Deltazone Weekly Dev Report
[p]Week of: March 4, 2026[/p][p]Version / Milestone: 0.4.0 (Full Rewrite)[/p][p][/p][h3]Summary[/h3][p]Deltazone 0.4.0 is now a full rewrite. After testing and prototyping multiple approaches, the older codebase proved too limiting and messy to build on, so it’s being replaced.[/p][p][/p][h3]Art Style Update (New Direction)[/h3][p]We’re shifting away from the old low-poly look and moving to a stylized realism / semi-realistic PBR style. Characters and gear will use mid-poly models with clean, readable shapes, and most surface detail will come from PBR materials (normal/roughness/metalness) rather than heavy geometry. Expect a more grounded tactical shooter vibe with stronger material definition (fabric vs armor vs metal), consistent lighting/readability, and team identity driven primarily through color blocking (Alpha/Bravo) and controlled accent details.[/p][p][/p][h3]Completed This Week[/h3]
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- [p]Rewrite Decision[/p]
- [p]Committed to restarting 0.4.0 as a clean rewrite after realizing the old code was holding progress back.[/p]
- [p]Networking / Core[/p]
- [p]Players are synced properly and can run around in-game.[/p]
- [p]Animation / Combat Presentation[/p]
- [p]Implemented animation support for:[/p]
- [p]Look up/down while holding the gun[/p]
- [p]Ready and Lowered weapon states[/p]
- [p]Shooting[/p]
- [p]Added a full range of additional animations (shown in the screenshot), with more planned later.[/p]
- [p]Implemented animation support for:[/p]
- [p]Game Rules[/p]
- [p]Gamemode and teams are working.[/p]
- [p]Expanding/adding more animations over time (beyond what’s currently implemented/shown).[/p]
- [p]Bots: Not implemented yet. More will be shown once bot work begins.[/p]
- [p]Rewrite scope can expand quickly; focus will be needed to keep 0.4.0 milestones tight.[/p]
- [p]Continue building the rewrite foundation (systems + gameplay loop).[/p]
- [p]Begin early bot implementation work (or prep the framework for it), then share progress once presentable.[/p]
- [p]Screenshot: full range of additional animations[/p]
- [p]Screenshot: Preview of the character and new art direction[/p]
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