Community Update: May improvements & fixes
Hey everyone,
The May update is now ready to play on the experimental branch! (Instructions on how to switch to this build are here). This update includes tweaks and bug fixes to improve the overall gameplay. A couple changes you can expect to see include:
[h3]Hyper Evolution items have been added to the Kādodex! [/h3]

You no longer need to try and remember which items Hyper Evolve which Kādomon. If you've already discovered the item, it'll now appear in the Kādodex next to the name of the Kādomon that it will evolve!
[h3]Type Effectiveness will no longer be factored into battle[/h3]

Following feedback we've seen from players, Type Effectiveness has now been removed. This also means that Eelement now has an entirely new moveset, with their passive now "Attacks deal [20/40/60/80]% bonus DAMAGE to targets with a matching type."
Please note: The departure of Type Effectiveness might not be permanent. We will bring it back if there's a good reason to!
[h3]A new batch of bugs have been fixed! [/h3]
Alongside these changes, we've fixed some of the popular bugs we've noticed the community has been experiencing. For example, the Spotlight and Shock Ball items are now functioning, as well as the issue causing users to load into empty battle screens.
Thanks so much for your continued support and feedback. We're working hard to keep improving our game, so please do keep letting us know your suggestions - they're really helpful!
If you'd like to share your strategy with other Kādomon players and chat with the dev team, do join us over on Discord.
Until next time,
Pat
The May update is now ready to play on the experimental branch! (Instructions on how to switch to this build are here). This update includes tweaks and bug fixes to improve the overall gameplay. A couple changes you can expect to see include:
[h3]Hyper Evolution items have been added to the Kādodex! [/h3]

You no longer need to try and remember which items Hyper Evolve which Kādomon. If you've already discovered the item, it'll now appear in the Kādodex next to the name of the Kādomon that it will evolve!
[h3]Type Effectiveness will no longer be factored into battle[/h3]

Following feedback we've seen from players, Type Effectiveness has now been removed. This also means that Eelement now has an entirely new moveset, with their passive now "Attacks deal [20/40/60/80]% bonus DAMAGE to targets with a matching type."
Please note: The departure of Type Effectiveness might not be permanent. We will bring it back if there's a good reason to!
[h3]A new batch of bugs have been fixed! [/h3]
Alongside these changes, we've fixed some of the popular bugs we've noticed the community has been experiencing. For example, the Spotlight and Shock Ball items are now functioning, as well as the issue causing users to load into empty battle screens.
Thanks so much for your continued support and feedback. We're working hard to keep improving our game, so please do keep letting us know your suggestions - they're really helpful!
If you'd like to share your strategy with other Kādomon players and chat with the dev team, do join us over on Discord.
Until next time,
Pat