1. Vindictus
  2. News

Vindictus News

Ver. 3.24 Update Note



Hello, this is the Vindictus team.
Below are the list of changes available after the version update on May 20th, 2025.

Table of Contents
1. Season 4, Episode 11: A prophecy that cannot be followed
- Raid Battle: A prophecy that cannot be followed
- Season 4 Episode 11: Destiny's Dilemma
- Outfit Crafting Recipes
- New Enchantments
- New Equipment
- Uaithne Equipment Advancement
- Updated Weekly Mission
- Uaithne Seal Shop
- Warm Welcome Shop
2. Friendship System
3. Emotes
4. Characters
5. Misc.


1. Season 4, Episode 11: A prophecy that cannot be followed Raid Battle: A prophecy that cannot be followed
  • Added a new raid battle, 'A Prophecy That Cannot Be Followed: Morgant'

  • Up to 4 players at Lv. 120 can participate in the battle, located in the Fort Cessair region under Toward Taratha.
  • This battle can be successfully completed once per day.
  • You will consume 16% Fatigue Points when you depart.
  • ATT and M. ATT are applied up to a maximum of 58,620.
  • This battle does not have an ATT Surplus cap applied.
  • This battle does not have an Additional Damage cap applied.
A prophecy that cannot be followed: Morgant

Level

120

Balance Resistance

72

Counterforce Resistance

236

Critical Resistance

281

Critical Rate

349

 
  • Minimum entry stats for Quick Battle are as follows.
Morgant Quick Battle Entry Requirements

ATT (M. ATT)

57,620

DEF

33,530

CRIT RTE

300

BAL

160

ADD DMG

7,450

CF

315

 
  • Added "A Prophecy That Cannot Be Followed" to the Battle Circuit list.

  • Must be Lv. 120 to depart for 'A Prophecy That Cannot Be Followed.' Characters below Lv. 120 cannot use the Battle Circuit listed below.
Previous
Updated

The Winds of Lochlann - Glutton's Banquet

The Winds of Lochlann - A Prophecy That Cannot Be Followed

Royal Castle Topaz Hall - Glutton's Banquet

Royal Castle Topaz Hall - A Prophecy That Cannot Be Followed

 
  • The following items are now included among the possible drops. (Probability rates differ with each item)
Morgant Drop Table

Basic
  • Uaithne Fragment: Token of Quiet
  • Uaithne Fragment: Token of Silence
  • Uaithne Fragment: Weapon
  • Solitude Enchant Scroll
  • Perfect Uaithne Crystal
  • Unrelenting Uaithne Crystal
  • Unrelenting Uaithne Crystal
  • Uaithne Fragment: Feet Armor
  •  Uaithne Fragment: Hand Armor
  • Superior Enhancement Elixir
  • Jardin Steel
  • New Era Cloth
  • New Era Leather
  • New Era Stone
  • Waking Stone: Cooldown (4 sec)
  • Waking Stone: Efficient SP (60)
  • Waking Stone: Efficient Stamina (4)
  • Waking Stone: Damage Boost (8%)
  • Waking Stone: Breakoff DMG +8%
  • Waking Stone: Major Cooldown (20 sec)
  • Life Erg Crystal
  • Magic Powder
  • Blessed Magic Powder
  • New Era Remnant
  • Morgant's Armor Gem (item for sale in the shop)

Limited to Boosts
  • Morgant's Essence
  • Uaithne Crystal
  • Armorsmithing Recipe Scroll: Uaithne Hand Armor
  • Armorsmithing Recipe Scroll: Uaithne Feet Armor
  • Tailoring Recipe Scroll: Uaithne Hand Armor
  • Tailoring Recipe Scroll: Uaithne Feet Armor
  • Goldsmithing Recipe Scroll: Token of Silence
  • Goldsmithing Recipe Scroll: Token of Quiet

(* Underlined items are newly added loot for Morgant)

 
  • The uses of the newly added main loot are as follows:
New Item Usage

Morgant's Essence
  • Materials required to craft the new rings, Token of Silence and Token of Quiet
  • Uaithne Gauntlets and Uaithne Boots Crafting Material
  • Uaithne Weapon, Uaithne Gauntlets, and Uaithne Boots Advancement Material
  • Used to purchase new recipes from the Warm Welcome Shop

Uaithne Fragment: Token of Silence
  • Materials required to craft the new ring, Token of Silence

Uaithne Fragment: Token of Quiet
  • Materials required to craft the new ring, Token of Quiet

Uaithne Fragment: Hand Armor
  • Uaithne Gauntlets Crafting Material
  • Uaithne Gauntlets Advancement Material
  • Crafting materials for the Uaithne Advancement Stone: Hand Armor needed for Uaithne Gauntlets Advancement

Uaithne Fragment: Feet Armor
  • Uaithne Boots Crafting Material
  • Uaithne Boots Advancement Material
  • Crafting materials for the Uaithne Advancement Stone: Feet Armor needed for Uaithne Boots Advancement

Perfect Uaithne Crystal
  • Uaithne Weapon Advancement Material

Unrelenting Uaithne Crystal
  • Materials required to craft the new rings, Token of Silence and Token of Quiet
  • Uaithne Gauntlets and Uaithne Boots Crafting Material
  • Uaithne Gauntlets and Uaithne Boots Advancement Material

 
  • Can obtain the new titles "Morgant Mauler," "Morgant Mutilator," "Goodbye Everyone," and "You Suck At Attacking."
  • Can obtain the new title, "Neurons Firing," in Hero+ mode.



Season 4 Episode 11: Destiny's Dilemma
  • Added Season 4 Episode 11, "Destiny's Dilemma."

 

Outfit Crafting Recipes
  • Added new crafting recipes for turning the appearances of existing regular equipment into outfits.
  • The newly added crafting recipes can be obtained by completing battles using Core Boost in Special Dungeons. The obtainable recipes are as follows:
    (* Obtainable recipes have changed. Outfit crafting recipes that you could obtain previously are no longer available from Special Dungeons.)
Updated Outfit Crafting Recipes

Armorsmithing/Tailoring
  • Outfit Recipe Scroll: Astera Armor (Male)
  • Outfit Recipe Scroll: Astera Armor (Female)
  • Outfit Recipe Scroll: Lugh Lamhfada Armor (Male)
  • Outfit Recipe Scroll: Lugh Lamhfada Armor (Female)

Armorsmithing
  • Outfit Recipe Scroll: Noblesse Armor (Male)
  • Outfit Recipe Scroll: Noblesse Armor (Female)
  • Outfit Recipe Scroll: Light Melca Mail Armor (Male)
  • Outfit Recipe Scroll: Light Melca Mail Armor (Female)

Tailoring
  • Outfit Recipe Scroll: Laghodessa Slayer Armor (Male)
  • Outfit Recipe Scroll: Laghodessa Slayer Armor (Female)
  • Outfit Recipe Scroll: White Tyrant Armor (Male)
  • Outfit Recipe Scroll: White Tyrant Armor (Female)

 

New Enchantments
  • 2 new [Suffix Rank 4] Enchant Scrolls have been added.
  • Defeat Morgant from the raid battle "A Prophecy That Cannot Be Followed" to obtain Solitude Enchant Scroll and other items. (Probability rates differ for each)
Enchant Scroll: Solitude
Eligibility
ATT/M. ATT
DEF
ATT SPD
CRIT RST
BAL

Hand/Feet Armor

+465

-300

+1

+8%

+10

 
  • Defeat Gorbas from the raid battle "Glutton's Banquet" to obtain Trial Enchant Scroll and other items. Probability rates differ for each.
Enchant Scroll: Trial
Eligibility
DEF
STA
CRIT RTE
CRIT RST
BAL

Chest Armor

+120

+5

+12%

+13%

-1

 

New Equipment

Base Stats
  • Added Level 120 Rare/Legendary Uaithne Weapons, Uaithne Gauntlets, Uaithne Boots, and two new rings: Token of Silence and Token of Quiet.
  • Rare/Legendary Uaithne Weapons have the following stats.
Equipment Name
ATT/M. ATT
ATT SPD
CRIT RTE
BAL
STR
AGI
INT
WIL
ADD DMG

Rare Uaithne Weapon

36,900

47

128

67

110

60

148

80

4,150

Legendary Uaithne Weapon

37,400

47

128

67

110

60

148

80

4,250

 
  • The Uaithne Gauntlets have the following stats.
Equipment Name
DEF
CRIT RST
STR
AGI
INT
WIL
HP
ADD DMG
Uaithne Gauntlets

4,338

33

225

113

304

100

500

750
Beginner Uaithne Gauntlets

4,448

33

225

113

304

100

500

780
Fine Uaithne Gauntlets

4,558

33

225

113

304

100

500

810
Superior Uaithne Gauntlets

4,668

33

225

113

304

100

500

840
Rare Uaithne Gauntlets

4,778

33

225

113

304

100

500

870
Legendary Uaithne Gauntlets

4,888

33

225

113

304

100

500

900

 
  • The Uaithne Boots have the following stats.
Equipment Name
DEF
CRIT RST
STR
AGI
INT
WIL
HP
ADD DMG
Uaithne Boots

4,338

33

225

113

304

100

500

750
Beginner Uaithne Boots

4,448

33

225

113

304

100

500

780
Fine Uaithne Boots

4,558

33

225

113

304

100

500

810
Superior Uaithne Boots

4,668

33

225

113

304

100

500

840
Rare Uaithne Boots

4,778

33

225

113

304

100

500

870
Legendary Uaithne Boots

4,888

33

225

113

304

100

500

900

 
  • The new rings, Token of Silence and Token of Quiet, have the following stats:
Equipment Name
CRIT RTE
BAL
STR
AGI
INT
WIL
HP
Token of Silence

6

8

140

70

180

80

125
Token of Quiet

8

6

140

70

180

80

125

 
  • The 'Token of Silence' and the 'Token of Quiet' can be crafted after acquiring the Artisan level of Goldsmithing Expertise, or they can be obtained through a crafting request.
  • The required materials are as follows:
Materials
Required Quantity

Morgant's Essence

2

Uaithne Fragment: Token of Silence/Token of Quiet

2

Unrelenting Uaithne Crystal

10

Robust Uaithne Crystal

10

Enhanced New Era Orb

35

Enhanced New Era Cloth

50

Enhanced New Era Ore

50

 

Expertise Dismantling
  • You can dismantle the following items after you have acquired Expertise Dismantling.
Item Name
Gold Required for Dismantling
Item Earned Upon Dismantling

Uaithne Fragment: Hand Armor

2,000

Sealed Power: Shard x60

Uaithne Fragment: Feet Armor

2,000

Sealed Power: Shard x60

Perfect Uaithne Crystal

2,000

Inherited Power: Fragments x100

Unrelenting Uaithne Crystal

2,000

Inherited Power: Fragments x100

Uaithne Fragment: Token of Silence

10,000

Unknowable Power: Fragments x100

Uaithne Fragment: Token of Quiet

10,000

Unknowable Power: Fragments x100

 

New Equipment Crafting Recipe
  • Added the recipe for the Lv. 120 equipment Uaithne Hand/Feet Armor.
    • You can craft Uaithne Hand/Feet Armor through Armorsmithing and Tailoring Expertise.
    • The recipe can be obtained (based on probabilities) after clearing the new raid "A Prophecy That Cannot Be Followed" while using a Core Boost.
    • Morgant's Essence can be obtained (based on probabilities) through "Weekly Raid Rewards," or by clearing "A Prophecy That Cannot Be Followed" while using a Core Boost.
    • When crafting Uaithne Hand/Feet Armor, +15 Orna Gauntlets/Boots is used as material, and this item must be tuned to its maximum stats (excluding ATT Surplus).
  • The ATT Surplus stats of the Orna Equipment used as materials are transferred, as they are, to the Uaithne Equipment.
    • Other than required materials, Extraction Runes can be used as selected materials when crafting Uaithne Hand/Feet Armor.
    • When crafting using Extraction Runes as selected materials, the enchants from the Orna equipment used as materials can be transferred directly to the crafted Uaithne equipment.
    • Whether the Extraction Runes used as selected materials are bound to your character does not affect whether the crafted Uaithne equipment will be binding.
Crafting Recipe Name
Expertise (Artisan)
Crafting Material 1
Crafting Material 2
Crafting Material 3
Crafting Material 4
Crafting Material 5
Crafting Material 6
Uaithne Gauntlets
  • Armorsmithing
  • Tailoring

+15 Orna Gauntlets with all stats excluding ATT Surplus tuned to maximum

Morgant's Essence x4

Uaithne Fragment: Hand Armor x2

Unrelenting Uaithne Crystal x10

Superior Enhancement Elixir x10

Extraction Rune x1 (Selected Materials)
Uaithne Boots
  • Armorsmithing
  • Tailoring

+15 Orna Boots with all stats excluding ATT Surplus tuned to maximum

Morgant's Essence x4

Uaithne Fragment: Feet Armor x2

Unrelenting Uaithne Crystal x10

Superior Enhancement Elixir x10

Extraction Rune x1 (Selected Materials)

 
  • Added Uaithne Advancement Stone: Hand/Feet Armor recipe.
  • Uaithne Advancement Stone: Hand/Feet Armor is one of the required materials for advancing hand/feet armor.
  • The "advancement" of Uaithne equipment is a system that enhances equipment's stats, which replaces existing enhancement.
    • You can use the required materials to increase the equipment's level in the following order: "Basic -> Beginner -> Fine -> Superior -> Rare -> Legendary."
    • The results for advancement are not determined by probability, and they succeed no matter what.
  • An Advancement Stone made of only tradable materials can be traded through the Marketplace.
  • You can craft an Uaithne Advancement Stone with Artisan Expertise or through a crafting request.
Crafting Recipe Name
Expertise (Artisan)
Crafting Material 1
Crafting Material 2
Crafting Material 3
Crafting Material 4
Crafting Material 5
Uaithne Advancement Stone: Hand Armor

Armorsmithing, Tailoring

Uaithne Fragment: Hand Armor x1

Goibhniu's Stone x3

Superior Enhancement Elixir
x10

Sealed Power:
Fragments x100

Inherited Power:
Fragments x100
Uaithne Advancement Stone: Feet Armor

Armorsmithing, Tailoring

Uaithne Fragment: Feet Armor x1

Goibhniu's Stone x3

Superior Enhancement Elixir
x10

Sealed Power:
Fragments x100

Inherited Power:
Fragments x100

 
  • Added the recipe for new Lv. 120 rings, Token of Silence and Token of Quiet.
  • The recipe can be obtained (based on probabilities) after clearing the new raid "A Prophecy That Cannot Be Followed" while using a Core Boost.
Crafting Recipe Name
Expertise (Artisan)
Crafting Material 1
Crafting Material 2
Crafting Material 3
Crafting Material 4
Crafting Material 5
Crafting Material 6
Crafting Material 7
Token of Silence
  • Goldsmithing

Morgant's Essence x2

Uaithne Fragment: Token of Silence x2

Unrelenting Uaithne Crystal x10

Robust Uaithne Crystal x10

Enhanced New Era Orb x35

Enhanced New Era Cloth x50

Enhanced New Era Ore x50
Token of Quiet
  • Goldsmithing

Morgant's Essence x2

Uaithne Fragment: Token of Quiet x2

Unrelenting Uaithne Crystal x10

Robust Uaithne Crystal x10

Enhanced New Era Orb x35

Enhanced New Era Cloth x50

Enhanced New Era Ore x50

 

New Equipment Tuning

1. Uaithne Gauntlets and Boots
  • Uaithne Gauntlets and Uaithne Boots receive the following stats upon tuning.
  • The increased stats can't exceed the max tuning stats.
    (* ATT Surplus II is possible after reaching the max tuning stats for DEF, CRIT RST, and ATT Surplus I.)
Equipment Name
Categories
DEF
CRIT RST
ATT Surplus I
ATT Surplus II
  • Uaithne Gauntlets
  • Uaithne Boots
Stat increase for each tuning

10

1

14

5
Max tuning stats

479

3

700

440

 
  • The materials required for each tuning of Uaithne Gauntlets and Uaithne Boots are the same materials required to tune the Uaithne Greaves. The details are as follows:
Tuning Stats
Material Item 1
Material Item 2
Material Item 3
Material Item 4
Material Item 5
Material Item 6
DEF

500,000
Gold

Enhanced New Era Cloth x5

Enhanced New Era Leather x5

Enhanced New Era Ore x5

Enhanced New Era Orb x5

Sealed Power: Fragments x25
CRIT RST

5,000,000 Gold

Enhanced New Era Cloth x20

Enhanced New Era Leather x20

Enhanced New Era Ore x20

Enhanced New Era Orb x20

Inherited Power: Fragments x200
ATT Surplus I

400,000
Gold

Abyssal Shard Grade 3 x1

New Era Cloth x12

New Era Leather x12

 -

 -
ATT Surplus II

1,000,000 Gold

Abyssal Crystal x1

Enhanced New Era Cloth x25

Enhanced New Era Leather x25

 -

 -

 

2. Token of Silence and Token of Quiet
  • The success rate for each enhancement level of the Token of Silence and Token of Quiet rings, increased stats, and materials required for enhancement are the same materials needed for enhancing The Cursed Belt item. The details are as follows:
Enhancement Level
Success Rate
Stats Increased
Gold
AP
Sealed Power: Fragments
Superior Enhancement Elixir
Enhanced New Era Ore
Enhanced New Era Leather
Enhanced New Era Cloth

1

100%

ATT/M. ATT +15,
Counterforce +6

16,000

15

3

1

-

3

-

2

100%

ATT/M. ATT +30,
Counterforce +11

31,000

20

3

1

-

3

-

3

100%

ATT/M. ATT +45,
Counterforce +17

47,000

30

3

1

-

3

-

4

90%

ATT/M. ATT +60,
Counterforce +22

78,000

45

3

1

4

-

-

5

90%

ATT/M. ATT +75,
Counterforce +28

110,000

60

3

1

4

-

-

6

80%

ATT/M. ATT +90,
Counterforce +33

142,000

80

3

1

4

-

-

7

70%

ATT/M. ATT +105,
Counterforce +39

189,000

100

3

1

-

-

5

8

60%

ATT/M. ATT +120,
Counterforce +44

236,000

120

4

1

-

-

5

9

55%

ATT/M. ATT +135,
Counterforce +50

284,000

140

4

1

-

-

5

10

50%

ATT/M. ATT +150,
Counterforce +55

347,000

160

4

1

-

6

-

11

45%

ATT/M. ATT +165,
Counterforce +61

410,000

180

4

1

-

6

-

12

40%

ATT/M. ATT +180,
Counterforce +66

474,000

200

4

1

-

6

-

13

35%

ATT/M. ATT +195,
Counterforce +72

553,000

220

5

1

7

-

-

14

30%

ATT/M. ATT +210,
Counterforce +77

632,000

240

5

1

7

-

-

15

25%

ATT/M. ATT +225,
Counterforce +83

711,000

260

5

1

8

-

-

16

20%

ATT/M. ATT +240,
Counterforce +88

806,000

280

6

1

-

-

9

17

15%

ATT/M. ATT +255,
Counterforce +94

901,000

300

6

1

-

-

10

18

10%

ATT/M. ATT +270,
Counterforce +99

997,000

300

6

1

-

-

11

19

7%

ATT/M. ATT +285,
Counterforce +105

1,107,000

300

6

1

-

13

-

20

3%

ATT/M. ATT +300,
Counterforce +110

1,250,000

300

6

1

15

-

-

 
  • Bonus probabilities based on consecutive failure of enhancements are as follows.
Enhancement Level

Failure Count
1x
2x
3x
4x
5x
6x
7x
8x
9x
10x
1 to 3

-

-

-

-

-

-

-

-

-

-
4 to 5

2%

100%

-

-

-

-

-

-

-

-
6 to 8

2%

3%

4%

100%

-

-

-

-

-

-
9 to 10

2%

3%

4%

5%

6%

100%

-

-

-

-
11 to 15

2%

3%

4%

5%

6%

7%

8%

100%

-

-
16 to 20

2%

3%

4%

5%

6%

7%

8%

9%

10%

100%

 

Uaithne Equipment Advancement
Superior Uaithne Weapon
Advancement Materials
  • 3,400,000 Gold
  • Uaithne Advancement Stone: Weapon x3
  • Morgant's Essence x3
  • Uaithne Fragment: Weapon x3
  • Perfect Uaithne Crystal x10
  • Lightweight Uaithne Crystal x10
  • Unrelenting Uaithne Crystal x10
  • Premium Enhancement Rune+ x1
  • Superior Enhancement Elixir x40
  • Jardin Steel x159

Rare Uaithne Weapon
Advancement Materials
  • 5,000,000 Gold
  • Uaithne Advancement Stone: Weapon x4
  • Morgant's Essence x3
  • Uaithne Fragment: Weapon x4
  • Perfect Uaithne Crystal x10
  • Lightweight Uaithne Crystal x10
  • Unrelenting Uaithne Crystal x10
  • Keen Uaithne Crystal x10
  • Premium Enhancement Rune+ x1
  • Superior Enhancement Elixir x60
  • Jardin Steel x351
Legendary Uaithne Weapon

 
  • Uaithne Gauntlets advancement materials are as follows:
Uaithne Gauntlets
Advancement Materials
  • 500,000 Gold
  • Uaithne Advancement Stone: Hand Armor x1
  • Morgant's Essence x1
  • Uaithne Fragment: Hand Armor x1
  • Unrelenting Uaithne Crystal x5
  • Premium Armor Enhancement Rune x1
  • Jardin Steel x5

Beginner Uaithne Gauntlets
Advancement Materials
  • 750,000 Gold
  • Uaithne Advancement Stone: Hand Armor x1
  • Morgant's Essence x1
  • Uaithne Fragment: Hand Armor x1
  • Unrelenting Uaithne Crystal x5
  • Premium Armor Enhancement Rune x1
  • Jardin Steel x11
  • Superior Enhancement Elixir x5

Fine Uaithne Gauntlets
Advancement Materials
  • 1,150,000 Gold
  • Uaithne Advancement Stone: Hand Armor x2
  • Morgant's Essence x1
  • Uaithne Fragment: Hand Armor x1
  • Unrelenting Uaithne Crystal x10
  • Premium Armor Enhancement Rune x2
  • Jardin Steel x24
  • Superior Enhancement Elixir x10

Superior Uaithne Gauntlets
Advancement Materials
  • 1,700,000 Gold
  • Uaithne Advancement Stone: Hand Armor x2
  • Morgant's Essence x1
  • Uaithne Fragment: Hand Armor x1
  • Unrelenting Uaithne Crystal x10
  • Premium Armor Enhancement Rune x2
  • Jardin Steel x53
  • Superior Enhancement Elixir x14

Rare Uaithne Gauntlets
Advancement Materials
  • 2,500,000 Gold
  • Uaithne Advancement Stone: Hand Armor x2
  • Morgant's Essence x1
  • Uaithne Fragment: Hand Armor x1
  • Unrelenting Uaithne Crystal x10
  • Premium Armor Enhancement Rune x2
  • Jardin Steel x117
  • Superior Enhancement Elixir x30

Legendary Uaithne Gauntlets

 
  • Uaithne Boots advancement materials are as follows: 
Uaithne Boots
Advancement Materials
  • 500,000 Gold
  • Uaithne Advancement Stone: Feet Armor x1
  • Morgant's Essence x1
  • Uaithne Fragment: Feet Armor x1
  • Unrelenting Uaithne Crystal x5
  • Premium Armor Enhancement Rune x1
  • Jardin Steel x5

Beginner Uaithne Boots
Advancement Materials
  • 750,000 Gold
  • Uaithne Advancement Stone: Feet Armor x1
  • Morgant's Essence x1
  • Uaithne Fragment: Feet Armor x1
  • Unrelenting Uaithne Crystal x5
  • Premium Armor Enhancement Rune x1
  • Jardin Steel x11
  • Superior Enhancement Elixir x5

Fine Uaithne Boots
Advancement Materials
  • 1,150,000 Gold
  • Uaithne Advancement Stone: Feet Armor x2
  • Morgant's Essence x1
  • Uaithne Fragment: Feet Armor x1
  • Unrelenting Uaithne Crystal x10
  • Premium Armor Enhancement Rune x2
  • Jardin Steel x24
  • Superior Enhancement Elixir x10

Superior Uaithne Boots
Advancement Materials
  • 1,700,000 Gold
  • Uaithne Advancement Stone: Feet Armor x2
  • Morgant's Essence x1
  • Uaithne Fragment: Feet Armor x1
  • Unrelenting Uaithne Crystal x10
  • Premium Armor Enhancement Rune x2
  • Jardin Steel x53
  • Superior Enhancement Elixir x14

Rare Uaithne Boots
Advancement Materials
  • 2,500,000 Gold
  • Uaithne Advancement Stone: Feet Armor x2
  • Morgant's Essence x1
  • Uaithne Fragment: Feet Armor x1
  • Unrelenting Uaithne Crystal x10
  • Premium Armor Enhancement Rune x2
  • Jardin Steel x117
  • Superior Enhancement Elixir x30

Legendary Uaithne Boots



Updated Weekly Mission
  • Added the "Complete A Prophecy That Cannot Be Followed 7 times" category to the weekly raid rewards.
  • When you complete this category, you can get 2 Morgant's Essence. The reward will be bound to your character upon receipt.
Developer's Notes:

Since we doubled the armor and accessories that can be acquired in 'A Prophecy That Cannot Be Followed,' we've set the number of Morgant's Essence weekly raid reward to 2, as opposed to the 1 rewarded for other Uaithne Raid Battles.

 

Uaithne Seal Shop
  • Added the items below to the Uaithne Seal Shop. All items will be bound to your character upon receipt.
Item Name
Materials Required for Exchange

Uaithne Fragment: Hand Armor

Uaithne Seal x4

Uaithne Fragment: Feet Armor

Uaithne Seal x4

Uaithne Fragment: Token of Silence

Uaithne Seal x3

Uaithne Fragment: Token of Quiet

Uaithne Seal x3

Morgant's Essence

Uaithne Seal x2

Perfect Uaithne Crystal

Uaithne Seal x1

Unrelenting Uaithne Crystal

Uaithne Seal x1



Warm Welcome Shop
  • Added the items below to the Warm Welcome Shop. All items will be bound to your character upon receipt.
Item Name
Materials Required for Exchange

Armorsmithing Recipe Scroll: Uaithne Hand Armor

Morgant's Essence x2

Armorsmithing Recipe Scroll: Uaithne Feet Armor

Morgant's Essence x2

Goldsmithing Recipe Scroll: Token of Silence

Morgant's Essence x2

Goldsmithing Recipe Scroll: Token of Quiet

Morgant's Essence x2

Tailoring Recipe Scroll: Uaithne Hand Armor

Morgant's Essence x2

Tailoring Recipe Scroll: Uaithne Feet Armor

Morgant's Essence x2

 

2. Friendship System
  • Ally and Close Ally for Neamhain have been implemented.
  • You can earn "Ally" and "Close Ally" with Neamhain.
  • Dialogue related to your bond with Neamhain has been added.
  • Upon earning the ranks Ally and Close Ally, Neamhain will become less fatigued, and her Power Stance duration will last longer.
  • Rank Ally and Close Ally achievements have also been implemented.
  • Confidant and Destined for Neamhain will be implemented at a later date.

 

3. Emotes
  • 19 New Neamhain voice emote has been added.
    • Don't Waste Money
    • So Many Regrets...
    • A Carriage Ride?
    • A Duel
    • Overcome Evil
    • We Exist?
    • The First Question
    • Bow Down
    • Your Salvation
    • Sea of Reflection
    • Need the Money
    • Tries to Get By
    • Stand as One
    • And Yet...
    • Astounding
    • Hear My Prayer!
    • Use Your Head
    • Vibrant and Sophisticated
    • Which 50?
  • The emotes can be acquired at the "Friendship Seal" Exchange Shop.

 

4. Characters Dan-ah
  • Fixed an issue where when Dan-Ah attacked certain normal monsters utilizing Guard, using the "Final Gate: Purge," "Final Gate: Vanquisher," "Final Gate: Ascendance," and "Final Gate: Unleashed" skills, these attacks did not have damage decrease effect applied.


Neamhain
  • Fixed an issue where Neamhain would sometimes be unaffected by monster attacks.


Charon
  • Adjusted the amount of SP gained on the 5th and 6th hits of the third smash attack after "Rune Spectrum," from 5 SP each to 8 SP each.
  • Fixed an issue where, after Charon's third smash attack had its hit count changed, SP recovery should have been adjusted to match the hit count but was not.


Kai
  • Fixed an issue where using "Ricochet Shot" after "Magnum" would cause Kai's arm to shake.


Character Moods
  • Added "A Prophecy That Cannot Be Followed" to the Lv. 110+ Region Raid completion requirements for the Mood Mission "Royal Army Request."

 

5. Misc.
  • Improved logic to address an issue where some party members would occasionally fail to earn rewards, if the party leader left the party shortly after the end of a battle.
  • Fixed an issue that caused stats on Neamhain weapons below Lv. 90 to be based on ATT instead of M. ATT.
  • Added a warning pop-up when attempting to use an Extraction Rune on Lv. 110+ equipment.
  • Changed the level threshold for displaying a warning pop-up when dismantling items from Lv. 90+ -> Lv. 110+.

Justice Crystal



Sales Period Apr 22nd, 2025 (After Maintenance) - May 20th, 2025 (Before Maintenance)

Exchange Shop Period Apr 22nd, 2025 (After Maintenance) - May 27th, 2025 (Before Maintenance)
 

Crystal Details
Item Name
Price (NX)
Justice Crystal

x1: 1,900 NX
x11: 20,900 NX → 19,000 NX
x34: 64,600 NX → 57,000 NX
x58: 110,200 NX → 95,000 NX
x95: 180,500 NX → 152,000 NX

  • When using the Justice Crystal, you can obtain one item with a given probability, and can also receive one Justice Crystal Coupon as a token of appreciation for your purchase.

    • You can collect Justice Crystal Coupons and exchange them for some Justice Crystal contents and other items at the Exchange Shop.

    • You can also choose to obtain Justice Crystal Coupons instead of the item obtained as a result of using the Justice Crystal.
    • This is the same item as the Justice Crystal Coupon that is given as a token of our appreciation and can be used at the Exchange shop.
  • Justice Crystal Coupons that are not used within the Exchange Shop period can be exchanged for other Crystal Coupons that will be released in the future, at a given exchange rate.


Justice Crystal Contents
Justice Crystal
Special Justice Commander Set Destiny Box
Special Daily Chic Set Destiny Box
Special Sparkling Starlet Set Destiny Box
Airtight Special Justice Marauder Set
Special Butterfly-Kissed Destiny Box
Airtight Special Romel Set
Airtight Special Peacock Set
Airtight Peacock Wings
...


▶ Detailed Probability Rates


Obtainable Outfit Set Details
1. Special Justice Commander Set Destiny Box
Item Name
Airtight Special Justice Commander Set
Airtight Special All Curves Justice Commander Set


2. Special Daily Chic Set Destiny Box
Item Name
Airtight Special Daily Chic Set
Airtight Special All Curves Daily Chic Set


3. Special Sparkling Starlet Set Destiny Box
Item Name
Airtight Special All Curves Sparkling Starlet Set
Airtight Special All Curves+ Sparkling Starlet Set
Airtight Special Sparkling Starlet Set


4. Special Butterfly-Kissed Destiny Box
Item Name
Airtight Special Butterfly-Kissed Set
Special Aura Butterfly-Kissed Set

 

Exchange Shop Details
Item Name
Acquired Quantity
Coupons Required
Special Justice Commander Set Destiny Box
1
450
Special Daily Chic Set Destiny Box
1
450
Special Sparkling Starlet Set Destiny Box
1
450
Airtight Special Justice Marauder Set
1
450
Special Butterfly-Kissed Destiny Box
1
450
Airtight Special Romel Set
1
450
Airtight Special Peacock Set
1
400
Airtight Peacock Wings
1
400
Superior Pet Destiny Box
1
150
VVIP Service Package (30 Days, Gift)
1
100
Fine Pet Destiny Box
1
100
Enhancement Rune (Gift)
1
30
Beginner Pet Destiny Box
1
20
Divine Blessing Stone (Gift)
30
10
Max Durability Increase Potion (Gift)
4
2
Goddess Grace (Gift)
5
2
Merc Recovery Potion (Gift)
20
2
  • After Maintenance, you can exchange 2 Mystic Crystal Coupons for 1 Justice Crystal Coupon at the Mystic Crystal Exchange Shop.
  • After the Mystic Crystal Exchange Shop closes, you can use Quick Crafting to craft 1 Justice Crystal Coupon with 2 Mystic Crystal Coupons.


Note
  • All Curves and normal outfits have partial differences in design elements.
  • Certain parts of outfits may not display as intended if worn with outfits/equipment from another set.
  • Certain outfits may be affected by the manner in which the game renders a particular area. This may cause parts of certain outfits to look a bit different depending on where you venture.

Sharing is Caring!



Event Period Apr 22nd, 2025 (After Maintenance) - May 6th, 2025 (Before Maintenance)

Event Details
1. During the event period, there will be a 30% discount on all Equipment Share and Transfer Fees.
  • All Equipment Share cooldowns will reset upon event start.

 

 

Spring Is Here, And So Is Dyewood



Event Period Apr 22nd, 2025 (After Maintenance) - May 20th, 2025 (Before Maintenance)
Exchange Shop Period Apr 22nd, 2025 (After Maintenance) - May 27th, 2025 (Before Maintenance)
(* Per Character Event)


Event Details
1. During the event period, the Spring Dyewood monster appears with high frequency in region raids and normal battles.
2. You can obtain at least 1 Dyewood's Dye upon defeating Spring Dyewood
  • You can obtain at least 2 Dyewood's Dye in Hero+ Mode
  • You can obtain Dyewood's Dye even by using Resenlian's Battle Completion Scroll
  • A maximum of 200 Dyewood's Dye per character can be obtained during event period
3. Use Gold and Dyewood's Dye at the Cooking Stall during the Event Crafting Period to craft event items
  • At least level 1 of Cooking Proficiency is required to use Dyewood's Dye and Gold and craft event items
(Detailed List of target battles are listed below)
 

Crafting Event Item Details
Item Name
Required Number of Dyewood's Dye
Required Gold
Crafting Quantity
Event Item Specifications
Event Item Expiration
Dyewood's Special Outfit Dye Ampoule Box
50
300,000 Gold
1
Bound to Character
Jun 24th, 2025
Dyewood's Special Clodagh's Dye Ampoule Box
40
200,000 Gold
1
Bound to Character
Jun 24th, 2025
Experimental Outfit Dye Ampoule (Empty) (Gift)
35
100,000 Gold
1
Bound to Character
-
AP 300 Capsule (Gift)
10
10,000 Gold
1
Bound to Character
-
Exquisite HP Potion
5
1,000 Gold
2
Bound to Character
-


Dyewood's Special Outfit Dye Ampoule Box
Box Contents
Specifications
Color RGB
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R10 G10 B10

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R245 G245 B245

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R255 G149 B149

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R210 G210 B0

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R255 G191 B255

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R169 G250 B250
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R97 G12 B177

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R239 G250 B46
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R16 G0 B220

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R220 G15 B15

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R225 G84 B186

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R255 G218 B230

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R200 G15 B15
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R0 G0 B80

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R220 G84 B186

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R255 G51 B0
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R147 G1 B38

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R255 G125 B5

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R255 G111 B97

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R242 G66 B42

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R255 G204 B255

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R127 G255 B0

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R51 G204 B204

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R204 G236 B255

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R153 G255 B204
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R0 G111 B122
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R1 G83 B157

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R255 G20 B147

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R153 G153 B255
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R138 G43 B226

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R255 G70 B197

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R190 G163 B209

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R249 G213 B211
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R17 G20 B47
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R80 G0 B0

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R204 G204 B255

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R242 G195 B166

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R255 G230 B210
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R0 G80 B0

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R230 G230 B230
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R25 G25 B25

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R200 G35 B35

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R200 G130 B35

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R200 G159 B35

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R215 G234 B255

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R35 G177 B200

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R200 G96 B35
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R35 G35 B200
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R35 G99 B200

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R197 G186 B34
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R43 G43 B43
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R171 G40 B38
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R140 G36 B35

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R35 G158 B200

Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R184 G125 B46
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R17 G32 B72
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R160 G28 B75
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R188 G152 B52
Experimental Outfit Dye Ampoule (Filled)

Bound to Character

R117 G32 B64


Dyewood's Special Clodagh's Ampoule Box
Box Contents
Specifications
Color RGB
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R10 G10 B10
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R245 G245 B245
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R255 G149 B149
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R210 G210 B0
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R255 G191 B255
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R169 G250 B250
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R97 G12 B177
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R239 G250 B46
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R16 G0 B220
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R220 G15 B15
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R225 G84 B186
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R255 G218 B230
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R200 G15 B15
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R0 G0 B80
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R220 G84 B186
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R255 G51 B0
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R147 G1 B38
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R255 G125 B5
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R255 G111 B97
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R242 G66 B42
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R255 G204 B255
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R127 G255 B0
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R51 G204 B204
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R204 G236 B255
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R153 G255 B204
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R0 G111 B122
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R1 G83 B157
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R255 G20 B147
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R153 G153 B255
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R138 G43 B226
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R255 G70 B197
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R190 G163 B209
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R249 G213 B211
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R17 G20 B47
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R80 G0 B0
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R204 G204 B255
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R242 G195 B166
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R255 G230 B210
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R0 G80 B0
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R230 G230 B230
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R25 G25 B25
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R200 G35 B35
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R200 G130 B35
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R200 G159 B35
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R215 G234 B255
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R35 G177 B200
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R200 G96 B35
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R35 G35 B200
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R35 G99 B200
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R197 G186 B34
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R43 G43 B43
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R171 G40 B38
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R140 G36 B35
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R35 G158 B200
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R184 G125 B46
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R17 G32 B72
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R160 G28 B75
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R188 G152 B52
Experimental Clodagh's Dye Ampoule (Filled)

Bound to Character

R117 G32 B64


Note
  • You can join this event on a per-character basis.
  • Dyewood's Dye can be obtained as the event core upon completing battles, and you can get additional rewards based on LUK.
  • Event items that are not specified as Account Sharable or Able to use Shared Storage are all bound to the character that acquired them.
  • Some event items have an expiration date fixed on the item tooltip.

 

Eligible Battle List
Raid Battle
Royal Castle Topaz Hall
Forgotten Altar
Dialectic of Death
Cavern of Enmity
Great Ministry
The Winds of Lochlann
The Sanctuary of Reconstruction
Grave of Swords
Sidhe Palace
The One Who Protects the Altar
Spinos Battle
Glutton's Banquet

 
Special Dungeons
[Special] Remembrance
[Special] Dungeon Laboratory
[Special] Brilliant Lugh
[Special] Fate and Destiny
[Special] Garden of Tears
[Special] Avatar of Destruction
[Special] Memory of the Past
[Special] The Price of Failure
[Special] God of Death

 
Niflheim
Queen of the Cursed
Refuge of the Dead
Requiem of the Lost One

 
Red Moon's Energy
Bathed in Red
Ainle at Stake
Ortel Castle in Red
Hilder Forest Ruins in Red

 
Remembrance
Battle of Rocheste
Clan of Darkness
Spearhead of Paradise Lost
Under the Pale Moon
Ladaton Bridge
Royal Castle Dungeon

 

Ver. 3.23 Update Note



Hello, this is the Vindictus team.
Below are the list of changes available after the version update on April 22nd, 2025.

Table of Contents
  1. Character Utility Updates
  2. Game Loading Screen
  3. Misc.

 
1. Character Utility Updates

Lann - Common
  • Added a new status effect to Critical Break.
  • If you do not get a Critical hit with a Smash attack, you gain the 'CRIT RTE Boost' status effect.
  • This status effect stacks and increases your next attack's Critical value based on its stage. 
  • Your maximum Critical limit does not apply to the increase gained from the CRIT RTE Boost status effect.
  • Once you land a Critical hit, the status effect is removed.
Effect Stack Stage
Effect
Stage 1
CRIT RTE +3
Stage 2
CRIT RTE +10
Stage 3
CRIT RTE +30
Stage 4
CRIT RTE +100


Developer's Notes
In the previous utility improvements, certain values from Lann's CRIT RTE Boost were changed from the previous 22% to 15%. It was a fix related to the sentiment that Lann should be able to forgo 7% of CRIT RTE.
However, after the change above was applied, there were situations where the core skill 'Gliding Fury' was difficult to use, as CRIT RTE might not be applied properly in situations where your equipment was not ready yet.

This new status effect is to prevent this from happening, and make it so that the Gliding Fury skill can be used more smoothly even with a lack of CRIT RTE stats.
This change will have a greater effect on players who lack CRIT RTE than those who have enough, but we expect that raising the CRIT RTE stat to its maximum will still increase DPS in a meaningful way.



Lann - Twin Spears
  • The dodge range will apply to its maximum 39 frames regardless of Spear Dash skill rank.
  • Fixed an issue where you could not use Spear Dash in succession.
  • Changed the amount of Stamina consumed when using Spear Dash.
Rank
Stamina Consumption on Dodge (Previous)
Stamina Consumption on Dodge (After)
Stamina Consumption on simultaneous Dodge
F
15
16
23
E
15
15
22
D
14
14
21
C
13
13
20
B
12
12
19
A
11
11
18
9
10
10
17
8
9
9
16
7
8
8
15
6
7
7
14
  • Made improvements to when Spear Dash couldn't be used during knockback animation.
  • Spear Dash can be used within a minimum of 20 - 30 frames based on the animation. (Configured the same as Lann - Twin Swords)
  • For other animations that occur after being hit(e.g.,kneeling or rolling backwards), Spear Dash cannot be used until the animation ends.
  • Fixed an issue where the 'Blood Pact' status effect was not applied.
  • 'Blood Pack' is now applied even if only the first hit of Belclaire lands on the enemy.


Fiona - Common
  • Fixed an issue where the 'Slashing High' status effect could not be obtained.
  • 'Slashing High' can now be obtained even when quickly chaining into guard or dodge as your character uses Active: Shield Charge and charges.
 

Fiona - Long Hammer
  • Shortened the time it takes to build up power to 45% when using Stigma Hammer.
  • Fixed an issue where repeatedly right-clicking during the combo that chains Butterfly Swing, Stigma Hammer, and Honeybee Sting charging attacks unintentionally causes the combo to end and Honeybee Sting to activate.
  • Fixed an issue where the attack range of Stigma Hammer does not change.
  • The attack range of Stigma Hammer will now change based on the time spent building up power.
Stigma Hammer Charge Stage
Attack Range
Stage 1
Same as before
Stage 2
8% Increase
Stage 3
16% Increase
Stage 4
33% Increase
  • Adjusted the frames that transition to Normal Attack, Guard, and Dodge immediately after gathering maximum power and attacking when using Stigma Hammer, to the following.
Skill Name
Previous
After
Normal Attack
After 74 frames
After 40 frames
Guard
After 61 frames
After 40 frames
Dodge
After 74 frames
After 40 frames



Fiona - Longsword
  • Fixed an issue when rapidly pressing the Smash Shortcut Key for an additional hit of Amaranth Kick accidentally ends the combo and activates Rose Thorns.
  • Fixed the frames in which Dodge is available when using Rose Thorns from "after 55 frames" to "after 28 frames."
  • Fixed an issue where Guard couldn't be used before the Rose Thorns usage animation ended, to now be available after 28 frames.
  • Fixed an issue where Normal Attacks couldn't be chained smoothly when pressing the Normal Attack Shortcut Key while Ivy Sweep's final attack is in progress. 
  • Fixed an issue where Normal Attack couldn't be chained smoothly when pressing the Normal Attack Shortcut Key in advance while Amaranth Kick's final attack was in progress. 
  • Fixed an issue where Normal Attack couldn't be chained smoothly after using Ivy Sweep and Amaranth Kick.


Karok - Cestus
  • The time in which Absorb Shock is applied when using Normal Attack has been adjusted to the following.
Skill Name
Previous
After
Normal Attack 1x
0 - 28 Frames
0 - 30 Frames
Normal Attack 2x
0 - 20 Frames
0 - 30 Frames
Normal Attack 3x
0 - 28 Frames
0 - 35 Frames
Normal Attack 4x
 0 -38 Frames
0 - 41 Frames
  • When a Big Bang projectile lands on a target and explodes, the radius of the explosion has been increased by approximately 50%.
  • Changed the Full Force activation skill from Big Bang to Active: Hurricane.
  • Made a fix so that your character does not get knocked down even after being hit by an enemy's attack between 0-71 frames when using Active: Hurricane.
  • Adjusted the SP consumption of Active: Raging Volcano from 250 SP to 200 SP.
  • Adjusted the SP consumption of Active: Gigantic Strength from 400 SP to 350 SP.
  • Made improvements so that, when using the Big Bang skill, the launch direction is aimed toward the enemy when an enemy is within a certain angle of line of sight.
  • Added an effect to the Overheat status effect that increases Active: Hurricane damage by 60%.
  • Added information on Overheat to the skill description of Active: Hurricane
 

Kai - Bow
  • Increased the SP obtained when using Normal Attacks in Shortbow state from 20 to 30.
  • Fixed the effect of Deft, the status effect obtained by using Strafe Shot.
  • Removed the stacking stages of the status effect, and made fixes so that the previous Stage 3 effect applies immediately upon obtaining the status effect.
  • Changed the information about Deft in the Strafe Shot skill description.
  • Increased the SP gained when using Twister Kick and Gale Kick while you have the Deft status effect.
Skill Name
Previous
After
Twister Kick
Recover 30 / 40 / 45 SP per Deft Stage
Recove 50 SP
Gale Kick
  • Made a fix so that the character moves backward 70% less when the Move Forward Shortcut Key is pressed while using Magnum.
  • You can briefly use the short distance you get knocked back if you press the Move Forward Shortcut Key at the time the arrow is fired.
  • Otherwise, you will be pushed back the same distance as before.
  • Made a fix so that your character moves backward 70% less when the Move Forward Shortcut Key is pressed at the same time Active: Ricochet Shot is fired after using Magnum.
  • Otherwise, you will be pushed back the same distance as before.
  • Fixed an issue where the fired arrow got lost when chaining Active: Ricochet Shot after using Magnum Stage 3 while close to a wall.
  • Adjusted the frames in which the dodge hitbox takes effect when Dodge is used from 0-32 frames to 0-37 frames.
  • Made a fix so that the dodge hitbox is applied for 0-31 frames when using Twister Kick.
  • Adjusted the SP consumption of Active: Chain Link from the previous 250 to 0.
  • Added the new status effect Chain Link CRIT RTE, through which the activation probability of Hunter's Eye is adjusted to 100% for 20 seconds when using Active: Chain Link.
  • Changed the cooldown time of Active: Chain Link from 60 seconds to 120 seconds.
  • Added information regarding the status effect in the Active: Chain Link skill description.
  • Changed the Special Dodge Shortcut Key for Active: Dodge Grapple to the following.
  • Fixed the skill preview video and status effect description according to the changes to the new shortcut key.
Previous
After
Use the Dodge Shortcut Key right before Dodge Grapple ends
Use the Kick Shortcut Key right before Dodge Grapple ends
  • Made a fix so that the Chain Link skill cannot have Waking Stone: Efficient SP applied, as the skill's SP consumption has been removed.
  • If your existing character's Chain Link skill currently has the "Efficient SP" Waking Stone applied, the applied Waking Stone will be changed to Efficient SP (30) and the "awakening failure" state.
  • It will be changed to an "awakening failure" state to prevent the skill's max awakening info from being removed if the skill's Waking Stone info is also removed.
  • Also changed to the lowest rank's Efficient SP (30) so that there is no limit for applicable ranks if you switch to a different Skill Awakening Stone in the future.
  • Based on the changes above, the following rewards will be distributed via mail to players who meet the distribution criteria:
  • [Distribution Criteria] If "Waking Stone: Efficient SP" is applied to the Chain Link skill during the scheduled 4/22 (Thu) maintenance
Item Name
Quantity
Tradability
The "Waking Stone: Efficient SP" that was applied
1
Bound to Character
Skill Awakening Assuring Erg (40%)
2
Skill Awakening Assuring Erg (20%)
1
Skill Awakening Delimiter Erg (60%)
1

 

Hurk - Teide
  • Fixed the time it takes to fire all 6 shells when rapidly left-clicking after using Active: True Shot from approximately 6 seconds to approximately 3.5 seconds.
  • Made improvements so that when using Reload Stance at least Rank F while all 8 rounds are loaded, all 8 rounds become Enhanced Bullets.
  • Updated the Enhanced Bullet loading info in the Reload Stance skill description.
  • The frames where Spinning Slash can offset enemies' attacks have been changed to the following. 
Previous
Test Server
Official Server
0 - 20 Frames
0 - 55 Frames
0 - 45 Frames



Lynn - Battleshade
  • Increased the SP gain from Normal Attacks, Petal to the Metal, and Fight and Flight.
Skill Name
Previous
After
Normal Attack
Gain 2 SP
Gain 8 SP
Normal Attack 2x
Gain 3 SP
Gain 10 SP
Petal the the Metal
Gain 25 SP
Gain 35 SP
Fight and Flight
Gain 10 SP
Gain 15 SP
  • The attack range of Normal Attacks and Smashes below, as well as certain Active Skills, have been increased to the following.
Skill Name
Range Increase
Normal Attack x1
+ 50%
Normal Attack x2
Normal Attack x3
Normal Attack x4
Petal to the Metal
Metal Blossom
Additional hits of Full Tilt Canopy and Spiked Ferrule after Fight and Flight
Flora Break
Additional hits of Full Tilt Canopy and Spiked Ferrule after Flora Break
Active: Iron Breeze
Active: Sudden Gust
Active: Paranormal Parasol
+ 100%
Fight and Flight
  • Adjusted the hit count of the Active Skills below.
  • Increased the damage per hit so that the overall damage amount of the Active Skills with adjusted hit counts does not decrease.
Skill Name
Previous
After
Active: Paranormal Parasol
16
8
Active: Iron Breeze
7
2
  • Made a fix so that your character does not get knocked down even after being attacked upon unleashing the additional hits that follow Active: Flora Break, Full Tilt Canopy, and Spiked Ferrule.
  • Made a fix so that using Iron Breeze after Active: Paranormal Parasol does not consume SP.
  • Using Iron Breeze by itself consumes 100 SP like before.
  • Changed the information regarding SP in the Active: Paranormal Parasol skill description. 
  • Increased the damage of Active: Paranormal Parasol and Active: Iron Breeze by 50% compared to the previous official server. However, the first hit damage of Active: Iron Breeze has been decreased by 25%.
  • Increased the damage of Active: Sudden Gust by 200% compared to the previous official server.
  • Reduced the time needed for the hitbox to take effect after Active: Downpour of Death is used. ("After 70 frames" → "After 40 frames")
  • Fixed the animation that rotated the character to face the opposite direction during Fight and Flight's final smash animation.
  • Moves forward and deals damage while maintaining the direction that your character is facing. 
  • You can change the direction in which the character moves by using the directional keys while the character is rotating during the Fight and Flight animation.
  • Fixed the skill preview video based on the changes to the Fight and Flight skill animation.
  • Made a fix so that Full Force can be activated when hitting an enemy with Fight and Flight.
 

Developer's Notes
Active: Iron Breeze is a skill that can be used as a means of movement, and it consumes less SP than Active: Sudden Gust and has a shorter cooldown.
When comparing the current damage of the two skills, the damage of Active: Iron Breeze was unintentionally excessive, so we made adjustments to decrease it.
While making the adjustments above, we also increased the damage of Active: Sudden Gust so that there is not a significant change to the character's overall performance.

 

Arisha - Spellwhip
  • Changed the frames in which the guard hitbox takes effect when using the A Battuta skill from 0-16 frames to 0-25 frames, based on the max rank.
  • Fixed the chain timing from 0-15 frames (after Crescendo is used) to 0-25 frames, to allow for easier chaining of Prestissimo after Crescendo.
  • Adjusted the chain timing to allow for easier chaining of A Battuta after Crescendo. ("After 25 frames" → "After 16 frames")
  • Made a fix so that Mana Agrément can also be used after Prestissimo.
  • Made a fix so that 10 STA is recovered after successfully attacking an enemy using the Mana Agrément skill.
  • Made a fix so that 20 STA is recovered after successfully attacking an enemy using the Mana Agrément (Enhanced Attack) skill.
  • Updated the Mana Agrément skill description based on these changes.
  • Increased the hit range of Mana Capriccio by 33%.
  • Made a fix so that Breathless Rush stacks don't decrease even after being attacked when the status effect is at 16 stacks or more.
  • Made a fix so that MP is not consumed when using Accentato while Breathless Rush is at 20 stacks.
  • Made a fix so that Breathless Rush gains stacks based on the number of times Active: Staccato Burst hits the enemy.
  • The Breathless Rush status effect that's gained through Active: Staccato Burst can be stacked past 10, regardless of Mana Bis usage.
  • Updated the Active: Staccato Burst skill description based on the changes.
  • Made a fix so that stacks of Breathless Rush can still be obtained even after gaining 10 stacks from using Active: Fierce Rondo.
  • Updated the information regarding stacks in the Active: Fierce Rondo skill description.
  • Made a fix so that the skill Crescendo can be used immediately after the first hit of Stringendo Strike.
  • Made a fix so that Crescendo cannot be chained from the third hit on. Instead, Marcato Rush can be used to chain after using Stringendo Strike.
  • Crescendo can still chain during the first and second hits like before. 
  • Fixed the dodge periods that take effect when using Mana Agrément after successfully blocking an enemy's attack with A Battuta. 
Previous
After
62 - 69 Frames
0 - 39 Frames
  • Fixed the dodge period that applies when using Receding Interlude from 0-23 frames to 0-45 frames based on max rank.
  • Made improvements so that Mana Agrément can be used while also using Receding Interlude.
  • The Mana Agrément that's chained while using Receding Interlude activates a Mana Agrément that's used when dodging.
  • Made a fix so that the icon for the Breathless Rush status effect is displayed separately at the bottom of the boss monster's tenacity gauge.
  • Fixed an issue where Breathless Rush, an important status effect for gameplay, couldn't be seen when the number of status effects applied to the character was above a certain amount.
  • Now, the status effect is displayed in a separate area, and you can drag it to your preferred location.


Miri
  • Slightly increased the time in which the guard hitbox takes effect upon your first and second hits of Parrying Attack.
Hitbox
Previous
After
First Hit's Guard Hitbox
0 - 27 Frames
0 - 30 Frames
Second Hit's Guard Hitbox
0 - 27 Frames
0 - 30 Frames
  • Changed the recovery time of when the Flamebreath gauge is entirely used up from 12 seconds to 7 seconds.
  • Fixed the SP consumption of Active: Ancestral Garb from 300 to 200. 
  • Fixed by reducing the Wyvern Magic status effect's stages from 5 to 3. Also made improvements so that getting hit won't reduce your stage.
  • Made a fix so that releasing the absorbed energy from successful Parrying Attacks can be used at Wyvern Magic stage 1 instead of 3.
Wyvern Magic Stage
Previous
After
Stage 1
No effect, not consumed even upon a successful Parrying Attack
Gain 10 SP
Stage 2
No effect, not consumed even upon a successful Parrying Attack
Gain 35 SP
Stage 3
Adds additional damage 3 times, adds 90 STA & 90 SP
Gain 15 SP
Stage 4
Adds additional damage 4 times, adds 120 STA & 120 SP
 
Stage 5
Adds additional damage 5 times, adds 150 STA & 150 SP
 
  • Changed the Parrying Attack skill description based on the Wyvern Magic stage adjustments.
  • Made the Active: Blazing Spine projectiles that fly towards enemies 3 times faster.


Kael
  • Increased the max stage of the Brilliance status effect from 10 to 15.
  • Added an effect that recovers 25 STA when hitting an enemy with Guardian's Blade: Counter.
  • You do not recover stamina from attacks that use additional controls, only when you successfully hit an enemy with the first attack.
  • Adjusted the stages of Guardian's Blade: Strike that chain after using each skill as the following.
Skill Name
Previous
After
Active: Resistance Unchained
Third hit
Fourth hit
Active: Low Flight
Third hit
Fourth hit
Active: Demos Uprising
Third hit
Fourth hit
Active: Rhythmic Radiance
Third hit
Fourth hit
Thunderbird Slash
Second hit
Third hit
Eagle Flight
Second hit
Third hit

 

Charon
  • Fixed an issue where the final smash attack hit that led to Hex: Luchia would not occur when using Rune Spectrum while your ATT SPD was above a certain value.
  • Adjusted the camera perspective available when determining Active: Moonlight's range, so a wider view can be seen while using it.
  • Adjusted the camera location so that Active: Moonlight can be used from a field of vision that's wider than before.
  • Adjusted the default aiming location when using Active: Moonlight.
  • While previously adjusting the camera used when aiming, an issue was discovered where the default aiming location after the skill is cast was shifted to directly in front of the character, making it difficult to use. The location has now been restored to what it was previously.


Neamhain
  • Decreased the damage of the following skills.
Skill Name
Damage Decrease
Blink Pike
- 10%
Rapid Pike
Gale Slash
Rapid Pierce
Ascension Slash
Smite the Wicked
Divine Slash
- 18%
Divine Slash (Advent State)
Heaven Impact



2. Game Screen
  • The spring theme for the game's starting screen, Colhen, Rocheste, and Malina will end.
  • Cherry blossom trees will no longer appear in the center of Colhen.
  • The spring theme for the in-game event notifications will also end.


3. Misc.
  • Added the Photo Studio emote to the Emote UI.
  • The equipment share and transfer cooldown will reset.
  • Adjusted the amount of gold obtainable by clearing the sub stories to correspond with the amount obtainable from the main story.