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Zorbus News

Update notes for release 60.14

  • Fixed a really nasty inventory-related exploit that had been in the game for years. (big thanks to Mattgar for mentioning)
  • Ranged attack indicator lines are now color coded and there's an arrow head indicating direction.
    Green for attacks made by the player or a companion, red if the player or a companion was the target, grey otherwise. If the setting "White Health bars under friendly creatures" is checked, then player / companions attacks are in white instead of green. (thanks to UnfriendlyDevice for the idea)


Update notes for release 60.13

  • Fixed a bug where you could take Animate Dead or Summon Animals talent with Soothing Solitude during character generation, if you selected the spell talent first. You can still do Animal Friend + Soothing Solitude since some of the playable races have Animal Friend as a racial bonus talent, so it can not be set as disallowed in Soothing Solitude for those races to be able to select it. However, animal taming isn't possible with this combination.

    (thanks to Guyoftheold for mentioning, I just noticed it in Steam's screenshots)

  • New setting: "Highlight player" under "Creatures" settings. Highlights the player location.

    (thanks to UnfriendlyDevice for the idea)

    Possible values:

    • 0 = disabled
    • 1 = green corners
    • 2 = green corners, but only when not on a fully lit tile
    • 3 = grey frame
    • 4 = grey frame, but only when not on a fully lit tile

Update notes for release 60.12

Fixed a bug where you could get the "Perfect Assassin" achievement when dying (yourself) from being poisoned.

Update notes for release 60.11

Fixed a bug where creatures could get angry at a creature possessed by the player, when looting containers in the area. (thanks to Fieri the Merry for mentioning)

Update notes for release 60.10

  • Just some ingame text / PDF manual clarifications:

    • Info on ability checks and skill checks to Zorbupedia.
    • Info on the amount of safely controlled animated / summoned creatures to Spirit-ability / related talents and items.
    • Info on animated undead types to Animate Dead and Animate Greater Dead.