplace/Mail Tradeable[/p]
[p]\[Mileage] Special Cat Lady Set Destiny Box[/p]
[p]Account Sharable | Box Contents Account Sharable[/p]
[p]\[Mileage] Steel Queen Iset Set Destiny Box[/p]
[p]Account Sharable | Box Contents Account Sharable[/p]
[p]\[Mileage] Steel Lord Keaghan Set Destiny Box[/p]
[p]Account Sharable | Box Contents Account Sharable[/p]
[p]\[Mileage] Special Cichol Set Destiny Box[/p]
[p]Account Sharable | Box Contents Account Sharable[/p]
[p]Premium Enchant Rune[/p]
[p]1x Account Sharable[/p]
[p]Clone Crafting Destiny Box[/p]
[p]Account Sharable[/p]
[p]Resenlian's Outfit Dye Ampoule (Gift)[/p]
[p]Bound to Character | Can use Shared Storage after being Filled[/p]
[p]Quality Booster Coupon (+1 Star)[/p]
[p]1x Marketplace Tradable[/p]
[p]Clone Outfit Crafting Box[/p]
[p]Account Sharable[/p]
[p]Premium Enhancement Rune+[/p]
[p]1x Marketplace Tradable[/p]
[p]Goibhniu's Stone+[/p]
[p]1x Marketplace Tradable[/p]
[p]Character-Specific Hair Coupon[/p]
[p]1x Marketplace/Mail Tradeable[/p]
[p]VVIP Service (30 Days)[/p]
[p]Bound to Character[/p]
[p]Premium Armor Enhancement Rune[/p]
[p]1x Marketplace Tradable[/p]
[p]VVIP Service (15 Days)[/p]
[p]Bound to Character[/p]
[p]VVIP Service (7 Days)[/p]
[p]Bound to Character[/p]
[p]Unstable Enchant Rune[/p]
[p]1x Marketplace Tradable[/p]
[p] [/p][hr][/hr][p] [/p][p]Notice Regarding Changes to Supply Depot Items[/p]
  • [p]With the introduction of the Mileage Shop on September 23rd, NX prices for items available from the supply depot will be changed.[/p]
  • [p]Items with prices that cause decimal points when transfered to Mileage(under tens digit) will be rounded down.[/p]
  • [p]For example, items that were previously 990NX will be changed to 900NX.[/p]
  • [p]For example, items that were previously 9,900NX will not be changed.[/p]
  • [p]Temporal items available for purchase from the wardrobe are not subject to this change, and Mileage accumulation of these items will still be rounded down.[/p]

Special Dungeon Double Pouch Event

[p][/p][p] [/p][p]\[Event Period]
[/p][p]September 9th, 2025 - September 30th, 2025[/p][p](* Per-character event)[/p][p] [/p][hr][/hr][p] [/p][p]\[Event Details][/p][p]1. Depart to the Special Dungeon during the event to earn one \[Special Dungeon: Enchant Pouch x2 Box][/p]
  • [p]During this time, the \[Special Dungeon: Enchant Pouch x2 Box] will replace the existing Special Dungeon: Enchant Pouch reward.[/p]
  • [p]\[Special Battle: Enchant Pouch X2 Box] will be available until October 7th, 2025 at 7 AM UTC.[/p]
[p] [/p][hr][/hr][p]\[Reward Details][/p]
[p]Item Name[/p]
[p]Contents[/p]
[p]Content Quantity[/p]
[p]Tradability[/p]
[p]Special Dungeon: Enchant Pouch x2 Box[/p]
[p]Special Dungeon: Enchant Pouch[/p]
[p]2[/p]
[p]Bound to Character[/p]
[p] [/p][p] [/p][p]\[Target Raid Battle List][/p]
[p]\[Special] Surprise Attack[/p]
[p]\[Special] Grave of Madness[/p]
[p] [/p][p]\[Note][/p]
  • [p]You can join this event on a per-character basis.[/p]
  • [p]Please note that event items - except for those specified as Account Shareable, or eligible to use Shared Storage - will be bound to the character that acquires them.[/p]
  • [p]Some reward items have an expiration date. Please refer to the item tooltip and use them before they expire.[/p]

[Developer's Note] Additional Notice regarding updates to Key Stats

[p]Hello. This is DEV Allanon.[/p][p] [/p][p]After our previous Dev Note on our planned Stat Overhaul, we have been reviewing your opinions and questions across various regions and channels.[/p][p]Today, I plan to explain our intention behind these changes in more detail to resolve your questions and provide additional details on key points.[/p][p][/p][hr][/hr][p] [/p][p]Q. How should we understand the damage increase mechanic and stat investment efficiency?[/p][p]A: We've found many players across regions were curious of how the new ATT and Destructive Power(Previously ATT Surplus) would actually work, and how their investment efficiency would be.[/p]
  • [p]Attack: This stat has a curved efficiency structure: As your Attack stat gets higher, your damage increases, but its efficiency in growth gradually diminishes after a certain point (relative to the enemy's DEF).
    Simply put, when your Attack is low compared to the enemy's DEF, investing in your ATT Stat increases your damage greatly. But once your ATT surpasses the monster's DEF, the rate of increase in damage gets smaller.[/p]
  • [p]Destructive Power: Unlike ATT, this stat has a linear efficiency structure: For every 1 point of Destructive Power, your final damage will always increase by 0.001%. It is a fixed growth system that guarantees the same efficiency. (e.g., 1,000 Destructive Power = +1% Final)[/p]
[p]Because of these two different efficiency curves, there will be certain stat ranges in your character’s growth where the efficiency of investing in your ATT stat becomes lower than that of Destructive Power.[/p][p](* The new name for ATT Surplus is currently undecided. The term 'Destructive Power' may change upon official updates.)[/p][p] [/p][p]Here is a simple way to check which stat has better efficiency.[/p]
  • [p]See how much your expected damage increases when you add +1000 to your current ATT stat.[/p]
  • [p]Compare this increase in damage with the 1% increase per +1000 addition to your current Destructive Power stat.[/p]
[p]For example, if raising your ATT stat by +1000 increases your damage by 3%, this means investing in ATT will be more efficient since investing +1000 in Destructive Power will only increase it by 1%.[/p][p]On the other hand, if an increase in ATT by +1000 increases your damage by below 1%, then your character is now more efficient when investing in Destructive Power.[/p][p][/p][p]In short, you can compare between 'The N% increase in damage per investment in +1000 ATT’ with 'The 1% increase in damage per investment in +1000 Destructive Power.'[/p][p]Also, by considering the necessary materials/resources and their market prices, we believe it will become quite clear which stat will be best to invest in.[/p][p] [/p][p]We also plan to add a feature to the upcoming Test Server that allows you to check your character's applied stats for each battle via the updated UI.[/p][p]Below we’ve added an example of how we plan to use this UI to help you understand where your ATT stat is at in its efficiency curve.[/p][p]The details are still under development, and the final visuals may differ from the image below.[/p][p](The detailed numbers in the graph are examples. The actual values will differ by each player's stat growth.)[/p][p][/p][p](* The Test server’s UI will be in Korean. Please refer to the additional comments in the image for the context.)[/p][p] [/p][p]Q: It seems like party entry requirements will become more complicated. Could you add a more intuitive metric like ‘Integrated Combat Power?’[/p][p]A: We recognize the concern that after the update, as stat builds become more diverse it may become difficult to intuitively gauge a party member's strength. However, while the "Integrated Combat Power" metric many of you suggested could be convenient, we believe it would be difficult for it to accurately discern each character’s actual in-game strength.[/p]
  • [p]Since stat efficiency varies for each enemy’s DEF rate, it differs for each battle. Due to this, there could be cases where a certain party member has a high ‘combat power’ but shows low damage in actual battle.[/p]
  • [p]Furthermore, if we were to create an ‘Integrated Combat Power,’ the one stat build that wields the highest combat power would be fixed as the ‘Meta Build’: which could eliminate diversity in stat investment and freedom of growth.[/p]
[p]Therefore, we plan to maintain the current stat system when calculating party entry restrictions for now.[/p][p]However, we will continue to closely monitor the data after the overhaul and will reconsider introducing an integrated combat power metric if confusion becomes significant.[/p][p] [/p][p]Q: Won't ‘Attack Speed’ builds become more difficult?[/p][p]A: Previously, due to the ATT Cap system, creating AS builds that converted leftover Critical or Balance stats into Attack Speed was one choice players could consider.[/p][p]We fully understand concerns that after the overhaul, sacrificing ATT stats for Attack Speed on enchantments will not be an adequate choice anymore, as the value of ATT will now be preserved across all ranges.[/p][p]Our Dev team is aware of this, and we are working hard to ensure a meaningful range of choices based on every player’s playstyle. Therefore, we are currently internally reviewing alternatives such as a higher tier Enchant Scroll that could inherit the role of the ‘Fast’ enchant while partially compensating for the loss of ATT stat.[/p][p]We will review multiple options and listen to your feedback from the Test Server operation. If necessary, we will prepare a solution at an appropriate time and provide you with another update.[/p][p][/p][p]Q: What happens to my previous investments in ATT Surplus?[/p][p]A: Although its role will change, its value will still be preserved and, in most cases, will actually lead to a higher output.[/p][p]Previously, the value of ATT Surplus was only activated when “your ATT stat reached the cap."[/p][p]After the overhaul, this conditional system will be revamped to a synergistic structure. The ATT Stat that was previously blocked by the cap will now be reflected in damage, which increases to overall base damage. At the same time, your existing ‘Destructive Power’ amplifies this new final damage once more.[/p][p]In other words, two stats that were previously conditional will now work in a complementary way to ensure stable and high damage.[/p][p] [/p][hr][/hr][p] [/p][p]Global Test Server Operation Announcement[/p][p]The Dev team is planning a KR Test Server on Wednesday, September 10th, to check the stability of the upcoming changes to major stats. This overhaul is an update that changes the very foundation of Vindictus itself, and players across all regions have shown great interest in it.[/p][p]Therefore, for this Test Server only, we have decided to allow NA/EU region players to connect as well.[/p][p]This update is not a change only limited to a specific region, but one that will apply equally to all players worldwide. We believe that listening to opinions from various countries from diverse environments is essential for a better structured update.[/p][p]For NA/EU region players, the Test server will be available after a thorough review of connection and gameplay in a global environment. We will announce additional details when the process is complete.[/p][p][/p][p]With the precious feedback from players around the world, we will do our best to repay you with an update that everyone can be satisfied with.[/p][p]We will continue to strengthen not only the stat system, but the overall game’s core foundation through the second half of 2025.[/p][p][/p][p]Thank you.[/p]

[Developer's Note] Planned changes to Key Stats

[p]Hello. This is DEV Allanon.[/p][p] [/p][p]I'd first like to express my sincere gratitude to everyone, for your deep affection for Vindictus over the years.[/p][p]Today, I'd like to explain into depth of our future plans on the 'Stat' system—an issue that many of you have been waiting for a change, and one that we, too, have considered one of our biggest challenges.[/p][p] [/p][p]We believe that many of you would likely have experienced moments where, despite investing immense cost and effort into your character's stats, you see minimal, or in some cases, no increase in damage in actual battle.[/p][p]This kind of situation where you can't see any difference in power, the feeling that your efforts are not being rewarded—we believe this is one of the critical barriers that prevent the enjoyment of growth.[/p][p]Following up on the stat system overhaul mentioned in our August Dev Talk, I'd like to provide a more detailed explanation of how we intend to fundamentally improve the system to ensure your efforts are well recognized for their full value.[/p][p][/p][previewyoutube][/previewyoutube][p] [/p][hr][/hr][p] [/p][p]The core of the problem—where you could not feel actual growth was in the old, flawed structure of our stat system, mainly intertwined with three key stats: ATT, ATT Surplus, and Counterforce.[/p][p] [/p][p]Each battle has its own 'Maximum Attack Cap' that cannot be surpassed. Any ATT stat that exceeds this, even by a single point, was simply discarded.[/p][p]On the contrary, ATT Surplus was only meaningful when your ATT Stat exceeded this 'Attack Cap.' It was a conditional stat with no benefits regardless of its amount unless your ATT stat had reached its maximum for that battle.[/p][p]Furthermore, Counterforce was designed so that it would be required to deal 100% of your damage—As long as it met the requirements for each battle, any more of it would not grant any additional benefit either.[/p][p] [/p][p]As these three stats merged into our Battle system, a stagnation point appeared where your investments in stats did not transition to a tangible sense of growth: Which is why we have decided that it is time we conduct a complete overhaul of this structure.[/p][p] [/p][p]Before we started the overhaul, we made sure to keep these three guiding principles in the redesign process, based on our respect to your gameplay and asset value.[/p]
  • [p]Your Characters will not get any weaker than they are now.[/p]
  • [p]There will no longer be any wasted stats.[/p]
  • [p]Flexibility in stat growth decisions will be expanded.[/p]
[p]We are well aware that a fundamental change to the damage formula in a Live-Service game may cause anxiety. However, the reason we decided to do so is by no means to weaken characters or make growth more difficult.[/p][p]On the contrary, it is to fully preserve the value of your gameplay you have built up so far and to ensure that your future efforts return to a more respectful outcome. All changes have been carefully designed so that your expected damage will be higher than, or at least equal to, what it was before.[/p][p] [/p][hr][/hr][p] [/p][p]The biggest change is the removal of the 'Attack Cap.'[/p][p] [/p][p][/p][p]The Blue line in the graph above represents the previous ATT stat formula in 'Royal Castle Topaz Hall.'[/p][p]As you can see, the moment your ATT stat reaches 59,800, the applied ATT did not apply any more than it. This made your investments beyond this point meaningless.[/p][p] [/p][p]We have decided to remove this limitation. The Green line in the graph represents the new ATT stat formula—A formula that supports constant growth. Its efficiency will simply become more gradual after a certain point.[/p][p]We understand that the graph above may seem like the revised version is under the former one, decreasing the damage compared to the current one. But there is more to this, which I will elaborate below.[/p][p] [/p][p][/p][p]We came to the conclusion that if we were to simply remove the ATT cap and apply the current growth formula, the value of 'ATT' stat will skyrocket after a certain period of growth: Leading to extreme power inflation.[/p][p]In the long run, we believe this would potentially harm the game's overall balance and shorten the lifespan of the fun in gaming.[/p][p]The gradient efficiency slope we have applied is a choice to protect two values at once: the tangible feeling of growth and the stability of the game itself. As you can see from the Green line above, the damage will not only be 'Higher' than the current system, but will also have a consistent increasing slope.[/p][p] [/p][p]This ensures that your effort for growth will always result in a meaningful outcome, while protecting the long-term enjoyment of playing.[/p][p] [/p][hr][/hr][p] [/p][p]We are also changing the role of 'ATT Surplus.'[/p][p] [/p][p]The current ATT Surplus is a conditional stat only active when your ATT stat surpasses the ATT Cap for each battle. This also means that regardless of the amount of investment you put into growth, the stat will not take power in certain conditions.[/p][p]We aim to fix this unreasonable aspect and ensure that your efforts are always reflected in actual combat.[/p][p] [/p][p]Going forward, ATT Surplus will act as the most powerful and reliable stat that affects the character's 'Final Damage' by a percentage.[/p][p]Regardless of your ATT Stat, you will be able to see an increase in damage directly in proportion to how much you invest in your ATT Surplus.[/p][p]Accordingly, we plan to change the name to more clearly define the new role of ATT Surplus. We will introduce the details and the new localized name when implementation is ready.[/p][p] [/p][hr][/hr][p] [/p][p]'Counterforce' will also be redefined.[/p][p] [/p][p]Previously, Counterforce was more of a 'Forced Requirement' than a 'Benefit.' It was a stat that was required to deal 100% of your damage.[/p][p]At the same time, it did not grant any additional benefit when it was invested beyond the minimum requirement either.[/p][p] [/p][p]We are redefining Counterforce to a 'Defense Reduction Stat' that directly penetrates enemy's defense. Each point of Counterforce will now ignore 5.0 of the enemy's total defense, acting as a new pillar of offense.[/p][p]The more you invest in the redefined Counterforce, the weaker the enemy will become: making each and every attack you make hit harder.[/p][p] [/p][p]With the change of role, all enemy's 'Counterforce Resistance Stat' will be removed accordingly. Also, Counterforce will be renamed as well to fit its new role. [/p][p] [/p][hr][/hr][p] [/p][p]To address these changes in more detail, I've attached some 3D graphs that visualize how the new formula affects your gameplay outcomes.[/p][p]The graph below represents the expected change in damage based on your ATT and ATT Surplus values, in the Romel Battle: The Green surface is the results of the old formula, and the Purple surface is the expected results from the revised formula.[/p][p]The height of each surface is the expected damage, and as you can see, the new formula's expected damage surface is always, and overwhelmingly surpassing that of the old formula.[/p][p](The graph assumes that other stats—Balance, Critical, and Counterforce, are maxed out.)[/p][p] [/p][p][/p][p]The Blue and Red dots on the graph are virtual player data, that represents players that can enter Quick Battle, and players with maximum available stats.[/p][p]As seen in the graph, the revised formula results in a minimum of 21% to maximum of 99% increase in damage compared to the current system.[/p][p]This increase is especially significant for those whose growth had stagnated under the current formula, and even players with maximum stats can still expect approximately 26% increase in damage despite their current powerful state—Granting even greater value for your investment.[/p][p] [/p][p]These changes are not limited just to the Romel battle: As seen in the expected changes for other raids below, these positive change appears consistently across all major battles.[/p][p] [/p][p][/p][p][/p][p][/p][p]The visual graphs and data might seem complex. To summarize, the new formula will affect your gameplay in two ways:[/p][p]1. Intuitive Stat growth will be available, as all growth will now be reflected in your final damage.[/p][p]Every change, from a small change in accessory or applying a slightly higher enchantment, will now clearly transition into increase in damage.[/p][p]You will now be able to feel the joy of growth across all periods of gameplay, with your efforts directly reflected in your combat results.[/p][p] [/p][p]2. Expanded flexibility in growth.[/p][p]The current system requires you to build your stats in a seemingly fixed order. But now with the revised system, you can now choose your growth path more freely, as all stats will increase your play results.[/p][p]While you currently must stick to a set path in gearing due to stat cap limitations, the new formula will allow you to grow more efficiently using the materials you have, or those with the most stable marketplace prices.[/p][p] [/p][p]The process of deciding your growth path will shift from a forced choice to avoid limitations, to a more enjoyable, strategic decision on how to get stronger more efficiently.[/p][p]As a result, we believe everyone will be able to experience a more pleasent and logical growth process with progressions flows without blockages.[/p][p] [/p][hr][/hr][p] [/p][p]We do not plan to complete such a critical and massive change into the game based solely on our development team's judgements.[/p][p]To create the best possible outcome, we would like to work on it with you and listen to your feedback and opinions on this change. We will be conducting a test server in early September, and we will introduce this new formula there for the first time.[/p][p] [/p][p]The purpose of the next Test Server goes beyond just finding unspotted bugs: We earnestly hope that you experience this new system firsthand and give us your honest feedback on how it feels.[/p][p]During this period, we will be monitoring suggestions and opinions from various communities across regions more closely than ever, while also analyzing quantitative data like combat metrics and results to review the impact of this change.[/p][p] [/p][p]Despite our efforts to explain our plans in detail, we believe that many of you will still have questions. We've attached a short Q&A below to help address them:[/p][p]Q. Will my character get stronger than they are now?[/p][p]A. Yes. The guiding principle of this overhaul is respect for player value. For all players who can enter a given battle, the new system is designed so that your expected damage is higher than, or at least equal to, the previous formula.[/p][p]We will make sure that there will be no cases where you become weaker.[/p][p] [/p][p]Q. In the first graph, the applied ATT after the change is lower than before in certain sections. Will this not make my character weaker?[/p][p]A. It is true that in certain sections of the graph, the applied Attack value itself—which is an intermediate step in the damage calculation—is lower than before. However, the combat damage calculation formula itself has been newly designed to address this.[/p][p]Previously, the applied ATT stat determined most of the damage. Now, after calculating the base damage from applied Attack, Counterforce weakens the monster's defense, and ATT Surplus is added as a powerful final damage increase by percentage.[/p][p]Therefore, the final damage output, despite the ATT graph below the current version, will be higher after the changes.[/p][p] [/p][p]Q. Previously, ATT Surplus was not mandatory other than Space-Time Distortion Battles. This change seems it would make it relevant for all battles.[/p][p]A. Yes, it is true that in our past Dev Talk, I have mentioned that ATT Surplus will not be required outside Space-Time Distortions.[/p][p]To be honest, the previous direction was set due to the unreasonable nature of the old ATT Surplus—Which only worked under specific conditions. We did not want to force players to invest in a poorly performing stat, concerned it would only create more stress. At the time, we judged that leaving a flawed stat in the realm of choice was the best way to lessen your burden.[/p][p]However, we concluded that leaving a flawed stat, even as an option, was not a fundamental solution. The existence of a stat that players avoid was a challenge for our team to solve. The true solution was to make ATT Surplus itself attractive and valuable to everyone. With this overhaul, we expect ATT Surplus will no longer be an unreasonable stat. It is reborn as a core stat that guarantees the most certain sense of growth by directly increasing final damage.[/p][p]To answer your question, it will still not be included in the 'mandatory entry requirements' for content other than Space-Time Distortion, as is the case now.[/p][p]However, it is true that it has become a core stat that provides the most definitive reward for getting stronger. Our goal is to make you want to invest in it because of its clear appeal, not because of a requirement. We sincerely apologize for the confusion caused by the difference between our past statements and our current direction. We ask for your generous understanding that this was a decision to move toward a better direction where all growth is enjoyable by solving a fundamental problem, rather than maintaining a flawed system.[/p][p] [/p][p]Q. Will Mysterious/Abyssal Crystals still be required to raise ATT Surplus?[/p][p]A. Yes, the use of Mysterious/Abyssal Crystals will be maintained after the update. We have determined that the current value of Mysterious/Abyssal Crystals is sufficiently appropriate for the new standing of this powerful stat.[/p][p]Furthermore, Mysterious/Abyssal Shards have long been a crucial pillar of the in-game economy. Drastically changing the sources or uses of this material could undermine the value of the efforts of those who have already collected many of them, so we are approaching this very cautiously.[/p][p]We will continuously monitor whether the sources of key materials are overly concentrated in specific content after this update, and whether there are excessive changes in the overall supply balance and market prices.[/p][p] [/p][p]Q. If everyone gets stronger, won't battles become less fun?[/p][p]A. We are taking into account that battle times will be shortened by a massive amount immediately after the update to respect your player value. We will do our best to avoid updates that diminish the growth experience by artificially raising the defense or health of existing monsters.[/p][p]Of course, new raid battles to be introduced in the future will be designed with difficulties based on the post-overhaul stats to maintain the enjoyment of the challenge. But we promise to adjust this gradually so that it does not feel like a sudden hurdle.[/p][p] [/p][p]Q. Are there any places where this new formula will not apply?[/p][p]A. Yes, in certain contents where character stats are fixed (Ein Lacher, Guild Dungeon, Friendship Missions, etc.), the existing formula will be maintained to avoid any confusion in your gameplay experience.[/p][p] [/p][p]Q. With the stat formula changing, will there be an impact on Ranking Points?[/p][p]A. If your character's stats do not change, your Ranking Points will remain the same before and after the revision.[/p][p] [/p][p]Q. If I send feedback about the changes, will it really be reflected?[/p][p]A. Yes. This test period is the most crucial process for us to hear your voices before finalizing the numbers.[/p][p]If we determine there is a balance issue based on data and feedback, or if better improvement suggestions are presented, we will boldly make revisions before the official server update and communicate with you again. We look forward to your active participation.[/p][p] [/p][hr][/hr][p] [/p][p]What we shared today is about more than just a numerical adjustment; it is our commitment to improving issues that has held Vindictus back for a long time and to restoring the fundamental value of the game: the joy of growth.[/p][p]After a valuable feedback process in early September, we will present a new era of growth to all players through the official server update in October.[/p][p] [/p][p]We once again express our deepest gratitude to all of you who are always with Vindictus.[/p][p]Thank you.[/p]

v3.27 Key Updates and Events

[p][/p][p][/p][h3]v3.27 Update Details[/h3]
[p]1. New Story: Season 4, Episode 12 - You were Never Wrong[/p]
  • [p]New Raid: Unjust Cathedral - Lucian[/p]
  • [p]New Loot: Eriu Gear[/p]
[p]2. Max Level Expansion: Lv.125[/p]
[p]Update Note[/p][p][/p][p][/p][h3]New Events[/h3]
[p]1. 2025 Summer PLUS Golden Time Event[/p]
  • [p]A special On-Time Event with 3 Lucky Boxes every day[/p]
  • [p]Hot Times during the whole week for doubled AP & Proficiency[/p]
  • [p]Special Coupons from clearing each raid battle to exchange into various rewards[/p]
[p]Details[/p][p][/p]
[p]2. Hero Pass Event[/p]
  • [p]Complete Missions to earn Pass EXP, and level your Hero Pass to claim rewards[/p]
  • [p]Missions vary from Daily to Weekly, and Normal missions to Special missions[/p]
  • [p]Obtain repeating rewards after reaching the maximum Pass Level[/p]
[p]Details[/p][p][/p]
[p]3. Lv. 125 Update Level Up Sprint! Event[/p]
  • [p]Receive a 'Level Up Sprint Box' for each level you reach during the event period[/p]
  • [p]Boxes for higher levels contain better rewards, selected to support your growth[/p]
  • [p]Open a total of 8 boxes, from Lv.1 to Lv.125[/p]
[p]Details[/p][p][/p]
[p]4. Log In Now, Jumping! Jumping! Event[/p]
  • [p]Log in during the event period to receive a 'Jumping! Jumping!' Box[/p]
  • [p]The box contains a Jumping Potion that boosts you up to Lv.115 immediately[/p]
[p]Details[/p][p][/p]
[p]5. Redeemers & Ein Lacher Support Event[/p]
  • [p]During the event period, the Ein Lacher Gold Medal requirements are loosened[/p]
  • [p]You can also acquire a special status effect based on Redeemers Progress[/p]
[p]Details[/p][p][/p]
[p]6. Unjust Cathedral: Additional Core Event[/p]
  • [p]During the event period, you can obtain an additional Evil Core for completing the 'Unjust Cathedral'[/p]
[p]Details[/p][p][/p]
[p]7. Shayla's Gathering Dungeon Event[/p]
  • [p]Two Gathering Dungeon entry tickets are given every day[/p]
  • [p]Inside the Gathering Dungeon, you can gather 5 Luminary Trees and battle against Vengeful Langro[/p]
  • [p]Exchange the Gathering Essence into special customizing items[/p]
[p]Details[/p][p][/p][p][/p][h3]New Sales[/h3]
[p]1. Summer Rain Package[/p]
  • [p]Until September 23rd, Packages to boost your raid experience, to support gearing, and to dye outfits are available for purchase[/p]
  • [p]Until October 21st, Packages to obtain Comrades, Pets and a Jumping Potion are available[/p]
[p]Details[/p][p][/p]
[p]2. Honey Crystal[/p]
  • [p]The Honey Crystal features various new & returning outfits, including 4 new designs[/p]
  • [p]The All-in-one Box, where you can earn all of the outfits, is back[/p]
  • [p]Once per account, you can purchase with a 50% discount[/p]
[p]Details[/p][p][/p]