[Hotfix] Kādomon Hyper Auto Battlers Version 0.3.2
Hey everyone, thanks for all your feedback! We're continuing to work on fixes and improvements, and here's the latest batch:
[h3]General Gameplay Adjustments [/h3]
- Quest Data now autosaves after battles, rather than after run completion.
- Lowered the upper limit on times an effect can trigger per-battle to 50, preventing infinite loops.
- Damage Effects already queued from units that have since fainted will no longer play.
- Boss Battles now deal '50' Morale damage on defeat, rather than '100'
- Balance Adjustments to Gnocking Boss Battle
- Gnocking will now only use the Enemy's Effects one time, rather than twice.
- Removed 'Crown' item from Gnocking.
- 'Spear' item no longer triggers 'On Hit' effects.
[h3]Misc. [/h3]
- Adjusted the font used on Chinese language options to increase clarity.
- Corrected some spelling mistakes in Random Event text.
- Added missing translations for Random Events and Boss Names, previously affecting all languages.
- Skip Button in the Rest Area has been recoloured to red, to make it more prominent.
[h3]Bug Fixes [/h3]
- Hyper Evolved Kadomon will now correctly grant EXP Candy when released.
- Corrected Comelt's Super not triggering correctly.
- Fixed Ice Club incorrectly only triggering On Gain Frail.
- Corrected issue causing Beetbrute's evolution animation to produce incorrect text.
- Corrected issue causing Specturnal's Hyper Evolution animation to produce incorrect text.
- Corrected Gnocking and Shiftyke's Supers being triggered incorrectly by other effects.
- 'Following Food' Random Event now displays the correct amount of lost morale for the second option.
- Addressed 'Spare' button not working correctly.
- Addressed 'Folding Chair' item accidentally targeting itself.
- Addressed 'Radioactive Gem' not dealing Morale damage.
- Addressed 'Bouquet' item text not appearing.
- Addressed 'Bouquet' item not triggering correctly.
[h3]General Gameplay Adjustments [/h3]
- Quest Data now autosaves after battles, rather than after run completion.
- Lowered the upper limit on times an effect can trigger per-battle to 50, preventing infinite loops.
- Damage Effects already queued from units that have since fainted will no longer play.
- Boss Battles now deal '50' Morale damage on defeat, rather than '100'
- Balance Adjustments to Gnocking Boss Battle
- Gnocking will now only use the Enemy's Effects one time, rather than twice.
- Removed 'Crown' item from Gnocking.
- 'Spear' item no longer triggers 'On Hit' effects.
[h3]Misc. [/h3]
- Adjusted the font used on Chinese language options to increase clarity.
- Corrected some spelling mistakes in Random Event text.
- Added missing translations for Random Events and Boss Names, previously affecting all languages.
- Skip Button in the Rest Area has been recoloured to red, to make it more prominent.
[h3]Bug Fixes [/h3]
- Hyper Evolved Kadomon will now correctly grant EXP Candy when released.
- Corrected Comelt's Super not triggering correctly.
- Fixed Ice Club incorrectly only triggering On Gain Frail.
- Corrected issue causing Beetbrute's evolution animation to produce incorrect text.
- Corrected issue causing Specturnal's Hyper Evolution animation to produce incorrect text.
- Corrected Gnocking and Shiftyke's Supers being triggered incorrectly by other effects.
- 'Following Food' Random Event now displays the correct amount of lost morale for the second option.
- Addressed 'Spare' button not working correctly.
- Addressed 'Folding Chair' item accidentally targeting itself.
- Addressed 'Radioactive Gem' not dealing Morale damage.
- Addressed 'Bouquet' item text not appearing.
- Addressed 'Bouquet' item not triggering correctly.