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SULFUR News

Patch Notes 0.12.4

[p]General[/p]
  • [p] Fixed the game having incorrect gamma (being too dark).[/p]
  • [p] Fixed unlockable storage “safe” not unlocking instantly after buying it.[/p]
  • [p] Fixed unlockable storages not unlocking when bringing them by the stash found during a run.[/p]
  • [p] Fixed an issue where large vertical spacing would make the LOD bug out. The search goes on![/p]
  • [p] Fixed so that Mossman damage state isn’t a floaty texture anymore.[/p]
  • [p] Guild Approved Cuisine and Eating as Royals cookbook now unbugged.[/p]
  • [p] Poison Blood now works.[/p]
  • [p] Fixed the interact icon on the safe closest to Stiffleg.[/p]
  • [p] Water is now murky again![/p]
  • [p] Electricity effect now doesn’t stay on forever if you died from a shock.[/p]
  • [p] Corrupted Amalgamation can now be permanently destroyed by explosives.[/p]
  • [p] Scroll of Least Resistance will now aim better on enemies[/p]
  • [p] Fixed crypt UI not going away.[/p]
  • [p] Fixed an infinite money glitch.[/p]
  • [p] Fixed insurance achievement not triggering immediately.[/p]
  • [p] Molotov now doesn’t have a wacky billboard facing flame.[/p]
  • [p] Fixed pickups sometimes being LODed out in siderooms[/p]
  • [p] Black Guild Bruiser and Craw Abomination now has properly aligned flesh.[/p]
[p]Audio[/p]
  • [p] Fixed issue where Magazine Physics SFX didn't always trigger.[/p]
  • [p] Jar of Poison & Love Mixing (Now plays in 3D instead of 2D).[/p]
  • [p] Hellshrew Damage Impact Mixing.[/p]
[p]
Church[/p]
  • [p] The player can now correctly see the Fortress and Lucia’s Castle from the Church and the Car intro.[/p]
[p]Town[/p]
  • [p] Fixed falling through the gaps in the planks on the wooden stairs leading down to the Cardinal mini-boss fight in Town.[/p]
  • [p] The two weapon chests after Cardinals are now one weapon chest and one armor chest instead.[/p]
  • [p] Water garbage in the waters in Shanty is now breakable.[/p]
[p]
Castle[/p]
  • [p] Fixed an exploit where you could jump out of the window during the Lucia fight to skip most of the fight.[/p]
[p]Forest [/p]
  • [p] Fix pink dev textures on the back of the forest crypt [/p]
  • [p] Fixed an issue where players could get stuck between beams on a broken bridge in the forest.[/p]
[p]Hedge Maze[/p]
  • [p] Added more Corrupted Amalgamations.[/p]
  • [p] Fixed Some fencing issues.[/p]
[p]Bridge[/p]
  • [p] Fixed the collision of the ceilings in the guard houses.[/p]
  • [p] Fixed a collider of the trap door in the guard house which allowed enemies to shoot through it.[/p]
[p]Fortress[/p]
  • [p] Fixed some rock placements in FortressGateCorridor1 which was resulting in some players getting stuck in a corner unable to escape.[/p]
  • [p] Added collision to a fence in FortressChunk1 that was previously missing.[/p]
[p]Desert[/p]
  • [p] Fixed an issue with some desert side chunks intersecting with the main chunks in level generation.[/p]
  • [p] Fixed a generation issue which allowed players to leave the Desert map and fall into the void.[/p]
  • [p] Fixed the gap between the walls and ceiling in Crypt 04 (as well as fixing a couple of missing backfaces).[/p]
  • [p] Desert Clause now has human organs.[/p]
  • [p] Desert Clause hitbox should now be more reliable on bullet hit.[/p]
  • [p] Desert Clause now properly hides when underground.[/p]
  • [p] Can no longer walk away from Desert Clause without activating bossfight.[/p]
  • [p] Desert Clause Rocket Phase levels is reduced in size by 35%.[/p]
  • [p] Desert Clause moving sphere during the rocket phase is slightly faster.
    [/p]

Patch Notes 0.12.3

  • Fixed soul spheres causing a massive performance drop in crypts.
  • Scrolling in the controller binding UI menu is now not bugged.
  • Fixed some pitching issues with NPC dialog sounds.
  • Removed deprecated enchantments from Bill’s vendor inventory that was included by mistake.
  • Removed the recipe for 5x “Dopp i Grytan”.
  • Hellshrew Snipa’s laser is properly disabled on death.
  • Adjusted some agent navigation paths in Fortress.
  • Motion blur on take damage setting fix.
  • Line of sight system optimization.

Patch Notes 0.12.2

  • Added back gyro settings that had been disabled by mistake.
  • Fixed some gamepad rebinds not being able to be navigated to in the options menu.
  • Fixed a layering issue with some particle effects.
  • Fixed an issue with the Aftermarket Haukland Silencer when being put on the Ferryman.

Patch Notes 0.12.1

Fixed Weapon Ranks not working. If your weapon has got its rank reset, either you'll have to cheat it up using devtools or level it up to what it was before. Sorry for the inconvenience!

New Area: The Desert

SULFUR 0.12.0 – Desert Update

[h3]The Desert Update is here! This patch brings a brand new area, new enemies, weapons, a boss fight, and a ton of fixes and polish across the game.[/h3]

[previewyoutube][/previewyoutube]

[h3]Major Content[/h3]
  • New Area: The Desert
  • Crypt Challenges
  • New Boss: Desert Claus
  • 4 New Enemy Types
  • New Vendor: Bill
  • 10+ New Trinkets / Gadgets
     • Ass Wheel
     • Darklamp
     • Detective Pipe
     • Dog Whistle
     • Instant Defibrillator
     • Iron Feather
     • Library Card
     • Loaded Die
     • Lock of the Magus
     • Metabulator Pump
     • Range Finder
     • Yakety Sax
  • 3 New Weapons (shoutout Zatura!):
     • SMG “Valet”
     • DMR “Farsight”
     • Shotgun “Majordome”

[h3]Gameplay & Balance[/h3]
  • Holy Purge now correctly blinds the player.
  • Storm Surge now damages the player for each hit.
  • Thunderbolt now renders correctly with bounce oils.
  • Oils with negative values no longer make weapons super valuable in stores.
  • Enemies can no longer be stunned while blocking.
  • Stun effect now interrupts enemy attack animations.
  • Weapons no longer warp with FOV changes.
  • Nerfed Lemonade’s run speed buff by 50%.
  • Buffed the heal from Sausage Omelette, Rhubarb Porridge and Dopp i Grytan.
  • Amalgamation sleep state increased to 10 seconds.
  • Katana no longer valued at 1 SULF.
  • PC: added extra secret rolling backup saves.
  • Fixed recipes sometimes showing duplicate variants.

[h3]Controls[/h3]
  • Added rebinds for actions that use the D-pad on gamepads.
  • Added rebinding for the alternative melee button on gamepads.
  • Pressing B on a gamepad to back out of inventory, shop, or stash no longer causes a small unintended jump.
  • Added rumble support on Parries & Alternative Attacks.

[h3]Weapon Fixes[/h3]
  • Killing with a melee weapon now grants XP to the last equipped weapon.
  • Nunchaku hit radius shortened; swing animation variant now swings the other way.
  • Bo Staff now aims correctly toward the hit marker.
  • Wyatt and D4rt can no longer shoot when broken.
  • Deathstar ammo count now shows correctly during reload.
  • Pesticide range increased to match flamethrower.
  • Folded weapons in UI now display as unfolded when equipped.
  • Adjusted sight attachments for most guns: Balthazar, Arbiter2, Bronco, Beck8, Drifter9, FlickerZip, GraveKeeper, Dirk, Pale Horse Top Clipper, Salamander, Snut 38, Socom, Unknown, Wyatt Pulsar etc.

[h3]Enemies & Bosses[/h3]
  • Fixed Lucia’s invulnerability bug.
  • Added navlinks so enemies can navigate up to the altar for the Lucia fight.
  • Reworked boss loot a bit.
  • Fixed issue where enemies were invulnerable in some cases.
  • Fixed Cousin’s arms still attacking after death.
  • Fixed Cousin’s elevator not coming down.
  • Black Guild Rifleman blind spot removed (no more groin shots).
  • Novanian guard chain ball no longer shreds instantly.
  • Novanian guard flash effects adjusted (less blinding but still intense).
  • Fixed some enemies not “death bouncing.”

[h3]Animation Improvements[/h3]
  • New Salamander animations.
  • New Typhoon animations.
  • New Flock animations.
  • New Mario animations.
  • New M11 animations.
  • New M3 Termite animations.
  • New Catacoil animations.
  • New Dolphin animations.

[h3]Audio – Fixes & Improvements[/h3]
  • Reload sound redesign: Typhoon, 1884 Mario, Arbiter, Augusta.
  • Reload sound fixes: Typhoon, Salamander, Balthazar.
  • Added player footstep left/right alternation.
  • Added back player take-damage sounds.
  • Fixed player footstep speed triggers for sprint, crouch, ADS.
  • Mixed Black Guild Bruiser baseball bat fidget distance.
  • Optimized fire voice distance & attenuation.
  • Optimized crows wingflap audio voices.
  • General mixing, bugfixes, and performance improvements.
  • New bullet passby sounds + optimized projectile passby system.
  • Mixed units (chicken 🐔 et. al.).

[h3]Visuals & Performance[/h3]
  • Improved rendering performance on outdoor levels.
  • FOV settings numbers adjusted (check your settings).
  • Missing church windows restored.
  • Improved weapon sway on Y axis when ADS.
  • Fixed Gravekeeper’s “jumpy” ADS animation.
  • Kombucha, Lemonade, and Bananabread now have unique artwork.

[h3]Level Fixes[/h3]
  • Increased ladder trigger size for easier climbing.
  • Chests on Bridge are no longer empty.
  • Fixed multichest bug in caves (hopefully the last one).
  • Fixed an issue where a giant rock could block the player in Fortress Pools.

[h3]Achievements[/h3]
  • Fixed “Explosive Personality” achievement.
  • Fixed “Amulet Free” achievement.