1. Kādomon: Hyper Auto Battlers
  2. News

Kādomon: Hyper Auto Battlers News

[Hotfix] Kādomon: Hyper Auto Battlers Patch 0.3.3

Hey everyone, some additional localisation fixes in today, we're still hard at work on additional fixes mentioned and would like to thank you for your patience with us on this.

Bug Fixes
  • Additional fixes to Random Events missing localised text in some languages

Community Update: Fixes & Improvements

Hey everyone,

Firstly, thanks so much for all your support over the last couple days. I wanted to jump on here and let you know we’ve been reading every comment, on Steam, social media, and Discord, and we've been tracking all of your reports. This has really helped us to prioritize fixes and issues that need the most immediate attention. You are being heard, and we're working towards solutions for the issues being encountered.

My goal is for Kādomon to be an awesome experience for everyone who plays. This is just the beginning of our journey; I’m really excited to share with you more of what’s to come. We’ve been hard at work releasing hot fixes based on what players have been flagging the most and there’s plenty more improvements on the way.

[h3]These are some of the commonly reported issues we’ve resolved so far: [/h3]
  • Saving issues. The issue of losing challenge data mid-game if you exit the run has been partly resolved. The game now autosaves after each battle, so you won’t lose your progress on the quests that unlock new Kādomon and items. As a next step, we are looking into run suspension, and we’ll keep you updated as we progress with this.
  • Long loading times on initial run startup. This issue has been partly resolved, and we will be further improving and monitoring in future hot fixes.
  • For players who already have Save Data from 0.3.0 or previous versions, the initial load may take some time, as your save file is being upgraded under-the-hood. Once this process is complete, you should no longer experience any extended loading periods in future sessions.
  • Gnock balancing. We’ve taken a look at balancing the Gnocking encounter. We'll carefully monitor this going forward.
  • Game crashing. We’ve seen different reports of crashing in different areas, and have addressed a majority of these now. We will be monitoring other crash reports and feedback and addressing them.
  • Addressed language settings being overridden by user's System Language setting
  • Missing localisation. The missing localisation in the events has been added in.

[h3]Secondly, I wanted to cover off some of the known issues that we're investigating. [/h3]
  • Run Suspension
  • Further speeding up load times
  • Quality of Life changes such as having the Kādodex on the main menu or being able to remove items without replacing them.
  • Additional bug fixes

These are just some of the priority fixes we're working hard to rectify! We've begun collating a list of fixes and issues from across our channels that the community have reported and are creating a priority list for them.

We're aiming to share more information on these issues Wednesday 3rd April. Thank you for bearing with us!

We’ll be continually working with the community to polish and tweak the game, so again, thank you for your help and support on this. Your feedback is already proving invaluable in helping us rectify these issues, and we’d like to encourage you to keep sharing your thoughts with us on social media and in Discord so we can continue to improve Kādomon! Thank you again.
[h3]How to claim your unlocked misprints[/h3]



I'd also noticed some players asking how to access the unlocked misprints for launch week. Here's how:
🗒️Go to the Kādodex,
🍃Open up the Kādomon you're looking for
🔥Click the 3rd tab at the top (Stats/Unlocks)
❄️Scroll through your misprints

Any other questions please let me know!

Talk soon,

Pat

[Hotfix] Kādomon: Hyper Auto Battlers Patch 0.3.3

Hey everyone, some additional localisation fixes in today, we're still hard at work on additional fixes mentioned and would like to thank you for your patience with us on this.

Bug Fixes

  • Additional fixes to Random Events missing localised text in some languages

[Hotfix] Kādomon Hyper Auto Battlers Version 0.3.2

Hey everyone, thanks for all your feedback! We're continuing to work on fixes and improvements, and here's the latest batch:

[h3]General Gameplay Adjustments [/h3]

- Quest Data now autosaves after battles, rather than after run completion.
- Lowered the upper limit on times an effect can trigger per-battle to 50, preventing infinite loops.
- Damage Effects already queued from units that have since fainted will no longer play.
- Boss Battles now deal '50' Morale damage on defeat, rather than '100'
- Balance Adjustments to Gnocking Boss Battle
- Gnocking will now only use the Enemy's Effects one time, rather than twice.
- Removed 'Crown' item from Gnocking.
- 'Spear' item no longer triggers 'On Hit' effects.

[h3]Misc. [/h3]

- Adjusted the font used on Chinese language options to increase clarity.
- Corrected some spelling mistakes in Random Event text.
- Added missing translations for Random Events and Boss Names, previously affecting all languages.
- Skip Button in the Rest Area has been recoloured to red, to make it more prominent.

[h3]Bug Fixes [/h3]

- Hyper Evolved Kadomon will now correctly grant EXP Candy when released.
- Corrected Comelt's Super not triggering correctly.
- Fixed Ice Club incorrectly only triggering On Gain Frail.
- Corrected issue causing Beetbrute's evolution animation to produce incorrect text.
- Corrected issue causing Specturnal's Hyper Evolution animation to produce incorrect text.
- Corrected Gnocking and Shiftyke's Supers being triggered incorrectly by other effects.
- 'Following Food' Random Event now displays the correct amount of lost morale for the second option.
- Addressed 'Spare' button not working correctly.
- Addressed 'Folding Chair' item accidentally targeting itself.
- Addressed 'Radioactive Gem' not dealing Morale damage.
- Addressed 'Bouquet' item text not appearing.
- Addressed 'Bouquet' item not triggering correctly.

[Hot Fix] Kādomon: Hyper Auto Battlers Version 0.3.1 Patch Notes.

Hey everyone! Thank you for being patient with us, we're working to keep on top of any issues reported! We've been hard at work since release and have resolved a few of the more common issues below:

Bug Fixes

  • Addressed a crash affecting the Khaothesis boss fight on recently restarted runs.
  • Addressed unusually long Loading times, particularly on initial run startup.
    • For players who already have Save Data from 0.3.0 or previous versions, the initial load may take some time, as your save file is being upgraded under-the-hood. Once this process is complete, you should no longer experience any extended loading periods in future sessions.
  • Addressed language settings being overridden by user's System Language setting.