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v3.2.12: Year-end enhancements

Greetings surveyors!

I’m excited to share the final update for Periphery Synthetic in 2024.This release brings a vertical slice of audio and graphical enhancements to polish out a year of exciting updates. Be sure to upgrade your thrusters and check out the exospheres of Alpha Periphery B and C if you haven’t already. Enjoy!

[h2]v3.2.12 changes[/h2]
  • Core Gameplay

    • Prevented material distillation while in zero-atmosphere environments.
    • Decreased the time interval between automatic perception checks.
  • Core Interface

    • Fixed a visual contrast issue with the system tutorials in dark mode.
  • Core Graphics

    • Reduced terrain-related frame drops when moving at maximum speed.
  • Alpha Periphery B

    • Remixed the music in the exosphere.
    • Improved the sun glow.
    • Reduced particle effects while quickly travelling vertically.
    • Fixed certain particle effects appearing at high altitudes.
    • Made a certain perception easier to find.
  • Alpha Periphery C

    • Improved the transition to the exosphere.
    • Improved the sun and moon glow.
    • Re-routed cave sounds from the music channel to the sound effects channel.
    • Applied reverb to the cave sounds.
    • Fixed scan not guiding to uncollected artifacts.
  • Alpha Periphery C2

    • Prevented snow and ice sounds while in the exosphere.
    • Reduced particle effects while quickly travelling vertically.
    • Fixed an inaccessible perception when vertical look is toggled off.
    • Removed dynamic panning from snow and ice sounds for performance.