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Periphery Synthetic News

v3.2.6: Steam release hotfix

Greetings surveyors!

Recently I started working exclusively on the new planet and mechanics coming in the first free content expansion. This release merges a number of general improvements from my secret development branch into the public builds. I'm excited to share a larger progress update about how the expansion changes the entire game with you soon.

In the meantime, thanks for playing. Enjoy!

[h2]v3.2.6 changes[/h2]
  • Added a Danger Zone screen that's accessible from the Settings screen.
  • Added dangerous buttons to reset progress in the Danger Zone.
  • Fixed demo save not being continued in full version.
  • Fixed the criteria for the Archeologist and Elementalist milestones.
  • Improved when screens forget their last focused element.
  • Improved the title of the New Seed screen.
  • Revised order and quantity of cache rewards on Alpha Periphery C.

v3.2.5: Wrapping up release week

Greetings surveyors!

This release wraps up loose ends and the feedback that I received from you in the first week since release. I'm excited to read what folks think about the EP from Steam's Space Exploration Fest next week. Thanks again for your feedback and support. Enjoy!

[h2]v3.2.5 changes[/h2]
  • Required core reactors to be upgraded for other upgrades to appear.
  • Fixed edge cases of system and subsystem upgrade availability.
  • Ensured numpad enter key clicks all interface elements.
  • Expanded numpad control mappings (see manual for details).
  • Decreased falloff of scan guide volume when close to its target.

v3.2.4: Addressing your feedback

Greetings surveyors!

This release brings a vertical slice of new features, enhancements, and fixes based on your feedback from the first week since release. It includes three new milestones to gauge your progress, auto-targeting for the scanner, a new visual status bar, and a lot more! Following this larger update, I will be taking a short break from the project to recharge for its next phase of expansion development.

Thanks again for your feedback and support as I work through your feedback and make performance optimizations. In the meantime, I'd love if you could write an honest review just in time for Steam's Space Exploration Fest, beginning on September 2.

Enjoy!

[h2]v3.2.4 changes[/h2]
  • Core Gameplay
    • Added milestones for collecting artifacts.
    • Reinstated scanner auto-targeting with some improvements.
    • Decreased deceleration while drifting with wheels repulsors.
    • Increased effects of thruster gimbals at lower levels.
    • Increased minimum range of attractors casters.
  • Core Audio
    • Increased clarity of multiple sounds.
  • Core Graphics
    • Required collectables to be scanned to be drawn at full distance.
    • Animated in faraway collectables when scanned.
    • Increased default draw distance for Steam Deck to maximum.
  • Core Interface
    • Added toggle on Graphics screen for displaying status at bottom of screen.
    • Switched toast notifications to a monospaced font.
    • Moved world seed to bottom of the Status screen.
    • Fixed focus order on Graphics screen when graphics are off.
    • Fixed exiting pointer lock interfering with pausing with escape key.
    • Fixed a potential hard lock on the Destinations screen.
  • Alpha Periphery B
    • Added more ways to perceive a certain object.
    • Revised some perceptions text.
  • Alpha Periphery C2
    • Added more ways to perceive certain terrain features.
    • Reduced particle limit.

v3.2.3: Steam release hotfix

Greetings surveyors!

This release addresses some feedback that was collected over the weekend from folks across various channels. Thanks again for sharing your experiences with the EP and how it can be improved. With this hotfix, it's beginning to seem that I can take a step back, and focus on larger updates along the way to the first expansion.

Enjoy!

[h2]v3.2.3 changes[/h2]
  • Increased overall size and visibility of collectables on screen.
  • Split audio mixer and performance settings into separate screens.
  • Defaulted audio performance to lowest settings on Steam Deck.
  • Allowed material costs on subsystem screens to be clickable.

v3.2.2: Achievements hotfix

Greetings surveyors! This build fixes the ability to earn Steam achievements. You will earn your previously-earned achievements upon starting the EP, and all future achievements moving forward. Thanks for understanding. Enjoy!