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  3. Patch 1.1.1 Released

Patch 1.1.1 Released

Mod Stuff:
  • Steam workshop is setup! Untested so far though so I expect things to not work right for a bit.
  • updated mod loader to v6 (Breaking changes: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes)


Game Changes:
  • made all unique zombie traits have equal chance of appearing (fixing bubble shield never appearing)
  • reduced vampirism heal amount
  • made biomasses created by hibernation upgrade always spawn enemies
  • made so doors cannot be closed in endemic mode
  • changed color of exit buttons
  • made spectral zombie on spikr boss not take thorns damage
  • made revolver drum not turn on double pack effect working
  • made zombies not block light after dying
  • decreased rat reaction time to be the same as regular game
  • fixed two levels not being playable due to shadow errors
  • improved gun tutorial level
  • fixed bug where doors that start open still block light
  • fixed bug where some upgrades selected at start of game would still appear in shops later
  • fixed ammo containers sometimes spawning in walls
  • fixed bug where corpse traps on fire heal player through vampirism after dying
  • fixed bug where ratr will continue attacking you after being killed by thorns
  • fixed Misslr missile hit positions being squished weirdly sometimes