Wards of Andromeda launches
[p]Greetings surveyors![/p][p]I’m excited to announce that Periphery Synthetic has expanded with Wards of Andromeda! After more than a year of development, it nearly doubles the size of the EP. Explore two new worlds, synthesize new gliding and crafting abilities, and uncover a deeper past in this free content update for all players.[/p][p][/p]
[p]Need more details? Please check out the Wards of Andromeda reveal for the release trailer, screenshots, and summaries of key changes.[/p][p][/p][p]If this is your first time hearing of Periphery Synthetic, then this is the perfect time to jump in! The expansion offers a richer experience with more ways to complete your unique playthrough.[/p][p]For existing players, it is not required to start a new game. To access the new content, you may activate and follow your scanners. However, due to these major changes, it is recommended to start a new game (or new game plus) to experience the EP as intended. Along your expanded journey, you may likely spot its 100+ new features, enhancements, and fixes.[/p][p]Enjoy![/p][p][/p][h2]v4.0.0 changes[/h2][p][/p]
[p]Beware! The price of Periphery Synthetic has increased from $3 to $5 USD to reflect these additions to the EP.[/p][p][/p]
- [p]Side D Release[/p]
- [p]Added new explorable worlds: Alpha Periphery D2 and The Interstice.[/p]
- [p]Added a new xenotechnology to collect.[/p]
- [p]Added Aerodynamics system for improving speed and control during flight.[/p]
- [p]Added Synthesis system for creating and destroying materials and systems.[/p]
- [p]Added Baryonic Hold and Antibaryonic Hold subsystems for storing particles.[/p]
- [p]Added text for 27 new perceptions to reveal.[/p]
- [p]Added preset for Alpha Periphery D2 to cover screen.[/p]
- [p]Core Gameplay[/p]
- [p]Added unlockable gliding mechanics which activate during flight.[/p]
- [p]Added unlockable navigational assistance which activates within caves.[/p]
- [p]Added automatic fission of collected materials when inventory is exceeded.[/p]
- [p]Added critical successes for fission, fusion, and system downgrades.[/p]
- [p]Added subatomic particles to cache rewards.[/p]
- [p]Renamed Ballasts system to Aquatics for general swimming upgrades.[/p]
- [p]Added Hydroplanes subsystem for the Aquatics to improve swim handling.[/p]
- [p]Added Scanners subsystem to the Core for increasing scan guide range.[/p]
- [p]Added Shocks subsystem for the Wheels for increasing bounce height.[/p]
- [p]Added Spelunkers subsystem for the Aquatics for cave navigation assistance.[/p]
- [p]Added Stabilizers subsystem for the RCS to stop turning automatically.[/p]
- [p]Added Axes +4 and +5 subsystem upgrades.[/p]
- [p]Added Cargo Racks +4 subsystem upgrade.[/p]
- [p]Added Mulligans +4 subsystem upgrade.[/p]
- [p]Added Reducers +8 and +9 subsystem upgrades.[/p]
- [p]Rebalanced material costs to reflect the new economy.[/p]
- [p]Increased the maximum range and sensitivity of the scanner guide.[/p]
- [p]Prevented the scanner guide from working once worlds are completed.[/p]
- [p]Applied Axes upgrade to backward movement while driving.[/p]
- [p]Reduced the base capacity and recharge rate for the thrusters.[/p]
- [p]Removed hard collisions during flight.[/p]
- [p]Allowed thrusters to climb surfaces while ignoring collisions.[/p]
- [p]Allowed jumps to be canceled by moving down or changing modes.[/p]
- [p]Always land when colliding during flight while in bipedal mode.[/p]
- [p]Always bounce when colliding during flight while in wheeled mode.[/p]
- [p]Improved how the speed limit is enforced during flight.[/p]
- [p]Improved bunnyhopping and its cohesion with other flight abilities.[/p]
- [p]Improved drifting and its cohesion with other driving abilities.[/p]
- [p]Increased the timer for bunnyhopping and firing Mulligans.[/p]
- [p]Removed hard collisions against sea floors.[/p]
- [p]Prevented going airborne when driving while controls are pressed.[/p]
- [p]Applied brakes only when explicitly braking or suddenly changing direction.[/p]
- [p]Increased the base intake rate for the distillery.[/p]
- [p]Allowed distillation of xenotechnologies.[/p]
- [p]Glued caches to dynamic terrain to prevent soft progress locks.[/p]
- [p]Prevented xenotech from spawning near world origins.[/p]
- [p]Core Interface[/p]
- [p]Added slider for adjusting the interface scale to the Graphics screen.[/p]
- [p]Increased the default interface scale on Steam Deck.[/p]
- [p]Improved interface scaling in windowed and smaller resolutions.[/p]
- [p]Added Subatomics screen for browsing the subatomic particle storage.[/p]
- [p]Added Downgrade button to individual System and Subsystem screens.[/p]
- [p]Added Fuse and Split buttons to individual material screens.[/p]
- [p]Added label for maximum level and completed objectives on the Status screen.[/p]
- [p]Added haptics for the new mechanics.[/p]
- [p]Allowed locations to be clicked to view destinations on the Material screen.[/p]
- [p]Prioritized the Core system when sorting the Systems screen.[/p]
- [p]Required new destinations to be clicked to remove unread status.[/p]
- [p]Improved how milestones, perceptions, and trinkets remove unread status.[/p]
- [p]Improved mouse acceleration and smoothing.[/p]
- [p]Improved visual contrast of focused table rows.[/p]
- [p]Improved screen reader behavior on various screens.[/p]
- [p]Improved maximum and redacted label styles.[/p]
- [p]Worked around Chromium bug #356548151.[/p]
- [p]Core Audio[/p]
- [p]Added sounds for the new mechanics.[/p]
- [p]Improved bouncing sounds.[/p]
- [p]Improved how the Reactors respond to difficult terrain.[/p]
- [p]Throttled expensive movement-related sounds.[/p]
- [p]Prevented the Repulsors from sounding when not moving.[/p]
- [p]Core Graphics[/p]
- [p]Revised the cover screen.[/p]
- [p]Added bubble particles when underwater.[/p]
- [p]Animated terrain offsets during the scanning sequence.[/p]
- [p]Improved camera transitions around liquid surfaces.[/p]
- [p]Correlated cave reveal speed with Spelunkers subsystem level.[/p]
- [p]Alpha Periphery B[/p]
- [p]Added a new perception that will automatically collect.[/p]
- [p]Added a new perception for world completion.[/p]
- [p]Added Alpha Periphery D2 to the sky.[/p]
- [p]Renamed the Landing Site to the Embryonic Crater.[/p]
- [p]Improved distance modeling of ambient sand sounds.[/p]
- [p]Increased gravity to 75% of Earth’s.[/p]
- [p]Added alternative ways to gain certain perceptions in Prototype Mode.[/p]
- [p]Alpha Periphery C[/p]
- [p]Added a new perception for world completion.[/p]
- [p]Added Alpha Periphery D2 to the sky.[/p]
- [p]Added two new distillable materials.[/p]
- [p]Increased underwater music reactivity.[/p]
- [p]Improved cave sound placement.[/p]
- [p]Improved cave scan sound sequence.[/p]
- [p]Doubled chance of xenotech inside caves.[/p]
- [p]Reduced gravity to 50% of Earth’s.[/p]
- [p]Fixed an audio performance leak when inside caves.[/p]
- [p]Alpha Periphery C2[/p]
- [p]Added a new perception for world completion.[/p]
- [p]Added two new distillable materials.[/p]
- [p]Increased music reactivity.[/p]
- [p]Increased gravity to 33% of Earth’s.[/p]
- [p]Manual[/p]
- [p]Updated documentation to reflect new features.[/p]
- [p]Added support for dark mode.[/p]
- [p]Miscellaneous[/p]
- [p]Upgraded desktop builds to Electron 37.[/p]