From Deltazone to Gearbound: Odyssey – what I learned, and what’s next
[p]Hey everyone,[/p][p]I want to be open about something: Deltazone never became the game I wanted it to be.
It was a big learning project for me – from code to art to networking – and while parts of it were fun, it fell short of my own standards in almost every area.[/p][p]Out of everything I learned building Deltazone came a new project that already feels like a much stronger, more focused game:[/p][h3]Introducing Gearbound: Odyssey[/h3][p]Gearbound: Odyssey is my next title – a single-player sci-fi action adventure starring Ember, a rookie space cadet on her first real deployment off-world.[/p][p]Instead of arenas and experimental systems, Gearbound is built around:[/p]
I hope you’ll give Gearbound: Odyssey a look – it’s built on all those hard lessons, and I’m already far more proud of where it’s heading.[/p][p][/p]
It was a big learning project for me – from code to art to networking – and while parts of it were fun, it fell short of my own standards in almost every area.[/p][p]Out of everything I learned building Deltazone came a new project that already feels like a much stronger, more focused game:[/p][h3]Introducing Gearbound: Odyssey[/h3][p]Gearbound: Odyssey is my next title – a single-player sci-fi action adventure starring Ember, a rookie space cadet on her first real deployment off-world.[/p][p]Instead of arenas and experimental systems, Gearbound is built around:[/p]
- [p]Tighter, more responsive combat – melee and ranged with a lot more weight and feedback[/p]
- [p]Better movement and level flow – environments designed for traversal, not just “places to shoot”[/p]
- [p]Stronger art direction – stylized planets full of strange flora, machines, and ruins[/p]
- [p]A clearer identity – you are Ember, with a signature weapon and story, not just a generic operator[/p]
- [p]Cleaner, more stable systems under the hood[/p]
- [p]More consistent visuals and style[/p]
- [p]A stronger sense of progression and purpose[/p]
- [p]A main character with personality and a signature weapon instead of a blank slate[/p]
- [p]Search for “Gearbound: Odyssey” on Steam and add it to your Wishlist.[/p]
I hope you’ll give Gearbound: Odyssey a look – it’s built on all those hard lessons, and I’m already far more proud of where it’s heading.[/p][p][/p]
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