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From Deltazone to Gearbound: Odyssey – what I learned, and what’s next

[p]Hey everyone,[/p][p]I want to be open about something: Deltazone never became the game I wanted it to be.
It was a big learning project for me – from code to art to networking – and while parts of it were fun, it fell short of my own standards in almost every area.[/p][p]Out of everything I learned building Deltazone came a new project that already feels like a much stronger, more focused game:[/p][h3]Introducing Gearbound: Odyssey[/h3][p]Gearbound: Odyssey is my next title – a single-player sci-fi action adventure starring Ember, a rookie space cadet on her first real deployment off-world.[/p][p]Instead of arenas and experimental systems, Gearbound is built around:[/p]
  • [p]Tighter, more responsive combat – melee and ranged with a lot more weight and feedback[/p]
  • [p]Better movement and level flow – environments designed for traversal, not just “places to shoot”[/p]
  • [p]Stronger art direction – stylized planets full of strange flora, machines, and ruins[/p]
  • [p]A clearer identity – you are Ember, with a signature weapon and story, not just a generic operator[/p]
[p]You’re exploring full planets, not “zones” or contract loops. Each location is crafted to feel like a place with history, secrets, and its own problems, not just a combat box.[/p][hr][/hr][h3]What makes Gearbound feel better than Deltazone?[/h3][p]While working on Gearbound I’ve been fixing the things that always bothered me in Deltazone:[/p]
  • [p]Cleaner, more stable systems under the hood[/p]
  • [p]More consistent visuals and style[/p]
  • [p]A stronger sense of progression and purpose[/p]
  • [p]A main character with personality and a signature weapon instead of a blank slate[/p]
[p]In short: Gearbound: Odyssey already feels like the game Deltazone was trying to be, but never reached.[/p][hr][/hr][h3]How you can support Gearbound[/h3][p]If you’re reading this on the Deltazone Steam page and you want to support where things are heading next:[/p]
  • [p]Search for “Gearbound: Odyssey” on Steam and add it to your Wishlist.[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][p]Wishlists make a huge difference for visibility and help me justify putting more time, content, and polish into Gearbound and any future projects.[/p][p]You can also join the Extynct Studios community if you want to follow development more closely, give feedback, or eventually help test.[/p][hr][/hr][h3]Thank you[/h3][p]Even if Deltazone was, in my eyes, a failed attempt, it would not have taught me nearly as much without the people who played it, broke it, and gave feedback on it.[/p][p]If you’re here because of Deltazone: thank you for your time and patience.
I hope you’ll give Gearbound: Odyssey a look – it’s built on all those hard lessons, and I’m already far more proud of where it’s heading.[/p][p][/p]
Stay in the loop:
[p][/p][p] As always, don't miss any information about Deltazone and Extynct Studios : [/p][p] Glen from Extynct Studios [/p]