Patch Notes 0.12.4
[p]General[/p]
Church[/p]
Castle[/p]
- [p] Fixed the game having incorrect gamma (being too dark).[/p]
- [p] Fixed unlockable storage “safe” not unlocking instantly after buying it.[/p]
- [p] Fixed unlockable storages not unlocking when bringing them by the stash found during a run.[/p]
- [p] Fixed an issue where large vertical spacing would make the LOD bug out. The search goes on![/p]
- [p] Fixed so that Mossman damage state isn’t a floaty texture anymore.[/p]
- [p] Guild Approved Cuisine and Eating as Royals cookbook now unbugged.[/p]
- [p] Poison Blood now works.[/p]
- [p] Fixed the interact icon on the safe closest to Stiffleg.[/p]
- [p] Water is now murky again![/p]
- [p] Electricity effect now doesn’t stay on forever if you died from a shock.[/p]
- [p] Corrupted Amalgamation can now be permanently destroyed by explosives.[/p]
- [p] Scroll of Least Resistance will now aim better on enemies[/p]
- [p] Fixed crypt UI not going away.[/p]
- [p] Fixed an infinite money glitch.[/p]
- [p] Fixed insurance achievement not triggering immediately.[/p]
- [p] Molotov now doesn’t have a wacky billboard facing flame.[/p]
- [p] Fixed pickups sometimes being LODed out in siderooms[/p]
- [p] Black Guild Bruiser and Craw Abomination now has properly aligned flesh.[/p]
- [p] Fixed issue where Magazine Physics SFX didn't always trigger.[/p]
- [p] Jar of Poison & Love Mixing (Now plays in 3D instead of 2D).[/p]
- [p] Hellshrew Damage Impact Mixing.[/p]
Church[/p]
- [p] The player can now correctly see the Fortress and Lucia’s Castle from the Church and the Car intro.[/p]
- [p] Fixed falling through the gaps in the planks on the wooden stairs leading down to the Cardinal mini-boss fight in Town.[/p]
- [p] The two weapon chests after Cardinals are now one weapon chest and one armor chest instead.[/p]
- [p] Water garbage in the waters in Shanty is now breakable.[/p]
Castle[/p]
- [p] Fixed an exploit where you could jump out of the window during the Lucia fight to skip most of the fight.[/p]
- [p] Fix pink dev textures on the back of the forest crypt [/p]
- [p] Fixed an issue where players could get stuck between beams on a broken bridge in the forest.[/p]
- [p] Added more Corrupted Amalgamations.[/p]
- [p] Fixed Some fencing issues.[/p]
- [p] Fixed the collision of the ceilings in the guard houses.[/p]
- [p] Fixed a collider of the trap door in the guard house which allowed enemies to shoot through it.[/p]
- [p] Fixed some rock placements in FortressGateCorridor1 which was resulting in some players getting stuck in a corner unable to escape.[/p]
- [p] Added collision to a fence in FortressChunk1 that was previously missing.[/p]
- [p] Fixed an issue with some desert side chunks intersecting with the main chunks in level generation.[/p]
- [p] Fixed a generation issue which allowed players to leave the Desert map and fall into the void.[/p]
- [p] Fixed the gap between the walls and ceiling in Crypt 04 (as well as fixing a couple of missing backfaces).[/p]
- [p] Desert Clause now has human organs.[/p]
- [p] Desert Clause hitbox should now be more reliable on bullet hit.[/p]
- [p] Desert Clause now properly hides when underground.[/p]
- [p] Can no longer walk away from Desert Clause without activating bossfight.[/p]
- [p] Desert Clause Rocket Phase levels is reduced in size by 35%.[/p]
- [p] Desert Clause moving sphere during the rocket phase is slightly faster.
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