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Kādomon: Hyper Auto Battlers News

The Construction Crew Update is Live!

[h2]Kādo City News Bulletin[/h2]
[h3]City Expansion in Full Swing, Metal-Type Kādomon on the Job![/h3]

Thanks to the arrival of a dedicated crew of Metal-type Kādomon, construction across Kādo City has kicked into high gear. These tireless workers have been spotted erecting what appears to be the foundations of a brand-new experimental facility. Officials say it's "just early days" but whispers suggest it could be something game changing

While excitement builds, Kādo City researchers are also reporting faint mysterious energy readings near the construction site. Unconfirmed reports link the anomalies to an entirely new classification of Kādomon, but it’s probably nothing to worry about... right?

Stay tuned for further updates. Now, over to our main story.

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Hey Kādo Keepers!

The long awaited Metal-type Kādomon have finally arrived, and they're not just here to battle, they're building something. A mysterious construction project is underway, and these new arrivals seem to be just the beginning…



This update brings a whole host of new content to the game, including:

[h3]-> 5 new Metal-type Kādomon & their evolution lines[/h3]

[h3]-> A brand new Keeper + her trusty Blueprints[/h3]

[h3]-> A fan-favourite Kādomon behaving strangely…[/h3]

[h3]-> A powerful new boss taking control of the site[/h3]

[h3]-> 6 new items unearthed during the dig[/h3]


We’ve also packed in several improvements and fixes, which you can read in full in the patch notes below.

As always, we appreciate your continued feedback, and if you’re enjoying the game, a review on Steam or a message to a friend goes a long way. ❤️

Join our Discord to help us name the new Kādos in your language or report any bugs via our Bug Report Form.

See you on the worksite!

The Kādomon Team

[h2]Patch 1.0.8 Notes[/h2]

[h3]NEW[/h3]
- Keeper: Piper
- Boss & Boss units
- 5 new metal type Kado lines
- 6 new items
- New Keeper & Boss Field Effects
- Brand new secrets to unearth

[h3]FIXES[/h3]
- Winning with a single Kadomon of a line, Unlocks the ribbon for the entire line (excluding Hypers).
- Kadomon health bar now correctly handles attack stats over 100
- Hopsicle line now shows Niniquin in the inspect card view
- Stopped eggit from summoning duplicate Kadomon
- Limit health display on cards to not go below 1 health
- Fixed enemies not gaining energy when attacking
- Fixed effects with percent values scaling off the Attack stat not working correctly e.g. Monku Super

Patch 1.0.7 is ready to play!

Hey everyone,

As always, thanks for all your feedback! I hope you've been enjoying our latest update. I've been working hard on the latest patch - here's what you can expect:

  • Updated under Kadomon health bar style.
  • New type icons to better match together.
  • Removed gaining energy on passively.
  • Kadomon now gain 10 Energy on preforming an attack.
  • Kadomon now gain 50% of the damage they take as Energy.
  • Adding settings toggle for turning off gain/lose status effect text in battles.
  • Stopped Eggits passive from summoning a duplicate Kadomon.
  • Fixed End of battle screen showing incorrect EXP values.
  • Fixed end of battle screen showing max EXP for post level 3 Kadomon.
  • Fixed wanted poster not showing its triggering cause.


More fixes and improvements will be coming soon. Thanks for all your support!

Introducing the Frosty Fables update!

Hey everyone,

Thanks so much for all you feedback recently. Everything is being taken on board and I'm working hard behind the scenes on fixing the bugs you've been spotting. I have also been working on something else pretty exciting that I can finally tell you about...

[h2]The Frosty Fables update is here! [/h2]

This new content update introduces 2 new Kādomon to the game (and their evolutions!) as well as 2 new items and a boss. Let's take a look at what's new:

[h2]Say hello to Baskit and Hopsicle [/h2]

It's time to update your Kādodex - I hope you like rabbits. Both Baskit (earth type) and Hopsicle (ice type) have 2 other evolutions and a hyper evolution - but I'll let you discover some of these!
(QUICK NOTE: These new Kādos need names in all the other languages. If you'd like to help out and offer a suggestion, join us on Discord to help us name them in your language!)



[h2]Battle with 2 new items [/h2]

This new update features the Basket and Cape items, both with different functions to help boost your team, and maybe even hyper evolve them too!



[h2]There's a new boss in town... [/h2]

Meet Brrrn (ice/earth) and his summon is Brrrittle (also ice/earth). These guys are ready and waiting for ruckus, so put your team to the test and battle against this new boss!



Alongside this new update, we've also released two more fixes and improvements:

[h2]Patch 1.0.6 notes [/h2]
  • Translated Vibration options.
  • Fixed Shockball not triggering.


I hope you enjoy this new update! Thanks again for all your continued support.

Pat

Patch 1.0.5 is now Live!

Hey Kādo Keepers!

We’ve just launched Patch 1.0.5, and it includes a few key fixes for some of the more frustrating bugs that some of you have encountered. Pat's been deep in the code jungle hunting down these issues and we think we’ve got some solid solutions!

As always, we’re so grateful to everyone who’s been sending bug reports and helping us improve the game. Your feedback continues to be incredibly valuable. We’re still squashing bugs and polishing things up, so please keep sending in reports via our Bug Report Form:

🔧 https://fireshinegames.jotform.com/250973199504970


Thanks again for being an amazing community. 💙

Here’s what’s been fixed in 1.0.5:

[h2]📝 Patch 1.0.5 Notes[/h2]
  • Possible fix for first and second map bosses not loading for some players
  • Possible fix for soft locking when selecting the Kadodex menu
  • Fixed Baleam line super not triggering
  • Fixed continue button retaining scale when switching UI menus

Patch 1.0.4 is Live!

We’ve just launched Patch 1.0.4, and it’s a meaty one! 🚀

This update tackles a bunch of the communities most reported bugs and includes improvements we’ve been working hard on behind the scenes since 1.0 launched.

Your feedback has been incredibly helpful, and we’re so grateful for everyone who’s taken the time to submit bug reports, share thoughts, and help us make Kādomon the best it can be.

We’re still on the hunt for any bugs lurking in the wild 🐛 so please keep using our Bug Report Form to let us know if you come across anything weird. Every report helps us squash those pesky issues faster!

🔧 https://fireshinegames.jotform.com/250973199504970


Thanks again for all your support - and now, onto the good stuff:

[h2]Patch 1.0.4[/h2]
-Fixed split evos showing in Shonkkas shop
-Split evos now gain EXP from the base form duplicates
-Fixed items which deal damage using the Kadomon's attack stat
-Fixed on hurt triggers not working from self damage
-Fixed hyper Wyvernity misprints being backwards
-Fixed On Enemy Super triggers, Sometimes triggering from ally supers
-Fixed On Gain EXP not working with candies for evo 3 mon.
-Fixed soft-lock when you pause a battle and exit to main menu.
-Fixed pressing enter during tutorial skipping 2 steps.
-Fixed being able to skip the inspect step in the tutorial.
-Fixed hyper Grizlie not showing its super values correctly.
-Fixed target X Kadomon infront effects targeting 1 extra Kadomon.
-Fixed Bone Armour not triggering on tokens.
-Fixed percentage of Attack based effects.
-Fixed buying duplicate Kadomon from Shonkkas shop not granting your Kadomon bonus EXP
-Fixed Health Bars not updating to correct values when pausing sometimes
-Fixed Shiftykes ability breaking if you pause the game during it.
-Pausing the game now fully pauses the battle, Instead of letting it finish the final action.
-Don't allow pressing back on controller on Boss Intro screen to avoid soft-lock.
-Block pressing triggers on controller during boss intro screen
-Block opening options menu during boss intro screen.
-Fixed "On Self Gain Status" effects not triggering correctly e.g. Scary Glasses
-Added toggle for controller vibration/rumble during battle.
-Added toggle for controller vibration/rumble for whole game.
-Added menu "Back" button when multiple UI is stacked on top of each other, To help with getting stuck in UI
-Added a pulsing "Continue" button to the bag screen, When the game requires you to press that button to progress.
-Fixed music/audio volume levels being scaled correctly on the slider.