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  3. [Experimental Branch] Kādomon Hyper Auto Battlers Version 0.4.1

[Experimental Branch] Kādomon Hyper Auto Battlers Version 0.4.1

Hey everyone,

Please find below the patch notes for Patch 0.4.1 on the experimental branch of Kadomon!

[h3]General Gameplay Adjustments [/h3]

  • Following community feedback, Type Effectiveness will no longer be factored in to combat.


    • Furthermore, the Type Effectiveness chart has been removed.
    • The Eelement line has been adjusted accordingly, with their passive now "Attacks deal [20/40/60/80]% bonus DAMAGE to targets with a matching type."
  • Made balancing adjustments to Camoss and Camount.


    • Speed and Energy requirements increased, causing their attacks to occur less frequently.
    • Camount's Super Heal has had its healing capabilities reduced.
  • The Item required for a unit to Hyper Evolve can now be viewed alongside that unit in the Kadodex (once the Hyper Evolution combination has been discovered).


[h3]Misc. [/h3]
  • Added in a prompt encouraging first-time players to play through the tutorial before starting a run.
  • Added in a new pop-up at the end of a run highlighting newly unlocked items.
  • Tabs in the Kadodex screen are now listed alphabetically.
  • Made changes to the way Audio loading is handled, which should have an impact on reducing load times.


[h3]Bug Fixes [/h3]
  • Corrected an issue causing completed quests not to be displayed at the end of a run.
  • Fixed On Death effects that deal damage not triggering correctly, addressing issues with some passives (including Bouse).
  • Corrected a missing string causing Rest Areas to display the wrong error message when attempting to add a bonus type to a unit that can't add any more.
  • Fixed the statistical diagram in the Kadodex incorrectly scaling 'Health' values.
  • Fixed Coldent's Passive spawning a Token unit at the incorrect level.


    • Also fixed the description on this Passive not updating correctly.
  • Fixed Shock Ball functioning incorrectly.
  • Fixed Spotlight functioning incorrectly.
  • Fixed some items missing the backgrounds for their description tool tips.
  • Fixed Settings and Credits buttons not working after returning to the Main Menu after a run.
  • Fixed issues regarding the Minecart item, addressing softlocks.
  • Fixed blank notifications appearing after collecting the last reward from a battle.
  • Fixed RS scroll on controller not working correctly on expanded view during a battle.
  • Fixed money gained during miniboss encounters not saving correctly.
  • Fixed an exploit causing the Quick Cash field effect to incorrectly trigger when continuing a save.
  • Fixed an issue causing progressing to be reset if continuing a save with a Split Evolution line in your team.
  • Fixed an issue causing users to load into empty battle screens.
  • Fixed an issue causing some UI elements to become stuck, preventing progress.
  • Fixed Unequip button appearing inconsistently in expanded view.
  • Fixed expanded view becoming inaccessible if the Minecart item has been triggered.


[h3]Known Issues [/h3]

  • Additional fixes are in the works regarding the appearance of certain localized languages in game (focused mainly on French and Japanese).