Fixed LOD issues, the everlasting bug! Please spit three times over your left shoulder before starting the game, that way it might finally be forever fixed.
Altruistic Oil spread is now -0.7 (Was -0.5).
Careful Oil spread is now -0.7 (Was -0.5).
Hip Marksman Oil spread is now -0.8 (Was -0.7).
Spread Oil spread is now -0.5 (Was -0.75).
Shellman Oil spread is now -0.7 (Was -0.5).
Slick Oil spread is now -0.6 (Was -0.5).
Stoic Oil spread is now -0.6 (Was -0.5).
Thorough Oil spread is now -0.8 (Was -0.6).
Vegan Oil spread is now -0.6 (Was -0.4).
Fixed a visual glitch with the amulet in the intro scene.
Neuraxis charge up to max time lowered to 1.5 (Was 2.5).
Neuraxis now properly only counts charge up time if you’re actually shooting.
Patch Notes 0.15.4
Improved hit detection for the Katana & Wakazashi.
Made the Katana standard attack animation a bit nicer.
Standing in water now removes Burning and Poisoned (used to need to be submerged).
Fixed gyroscoping aiming on Steam Deck.
Fixed some LOD issues.
Fixed Bulk ammo shop not using the prices shown.
Reverted high mouse polling fix due to not working so well. To be continued.
Added unique art for Unsweetened Jam.
Made destroy effect from petrification look a bit more appropriate.
Fixed an issue with attack and reload stats on weapons.
Fixed an issue of enemies getting stuck underground in Endless.
Patch Notes 0.15.3
Added Gameplay Modifiers category to Options. (Can only be changed from Main menu).
Added “No ammo limit” toggle to Gameplay Modifiers.
Added “Invulnerability” toggle to Gameplay Modifiers.
Tactical oil reload speed is now correctly 110% (Was 11000%, oops).
Bad Planet Oil, Bystander Oil and Gunslinger Oil now actually received their buffs.
The Cloth item now doesn’t falsely claim to give you 1 hp on consumption.
Fixed weapon rack causing issues with vendors.
Fixed some weapons causing issues with the weapon rack.
Fixed level loading issue related to the new Ammo Crate event.
Fixed vendor tables being empty sometimes.
Aligned a suppressor on the Gravekeeper.
Smoother blending between firing animations on Impala Gravita (to better blend between firing with min to max Draw Strength / min to max ADS).
Reduced animation recoil on ADS fire on the Impala Gravita to avoid the larger scopes clipping the camera.
Probably fixed the “wandering in the desert due to Santa exploding”-bug.
Added a skybox to caves.
Jar of Love now doesn’t have weird flying paper.
Enemies will now actually shoot chickens properly.
Fixed an issue with Events not being randomized properly.
Patch Notes 0.15.2
[p]General[/p]
[p]50 BMG Ammo box now has the base price 100. (Was 150)[/p]
[p]Bulk ammo shop should now properly update the availability states after consuming ammo.[/p]
[p]Added back Corrupted Amalgamation to shapeshifter mutation.[/p]
[p]Removed Corrupted Amalgamation from the shapeshifter mutation in Endless.[/p]
[p]Fixed an issue where falling through the map wouldn't teleport the player back.[/p]
[p]Big enemies with Small Mutation can now walk through small entryways.[/p]
[p]Fixed skybox coloring correctly after killing Desert Clause.[/p]
[p]Fixed an issue where enemies jumping from Desert Pikes would not attack the player.[/p]
[p]Jagged and crunched looking viewmodel hands fixed.[/p]
[p]Added a warning and area unlock message when the veil is discovered.[/p]
[p]Changed weapon sway to take into account sensitivity instead of raw mouse delta.[/p]
[p]Hellshrew sticks will now respect being rooted from nature enchantment.[/p]
[p]Skeletons should no longer explode into blood, and instead turn into bone parts[/p]
[p]Toggle Crouch added to Controls in Options.[/p]
[p]Moved Toggle Sprint to Controls in options.[/p]
[p]Moved Toggle Aim to Controls in options.[/p]
[p]Throwable weapons are now shown when putting them into the Weapon Rack.[/p]
[p]Ultra-wide HUD padding should now behave properly when changing levels.[/p]
[p]Weapons and animation[/p]
[p]Various small clipping fixes to inspect animations (Augusta, HellnBack).[/p]
[p]Fixed “floaty” mag issue in the Flock 76’s empty reload.[/p]
[p]Fixed mag’s clipping in the Gravekeeper’s reload animations.[/p]
[p]Made the M87 "Albatross" Silencer visible on the Gravekeeper.[/p]
[p]Fixed Weapon Rack visuals for all guns when in their vertical position.[/p]
[p]Fixed bugged scope on Farsight on the weapon rack.[/p]
[p]Reload speed will now accurately affect all weapons. There was a bug that was making it weaker for all weapons, notably the neuraxis and termite.[/p]
[p]Fixed corpse explosion spawning infinite gibs.[/p]
[p]Fixed the D4RT’s auto-firing when scoping in and out when oils of no ammo consumption are applied.[/p]
[p]Fixed Wyatt Pulsar’s charging while reloading bug.[/p]
[p]Floating Gravekeeper muzzle attachments have been fixed on the gun rack.[/p]
[p]Attachments[/p]
[p]Improvised Barrel Extension now correctly gives 15% durability instead of 0.15 flat.[/p]
[p]M87 "Albatross" Silencer now correctly gives +0.25 spread rather than -0.25 spread.[/p]
[p]Enchantments[/p]
[p]Thunderbolt attack speed is now -50% (Was -75%).[/p]
[p]Oils[/p]
[p]Compo Oil reload speed is now 160% (Was 80).[/p]
[p]Action Oil reload speed is now 80% (Was 40).[/p]
[p]Airsoft Oil reload speed is now 120% (Was 60).[/p]
[p]Cycle Oil reload speed is now 90% (Was 45).[/p]
[p]Double Lock Oil reload speed is now 50% (Was 45).[/p]
[p]Dynamic Oil reload speed is now 100% (Was 50).[/p]
[p]Fidget Lord Oil reload speed is now 140% (Was 80).[/p]
[p]Gunslinger Oil reload speed is now 75% (Was 40).[/p]
[p]Main Discipline Oil reload speed is now 80% (Was 40).[/p]
[p]Main Focus Oil reload speed is now 50% (Was 30).[/p]
[p]Nerf Oil reload speed is now 120% (Was 60).[/p]
[p]Reload Oil reload speed is now 40% (Was 25).[/p]
[p]Rush Job Oil reload speed is now 130% (Was 50).[/p]
[p]Shaved Clip Oil reload speed is now 100% (Was 50).[/p]
[p]Speed Trade Oil reload speed is now 80% (Was 40).[/p]
[p]Tactical Oil reload speed is now 110% (Was 60).[/p]
[p]Task Oil reload speed is now 60% (Was 30).[/p]
[p]Tech Support Oil reload speed is now 80% (Was 50).[/p]
[p]Bad Planet Oil now penetrates 2 targets (Was 1).[/p]
[p]Bystander Oil now penetrates 2 targets (Was 1).[/p]
[p]Considerate Oil now penetrates 2 targets (Was 1).[/p]
[p]Farsighted Oil now penetrates 3 targets (Was 2).[/p]
[p]Heavy Lead Oil now penetrates 4 targets (Was 2).[/p]
[p]Inconsiderate Oil now penetrates 2 targets (Was 1).[/p]
[p]Jungian Oil now penetrates 2 targets (Was 1).[/p]
[p]Needleye Oil now penetrates 2 targets (Was 1).[/p]
[p]Overdose Oil now penetrates 3 targets (Was 2).[/p]
[p]Rigor Oil now penetrates 2 targets (Was 1).[/p]
[p]Untechnical Oil now penetrates 2 targets (Was 1).[/p]
[p]Vasectomy Oil now penetrates 2 targets (Was 1).[/p]
[p]Levels[/p]
[p]Church floor texture size increased.[/p]
[p]Rebuilt all death pit triggers in Caves to fix issues with them bleeding into other chunks.[/p]
[p]Rebuild a couple of water volumes in Caves to fix issues with them bleeding into other chunks.[/p]
[p]Fixed level generation issues in Town and Caves.[/p]
[p]Fixed more issues that would cause siderooms to overlap into other chunks.[/p]
[p]Changed the pit bottom in a number of cave chunks to the correct layer so that physics objects don’t land on them.[/p]
[p]Slightly lowered the bathroom spawn rate in caves.[/p]
[p]Increased enemy count in Castle slightly.[/p]
[p]Bulk ammo box can now appear randomly in every area, allowing you to buy more ammo if necessary.[/p]
Patch Notes 0.15.1
[p]Fixed Church Hub floor material[/p]
[p]Fixed Strait Jacket now playing sounds correctly[/p]
[p]Fixed Cavalier not being able to reload properly [/p]
[p]Maximum 9mm ammo buffed to 2500. (Was 2000) [/p]
[p]Maximum 556 ammo buffed to 1800. (Was 1500)[/p]
[p]Maximum Energy Cells buffed to 1200. (Was 1000) [/p]
[p]Maximum 7.62 ammo buffed to 1000. (Was 700) [/p]
[p]Maximum 50BMG ammo buffed to 700. (Was 500) [/p]