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Update notes for release 61.16

  • Fixed a bug where summoned creatures could spawn into locked prison cells. Tweaked initial positions of animated and summoned creatures. Added more pre-checks for AI to check that there is space to create the animated / summoned.
  • More tweaks to charm / possession, so that friendly creatures won't get angry or stay angry at the charmed / possessed in special cases.
  • Yet another autopick bug fixed. This happened when "Pick all ammunition" setting was unchecked, and you autopiloted from level loot to a shoot weapon that used different ammunition type than what you currently had in quiver.
  • When hostile creatures are seen, ammunition disabled in the loot manager can now be re-enabled from the normal inventory (ENTER or LMB on the item). Disabling can still be done only from the loot manager.

Update notes for release 61.15

  • Various charm / possession related tweaks.
  • Fixed a bug where item autopickup status wasn't correctly updated when the player was encumbered and "Pick all ammunition" setting was not checked.
  • When "Autoammo" setting is NOT on, existing everlasting ammunition is chosen when you run out of current ammunition type.
  • Cycling through ammunition now skips weaker basic ammunition than the strongest everlasting ammunition that you have in inventory. Also skips the weaker everlasting ammunition if you have several in inventory.

Update notes for release 61.14

  • Fixed a bug where some creatures summoned by evil creatures had resistance to holy damage.
  • Fixed a bug where equipment with the "die hard" -effect didn't save a withered creature from dying. (If the "die hard" -effect comes from equipment, it ignores both personal and level wide withering)

Update notes for release 61.13

  • Last update caused some unwanted behavior when no damage was done when attacking. Fixed.
  • Quiver status of companions should now be updated correctly when inventory is closed abruptly (after a hostile creature is seen).
  • You can now toggle the usage of ammunition types in loot manager, if you don't want to currently use (equip, autoammo) or divide them. Affects both the player and the companions. Disabled ammunition will still be autopicked. Note that you can't re-enable the usage when hostile creatures are seen, so always have some ammunition enabled. Toggling is done with DEL.

Update notes for release 61.12

  • Fixed a bug where the Dualshot talent was not usable.
  • Autoexplore fixes.
  • Further tweakings of initial non-autoammo ammunition selection. Need to start a new game to be fully functional.
  • Some tweaks that friendly creatures won't get angry when walking over map effects that won't damage them.
  • If you put an item into a furniture container then the item is marked as not to be autopicked. This way you can dump unwanted items into containers, and they won't get automatically autopicked if later access the container. The container needs to have at least one item so it can be interacted with. The "do not autopick" status is cleared if you take the item out from the container. Only works in regular dungeon levels, not in the demiplanes.