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[EVENT] PLUS Golden Time Event

  • Event: 1/23 (Tue) - 3/26 (Tue)
  • Exchange Shop: 1/23 (Tue) - 4/2 (Tue)


Plus Golden Time event will heat up the cold winter! ☃️

Enjoy Hot Time, On Time and Golden Time, and get bunch of rewards! 🎁

Click HERE for the Event Details

[UPDATE] 24th New Hero: Sou

Hello, this is Vindictus. 


We introduce you to the 24th hero of Vindictus, Sou. 

Sou is a male character that uses the Oriental Blades, which consist of the Kodachi and Odachi

The Oriental Blades are a pair of weapons Sou learned to use as a guard in the Heaven's Palace of Geongon. 

Depending on the combat situation, Sou is able to use the Kodachi for quick and nimble strikes, or the Odachi for devastating attacks that cover a large area. 

Combining these two with Sou's unique sword technique, Shattered Sky, demonstrates versatile combat techniques across the battlefield. 


(Sou using the Oriental Blades) 

  • Fluid Swordsmanship Using the Kodachi 
Sou's swordplay while using the Kodachi consists of quick, consecutive attacks. 

He can parry the enemy attack, and successfully defending allows him to continue his previous chain of attacks. 

However, failing the parry prevents Sou from continuing this chain. 


(Sou defending the enemy attack by parrying) 

  • Unique Swordsmanship 
Sou's signature technique, Shattered Sky, is the standby position that allows you to select between the Kodachi and Odachi to attack. 

Once he is in the Shattered Sky stance, he can respond to the enemy's attack. Successfully responding allows this wanderer to unleash "Shattered Sky: Vagabond Dance"

The window of Vagabond Dance's availability is very small, so one should be aware of it during gameplay. 


(Sou in his Shattered Sky stance) 

  • Shattered Sky: Flickering Edge or Shattered Sky: Cloudbreak 
Shattered Sky: Flickering Edge quickly draws the Kodachi while in the Shattered Sky stance, inflicting additional damage and restoring stamina upon a successful hit. 

On the other hand, Shattered Sky: Cloudbreak attacks a large area with his Odachi. 

If he gathers the strength to swing, it creates the Blade Storm that inflicts additional damage. 


(Sou using Shattered Sky: Flickering Edge) 

  • Two Swords, Two Types of Active Skills 
Sou's active skills change depending on which sword he is wielding. 

Using Distant Horizon with the Kodachi, he sheaths his sword and quickly draws it and slashes twice. 

Using it with the Odachi, however, will perform a slower but more powerful downward strike


(Sou using Distant Horizon with the Kodachi) 


Soaring Dragon slashes the enemy up with the Odachi, then strikes down with the Kodachi while spinning. 

Using it while wielding the Odachi will slash once more on the ground as he soars up. 

You can use the directional keys while spinning down to track the enemy. 


(Sou using Soaring Dragon) 


In addition, Sou's active skills are versatile. Rise of Rebellions quickly slashes the enemy with light, cloud-like steps while Road to Ruin evades an enemy's attack as he strikes. 


Sou is the 24th hero of Vindictus, who will be revealed soon in the game update. 

We'll always do our best to provide you with a fun and enjoyable experience. 


As always, we thank you for supporting Vindictus!

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[CMTY] DevTalk Mini - January

Hello. I am Allanon, the Director of Vindictus.


Although we've already greeted you for New Year, we're here to say hello again. Happy New Year!

We hope that all players spending their 2024 in Vindictus will have a happy year and stay healthy.

The rest of the development team and I will continue to listen to your feedback to ensure that Vindictus continues to be the game that you love.


When I look back on the last four months, I'm left with a lot of disappointment. I expected to get a lot more done, and there were a lot of things that went slower than I thought they would.

Part of me blames the lack of time, part of me blames the fact that we needed to do a lot of groundwork to change direction.

But in this short time, I've felt and experienced many things, large and small, that have influenced our plans for the future.

We're looking forward to staying busy in 2024 so that we can make Vindictus even more satisfying for players than it already is. 


To that end, I'll continue to address pressing issues, improve convenience, and engage with you.


I think the most important and urgent issue is to improve our structure through max level expansion.​

Recently, we've seen from several communities that they're concerned about the direction of item growth.

We're looking back at our previous DevTalks to see if our brief explanations caused more confusion than excitement.

To reduce any confusion you may be experiencing, we're preparing a quick update on our progress. 

The direction of the restructuring has been agreed upon internally, with only some minor disagreements on the methodology, which are currently being resolved internally.

We'd like to finalize our discussions as soon as possible so that players can continue to play without disruption, and we'll share our development direction for the restructuring in a DevTalk in February.


As for the character balance planned in February or March, we've finalized one more round of damage adjustments.

The variance between the top and bottom characters in Hero+ and the second Space Time Distortion, Eisen Ritter, was much larger than expected. So, we decided that an adjustment was in order.

We apologize for the delay in these much-anticipated utility improvements.


We recognize that character customization is a very important part of the game, not just combat.

Starting with the outfits this February, we'll be gradually incorporating concepts and designs you've suggested in past surveys.

We'll continue to be open to feedback on outfit design through multiple channels.

In addition to outfits, many of you have asked us to release new hairstyles.

With all the focus on characters, monsters, and outfits, new hair has been pushed to the back of our priority list.

We know that hair is a very important part of your character's look, but the structural difficulty of creating hair is one of the reasons it's been pushed to the back burner.

However, I'm one of the many players who also wants new hair, so we're going to make sure that we don't put it off much longer.


We're looking at a number of things to improve convenience, but here's a quick rundown of what's coming in the first half of the year.

We're working on events that will reset character names for dormant users and allow you to trade character names, and we are working on a naming system that will allow you to set a representative name for your account, that you call a House name.

We'll also be improving the Ein Lacher system that we talked about in the last DevTalk, and we're thinking about ways to simplify the leveling process.

Among them, we were looking at several directions to simplify the leveling process, including adding a feature that allows you to completely skip dialog. But, due to the current story structure, that is very difficult to implement so we would have to approach it in a different way.

We're also looking to improve other game aspects, which we're not sure if we'll be able to do this year, but we're going to try to make a system where you can feel more connected to your character.

There's a lot of thought that goes into making this all part of a satisfying gaming experience, but we'll move as quickly as we can once we have a direction.  


We're also constantly thinking about ways to diversify our communication channels.

We'll be looking for ways to communicate with you, more than simply bringing you news like this.

We'll make sure we're communicating in the right way, at the right time, so that we don't interrupt your gameplay by popping up too often.


That's all we have prepped for the today.

We sincerely thank you for the consistent love and support you have for Vindictus.

See you again in February!


Thank you!