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Memory's Reach News

Next Fest Demo Now Available to Play

[p]The full Memory's Reach Demo is now unlocked![/p][p][/p][p]If you've already completed the first part of the demo, it's time to continue your adventure: Located behind the Mairish Shrine in the Landing Zone, a seemingly nondescript platform guards access to a powerful new ability. Solve its puzzle to explore further into the hidden depths of Virishal![/p][p][/p][previewyoutube][/previewyoutube][p]If you haven't played the new demo yet, now's the perfect time to jump in - featuring over two hours of gameplay, puzzles, and hidden secrets to discover, the Memory's Reach demo is an enticing teaser of things to come.[/p][p]Give it a go and let me know your thoughts in the community forums![/p]

Cerebral Puzzle Showcase

I am excited to announce that Memory's Reach has been selected to take part in this year's Cerebral Puzzle Showcase, a curated Steam event of great puzzle and thinky games! There will be a bunch of demos playable and games on sale during the event and live streams on the Showcase Steam Homepage from May 29th to June 1st, 12:00-19:00 EDT, so be sure to check it out :)

In preparation for the event I just released a new demo for Memory's Reach which you can play right now!

If you haven't tried it yet here's a few screens to peak your interest:

New Demo Out Now

Huge news! I am very excited to announce that a brand new demo for Memory's Reach is now available!

This demo has been prepared for two big upcoming events in which Memory's Reach will take part: the Cerebral Puzzle Showcase, taking place from May 29 to June 5, and Steam Next Fest from June 10 to 17.

Check out the new trailer:

[previewyoutube][/previewyoutube]

This demo takes place at the start of the game and features the introduction sequence, hub area, and first major level. In addition there's also a bunch lore, secrets, and extra hidden content as well!

I have been eager to release a new, longer demo for Memory's Reach ever since releasing the pre-alpha demo last year. Where as that demo was a deliberately short demo designed for trade shows, this new demo is a much longer experienced built for enjoying at home and includes a hefty chunk of content.

All up this demo has around 2 hours gameplay including new areas to explore, puzzles to solve, and secrets to find.

You can play the first portion of the demo right now, with the second portion unlocking when Steam Next Fest begins in June.

Go check it out and let me know what you think!

First person puzzle-adventure metroidvania Memory's Reach looks great with Steam Deck support announced

Memory's Reach is a very promising looking first-person puzzle-adventure metroidvania, and the good news is that it will have Steam Deck support at launch.

Read the full article here: https://www.gamingonlinux.com/2025/04/first-person-puzzle-adventure-metroidvania-memorys-reach-looks-great-with-steam-deck-support-announced/

Mac demo now available, plus Steam Deck support and more!

It's been a busy time over here at 100 Stones HQ, but we're finally ready to release a significant update to the pre-alpha demo. This update brings with it a number of important features that will lay the groundwork for a much more substantial update coming very soon...

[h2]Mac Demo Now Available[/h2]
The long awaited Mac version of the pre-alpha demo is finally available, go check it out!

What are the recommended system requirements for Mac? I don't exactly know, but if you'd like to help me find out...

[h2]Performance Test Build[/h2]
A special "Performance Test" build, is available through the beta menu. As a solo dev working from a PC in my living room, testing on a lot of machines is difficult, so I'm asking the community for help! If you'd like to help me figure out the minimum and recommended system requirements, have a read of this post on the forums and check out the test build. The build includes the pre-alpha demo, as well as two additional scenes from the full game to take a look at:





[h2]Steam Deck Support[/h2]
Steam Deck is now officially supported with customized default settings and a larger UI.

The first time you run the game on Steam Deck it will apply custom default settings optimized for 40fps, but you can of course tweak the settings yourself, which brings me to...

[h2]New Settings in the New Settings Menu[/h2]
The settings UI has been overhauled. It's cleaner, less buggy, and now only takes up half the screen so you can see the effects of your changes in real time.
Many settings options have been tweaked, added, or removed as development has progressed, but a few highlights in this update include:
  • Added support for FSR and DLSS upscaling. Either of these upscalers can be used to significantly boost performance. FSR is available on Windows, Mac, and Steam Deck. DLSS is available on Windows PCs with a compatible NVIDIA GPU.
  • Added UI scaling option. On Steam Deck this will default to the maximum value. I also recommend adjusting this if you're playing on a TV or large monitor. Just note that the UI is still a work in progress (most of it still uses placeholder art) so some of the scaling can be a little inconsistent and not all elements will always scale evenly. This will improve as development continues and the final UI art begins to be implemented.
  • Added additional graphics settings for performance optimization and accessibility.


That's all for this update! Give the performance test build a go... and then keep a lookout for some more big and exciting news coming very soon!