[Experimental Branch] Kādomon Hyper Auto Battlers Version 0.4.1
Hey everyone,
Please find below the patch notes for Patch 0.4.1 on the experimental branch of Kadomon!
[h3]General Gameplay Adjustments [/h3]
[h3]Misc. [/h3]
[h3]Bug Fixes [/h3]
[h3]Known Issues [/h3]
Please find below the patch notes for Patch 0.4.1 on the experimental branch of Kadomon!
[h3]General Gameplay Adjustments [/h3]
- Following community feedback, Type Effectiveness will no longer be factored in to combat.
- Furthermore, the Type Effectiveness chart has been removed.
- The Eelement line has been adjusted accordingly, with their passive now "Attacks deal [20/40/60/80]% bonus DAMAGE to targets with a matching type."
- Furthermore, the Type Effectiveness chart has been removed.
- Made balancing adjustments to Camoss and Camount.
- Speed and Energy requirements increased, causing their attacks to occur less frequently.
- Camount's Super Heal has had its healing capabilities reduced.
- Speed and Energy requirements increased, causing their attacks to occur less frequently.
- The Item required for a unit to Hyper Evolve can now be viewed alongside that unit in the Kadodex (once the Hyper Evolution combination has been discovered).
[h3]Misc. [/h3]
- Added in a prompt encouraging first-time players to play through the tutorial before starting a run.
- Added in a new pop-up at the end of a run highlighting newly unlocked items.
- Tabs in the Kadodex screen are now listed alphabetically.
- Made changes to the way Audio loading is handled, which should have an impact on reducing load times.
[h3]Bug Fixes [/h3]
- Corrected an issue causing completed quests not to be displayed at the end of a run.
- Fixed On Death effects that deal damage not triggering correctly, addressing issues with some passives (including Bouse).
- Corrected a missing string causing Rest Areas to display the wrong error message when attempting to add a bonus type to a unit that can't add any more.
- Fixed the statistical diagram in the Kadodex incorrectly scaling 'Health' values.
- Fixed Coldent's Passive spawning a Token unit at the incorrect level.
- Also fixed the description on this Passive not updating correctly.
- Fixed Shock Ball functioning incorrectly.
- Fixed Spotlight functioning incorrectly.
- Fixed some items missing the backgrounds for their description tool tips.
- Fixed Settings and Credits buttons not working after returning to the Main Menu after a run.
- Fixed issues regarding the Minecart item, addressing softlocks.
- Fixed blank notifications appearing after collecting the last reward from a battle.
- Fixed RS scroll on controller not working correctly on expanded view during a battle.
- Fixed money gained during miniboss encounters not saving correctly.
- Fixed an exploit causing the Quick Cash field effect to incorrectly trigger when continuing a save.
- Fixed an issue causing progressing to be reset if continuing a save with a Split Evolution line in your team.
- Fixed an issue causing users to load into empty battle screens.
- Fixed an issue causing some UI elements to become stuck, preventing progress.
- Fixed Unequip button appearing inconsistently in expanded view.
- Fixed expanded view becoming inaccessible if the Minecart item has been triggered.
[h3]Known Issues [/h3]
- Additional fixes are in the works regarding the appearance of certain localized languages in game (focused mainly on French and Japanese).