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Mabinogi News

[Completed] Scheduled Maintenance - January 11th

Maintenance has concluded at 9:10 AM and the game is available once more. We thank you for your patience!
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Mabinogi will have a scheduled maintenance on January 11th. During this time, the game will be unavailable. Maintenance is expected to begin at 7:00 AM PST and last approximately 3 hours.

Please note that the estimated length of time for each maintenance is subject to change without notification.

[h3]-Time-[/h3]

Thursday, January 11th

Pacific (PST, UTC -8): 7:00 AM - 10:00 AM
Eastern (EST, UTC -5): 10:00 AM - 1:00 PM
Paris (CET, UTC +1): 4:00 PM - 7:00 PM

To address the following:
  • Weekly server upkeep.
  • It's time to wish Tour Guide Joy best wishes as she closes up her shop of Arcana-related goodies and travels on. The Erinn-go-Round Event is ending, so be sure to spend your coin before then!
  • The Iceborn Noble Box is ending! Don't give it the cold shoulder before it's gone!
  • It's the finale week of the Master Plan: Winter Infinite Growth Event! All 4 NPC shopkeepers will be giving their benefits! Use this week to power through your last bit of training... for it could soon be put to the ultimate test.
  • Note: The Name Change submission site will be unavailable after 7:00 AM PST time, and will be available after the maintenance.
- The Mabinogi Team

[COMPLETED] Scheduled Maintenance - January 4th

Maintenance has concluded as of 9:18AM PST. We thank you for your patience.
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Mabinogi will have a scheduled maintenance on December 28th. During this time, the game will be unavailable. Maintenance is expected to begin at 7:00 AM PST and last approximately 3 hours.

Please note that the estimated length of time for each maintenance is subject to change without notification.

[h3]-Time-[/h3]

Thursday, January 4th

Pacific (PST, UTC -8): 7:00 AM - 10:00 AM
Eastern (EST, UTC -5): 10:00 AM - 1:00 PM
Paris (CET, UTC +1): 4:00 PM - 7:00 PM

To address the following:
- The Mabinogi Team

Wishes to the Moon Event

It's a new year! With a new year comes new ambitions, goals, and wishes... what will you wish for this year? You might need a lantern and a seesaw to make it come true.
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[h3]Event Details[/h3]
Event Dates: Thursday, January 4th, After Maintenance - Thursday, January 25th, Before Maintenance
  • During the event, you'll receive the quest, [Guide] A Mysterious Traveler.
  • Register your main character with Traveler Zeno in Port Cobh.
  • You can only register one character per account.
  • You will receive the following rewards after completing [Guide] A Mysterious Traveler:
    • 5,000 EXP
    • You will also gain knowledge of both the Seesaw and Sky Lantern Festival quests, as well as the Event Shop.
Sky Lantern
Seesaw Jumping
[Guide] Sky Lantern Festival
  • After completing [Guide] A Mysterious Traveler, you'll receive the quest [Guide] Sky Lantern Festival.
  • Talk to Ascon near the Lighthouse in Port Cobh to hear more about the Sky Lantern Festival.
  • You'll receive the following rewards after completing [Guide] Sky Lantern Festival.
    • 5,000 EXP
[Guide] A Traditional Game
  • After completing [Guide] A Mysterious Traveler, you'll receive the quest [Guide] A Traditional Game.
  • Talk to Traveler Zeno once more to learn how Seesaw jumping works and to complete the quest.
  • You'll receive the following rewards after completing [Guide] A Traditional Game.
    • 5,000 EXP
    • Seesaw Construction Kit (x1)

[h3]Daily Quests[/h3]
[Event] Recreation Prep Getting to the moon is no easy feat, you'll need to prepare your mind, body, and soul...
  • Talk to Traveler Zeno and select Recreation Prep to receive your daily quest.
  • You'll be given one of three choices with the following objectives:
Recreation Prep
Objective
Endurance
Complete 1 Commerce.
Focus
Gather 30 times.
Reflexes
Fish 10 times.
  • After completing the objective, you'll automatically complete the event and receive the following rewards:
    • 20,000 EXP
    • Bunny Coin x20
[Event] Full-hearted Sky Lantern Gift Why not help others achieve their wishes too this new year?
  • Gather and craft 3 Sky Lanterns to gift to any of the following NPCs next to Ascon:
    • Worried Girl
    • Lovestruck Man
    • Lovestruck Woman
    • Greedy Old Man
  • You can obtain Sky Lantern Kits by killing Normal/Strong/Awful/Boss-level monsters.
  • After gifting a set of (3) Sky Lanterns to one of the 4 NPCs, you'll automatically complete the quest and receive the following rewards:
    • 20,000 EXP
    • Bunny Coin x20
  • You can only gift one set of lanterns per day and resets at 7:00 AM PST.
  • You'll also receive an additional (non-tradable) item from the below list depending on who you gift your Lantern to:
    • Worried Girl - Complete Skill EXP Potion (30 minutes)
    • Lovestruck Man - Physical Power Potion (30 minutes)
    • Lovestruck Woman - Magic Power Potion (30 minutes)
    • Greedy Old Man - Speed Walk Potion 40% (30 minutes)
  • All potions are non-tradable and expire after 1 day.

[h3]Achievement Quests[/h3]
[Guide] To the Moon
  • After completing [Guide] A Traditional Game, you'll receive the quest [Guide] To the Moon.
  • Complete either the Sky Lantern or Seesaw Jumping daily quests 3/6/9/12/15 times.
    • Reward: 20 Bunny Coins
  • After completing the Daily Quest 15 times, you'll complete the quest and receive:
    • 50,000 EXP
    • 50 Bunny Coins

[h3]Lantern Festival and Seesawing[/h3]
Doing quests aren't the only thing to do during the event! Check out the Lantern Festival in Port Cobh! This festival takes place each night between 22:00~22:50 (10:00~10:50 PM) Erinn Time. During this time, hundreds of Sky Lanterns will be lit to float into the night sky. Be sure to also release yours alongside at least 10 of your friends to receive a prize!
  • Releasing a lantern in Port Cobh during the time above will award you with a 2x EXP Potion (30 minutes)
    • Only one potion is given per real-life day.
      • Resets at 7:00 AM PST.
      • Expires in 1 day.

Want to go even higher? Grab a friend and participate in Seesaw! You can purchase one from the Bunny Shop for a small gold price. Both you and your friend will take turns jumping on the seesaw. If you jump high enough, you might end up landing somewhere that's out of this world... if you reach this new land, be sure to talk to the Mysterious White Girl to receive a Full Moon Cake!
  • **NEW** Full Moon Cake
    • Grants +150 HP, MP, and Stamina when consumed.
    • Only one cake can be obtained per real-life day.
      • Resets at 7:00 AM PST
    • The cake expires after 24 hours if not consumed.


[h3]Bunny Shop[/h3]
Have lots of bunny coins? Spend them to bring you new fortune and goods this new year in Traveler Zeno’s Bunny Shop!
Item
Restrictions / Effects
Cost
**NEW** Homestead Sky Lantern (Sphere)
Prop Installation Size: 1x1
15 Bunny Coins
**NEW** Homestead Sky Lantern (Cube)
Prop Installation Size: 1x1
15 Bunny Coins
**NEW** Homestead Matsuri Lanterns
Prop Installation Size: 1x1
15 Bunny Coins
**NEW** Sky Lantern 2nd Title Coupon

Title Effect: +30 Luck
100 Bunny Coins
**NEW** Moon Bunny Flora Whistle

Limit Purchase: 1
200 Bunny Coins
Crystal Hammer of Durability
  • Limit Purchase: 2 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
15 Bunny Coins
Ladeca Combat 4x EXP Potion (1 Hour)
  • Limit Purchase: 5 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
5 Bunny Coins
Extremely Refined Shadow Crystal (Event)
  • Expires after 7 days.
  • Not Tradable.
5 Bunny Coins
Unrestricted Dungeon Pass (Event)
  • Limit Purchase: 2 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
10 Bunny Coins
Unlimited Shadow Mission Pass (Event)
  • Limit Purchase: 2 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
10 Bunny Coins
Direct Dye Ampoule
  • Limit Purchase: 3 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
20 Bunny Coins
Direct Metal Dye Ampoule
  • Limit Purchase: 3 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
5 Bunny Coins
Stardust Direct Dye Ampoule
  • Limit Purchase: 3 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
20 Bunny Coins
Perfect Free Repair Kit
  • Limit Purchase: 3 per week.
    (Resets Thursdays 7:00 AM PST)
  • Expires after 7 days.
  • Not Tradable.
5 Bunny Coins
Seesaw Construction Kit
Expires after 24 hours
9,500 Gold
Unrestricted Dungeon Pass (Event)
  • Limit Purchase: 3 per week.
  • Expires after 7 days.
  • Not Tradable.
570,000 Gold
Unlimited Shadow Mission Pass (Event)
  • Limit Purchase: 3 per week.
  • Expires after 7 days.
  • Not Tradable.
285,000 Gold


[COMPLETED] Scheduled Maintenance - December 28th

The maintenance has been completed at 8:25 AM PST. Thanks for your patience.


Mabinogi will have a scheduled maintenance on December 28th. During this time, the game will be unavailable. Maintenance is expected to begin at 7:00 AM PST and last approximately 3 hours.

Please note that the estimated length of time for each maintenance is subject to change without notification.

-Time-

Thursday, December 28th

Pacific (PST, UTC -8): 7:00 AM - 10:00 AM
Eastern (EST, UTC -5): 10:00 AM - 1:00 PM
Paris (CET, UTC +1): 4:00 PM - 7:00 PM

To address the following: - The Mabinogi Team

Mabinogi Eternity Project: Finding the Erinn we dream of



Hi Milletians,

We are excited to share the first developer blog post, “Finding the Erinn we dream of" that has been written about the Mabinogi Eternity Project! We are planning to share more with you in the future in a space created especially for Eternity. More information on the development of Eternity, behind-the-scenes blog posts, videos, screenshots and other related information are some of the things you can expect to see in those future posts. For now, we will continue to share some blog posts with you separately, until the space is ready. Please look forward to it! 

Please enjoy these four videos that we would love to share with you, showcasing what the world of Erinn could look like. 

A Glimpse of Mabinogi Eternity: Tir Chonaill
[previewyoutube][/previewyoutube]

A Glimpse of Mabinogi Eternity: Nighttime Milletian
[previewyoutube][/previewyoutube]

A Glimpse of Mabinogi Eternity: Fishing
[previewyoutube][/previewyoutube]

A Glimpse of Mabinogi Eternity: Milletian in Tir
[previewyoutube][/previewyoutube]

Thank you, 
- The Mabinogi Team

[h2]“Finding the Erinn We Want”[/h2]
From the time we first made the decision to replace Mabinogi's Pleione engine with something newer and more modern, our list of factors that needed to be accounted for has only grown.

After all, if we replace the engine, we need to upgrade the game's visuals in turn. The problem is, we quickly discovered that everyone had a different idea of what "Mabinogi with updated graphics" would look like.

Some were picturing radical improvements, on the level of what someone might expect from a full-blown sequel. Others had far more modest changes in mind, more on the level of a simple HD remaster.

It got to the point where it was difficult to reach a consensus, so in order to make progress on this issue, we took a look at the game together to see which visual elements we thought needed to be improved.
[h2]"Which visual elements were most in need of improvement?"[/h2]
This was pretty clear right from the outset. 

In addition to the countless opinions and feedback we'd received from Milletians, the dev team had a long list of things they wished they could do but weren't able to due to the limitations of the old engine.



There were so many things we were frustrated about! Things that are considered part of the basic feature set of other engines were beyond the capabilities of ours, so it was only natural we'd have strong opinions on the matter.

"Well then, let's fix all those things in the new engine!"

The dislocated shoulders, wonky physics on outfits and hairstyles, greater freedom in customizing textures, advanced ability to handle light and reflections... There was no shortage of things we wanted to take a crack at, so we on the Engine Replacement Task Force began excitedly uploading some of our existing resources to the new engine.

That said...
"Is this still Mabinogi …?"


Due to the fundamental differences in the new engine, even our fully-realized designs appeared very different from the look we'd all grown accustomed to.

It was only to be expected, though. Our current engine uses light in a very simple way, acting as a sort of gradient between 'brightness' and 'darkness', while the new engine specializes in the realistic expression of light, lending itself to very nuanced depictions of light and shadow.



Of course, this was just a proof-of-concept--we hadn't configured the shaders or applied any other settings, so once we'd gotten those set up properly, it was possible to recreate a feel much closer to that of the Pleione engine.

Still, it was clear that even that initial configuration left a lot of room for improvement--we had our work cut out for us.

Our take-away from that experiment was clear:

"If we set about 'improving' things without establishing a clear direction for ourselves,
we might lose the heart and soul of Mabinogi."


As a Milletian who's played Mabinogi since its launch, I didn't want Mabinogi to lose its unique flavor in the pursuit of improvement, so I returned once more to Mabinogi's deep archives of art and design work.
[h2]"What IS the 'Mabinogi style'?"[/h2]
It was surprisingly simple to uncover what the 'Mabinogi style' entails by revisiting the efforts our artists have made to overcome the limitations of the engine and create a richer, more abundant sense of expression within the game.



Detailed texturing and modeling help to surmount the engine's limitations



Meticulously thought-out environmental design helps to avoid a sense of monotony caused by the engine's simplistic ability to handle lighting expression.

Within the Pleione engine, nuanced lighting isn't really possible, as light calculations have to be done based not only on the source of the light, but also taking into account the data and positioning of the models.

To avoid a sense of visual monotony, Mabinogi's art team has focused on thoughtful environmental design, adding detail via textures, and placing each and every one of the background props with care.

It's those efforts to circumvent or overcome the limits of our existing engine that have contributed greatly to Mabinogi's unique style.

We felt that these values that have shaped the game are worth preserving.
[h2]"So, what direction should Eternity take?"[/h2]
It may sound obvious when I put it this way, but our goal here is to keep Mabinogi's unique identity and values while improving upon those things that are currently lackluster or disappointing.

A simple update to a more modern graphical standard, while good, wouldn't be enough.

But we, the Milletians, already knew what was needed.

In all the retouched screenshots you've posted online and through social channels, we can see the hopes and dreams for how Mabinogi's world might change for the better.

Upgrading to a new engine will give us the ability to depict the world of Erinn in greater detail than ever before,

but rather than creating a new art style, we should focus our efforts on finally breaking through the previous engine's technical limitations that had limited our ability to express the things we'd imagined.
"Erinn should always feel like Erinn"

This is the goal we've set for ourselves with Mabinogi Eternity.

We promise to give the very best we have to give so that Mabinogi can become a tale that lasts forever.

Thank you for your continued support, Milletians.


~ Mani, a Milletian of 19 Years



and, The Mabinogi Team