1. TERA
  2. News
  3. Patch Notes 107

Patch Notes 107



July’s patch 107 introduces a number of adjustments to class balancing, as well as a host of improvements to the interface and boss battles. In addition, some items and settings have been added for events that will be announced at a later date.

Class Balancing


[h2]Berserker[/h2]

Unleashed: Sinister and Unleashed: Dexter
Increased skill damage by 20%.
Changed the maximum number of times the Unleashed: Enhancement buff can be stacked to 7.
Each stack of Unleashed: Enhancement increases skill damage by 8–14% (previously 5–10%).

Unleashed: Rampage
Changed the maximum number of times the Unleashed: Beast Fury (Enhanced) buff can be stacked to 7.
Each stack of Unleashed: Beast Fury (Enhanced) increases skill damage by 8–14% (previously 5–10%).

Unleashed: Beast Fury
Cooldown reduced to 8 secs. (previously 10 secs.).

Unleashed
Increased skill damage by 30%.

Cyclone
Only the 1st, 2nd, and 3rd strikes stagger opposing players.

Bloodlust
Skill level 1: Increases skill damage by 12% (previously 10%) when attacking monsters.
Skill level 2: Increases skill damage by 15% (previously 10%) when attacking monsters.

Flatten
Increased skill damage by 15%.

Vampiric Blow
Increased skill damage by 15%.

Energy Outburst
Increased skill damage by 20%.

Triumphant Shout
Resistance to being knocked down, staggered, and stunned reduced to 3 secs. (previously 5 secs.).

[h2]Warrior[/h2]
Deadly Gamble – Bellicosity (Skill Advancement)
Fixed the incorrect increase in skill damage while Deadly Gamble was not active.
The increase in skill damage when attacking monsters no applies to all skills. Increases skill damage by 5% (previously 12%).

Tempest Aura
Skill damage increases by 15% (previously 10%) while Shadow of the Tempest I is active.

Blade Frenzy
Increases skill damage by 10%.
Skill damage is reduced by 10% when attacking opposing players.

Backstab
When Backstab is used in the Defensive Stance, the time an opposing player is stunned is halved.

Assault Stance
Increases skill damage by 20% (previously 10%) when attacking monsters.
Decreases endurance by 20% (previously 10%).

Enhanced Defensive Stance (Passive)
Increases Skill Damage by 13% (previously 8%) when attacking monsters from the front while Defensive Stance II is in effect.

[h2]Sorcerer[/h2]
Ice Lance
Increases skill damage by 20%.
Skill damage increases by 10% (previously 30%) on a successful hit with Arcane Pulse or Nova.

Elemental Attunement
Skill damage is now increased by 15% (previously 4%) when you receive an element.
The Equipoise effect changes to Elementalist.
Elementalist is activated when you use a Fusion Skill with two attributes.
The skill damage of Fusion Skills with two attributes is increased by 20% when Elementalist is active.

[h2]Archer[/h2]
Final Salvo
Cooldown reduced to 2 secs. (previously 5 secs.).
The Glyph of Opportunity (common) was changed to Glyph of Power (common), increasing the skill damage by 20%.

Tenacity
The duration of resistance to being stunned is now 3 secs. (previously 5 secs.).

[h2]Slayer[/h2]
Propulsion
A normal strike of Eviscerate now reduces the cooldown of the Measured Slice skill by 1.5 secs.

Tenacity
The duration of resistance to being stunned is now 3 secs. (previously 5 secs.).

Skill Advancement – Mental Strength
The duration of the additional effect is now 3 secs. (previously 5 secs.)

Skill Advancement – Insight
When Insight is selected, you are no longer resistant to being stunned.

[h2]Reaper[/h2]
Bugfix

Fixed problem where the effects of Quick Shadow Reaping and Lein’s Dark Root Beer were combined.

Binding Scythes
After the restraint, the explosion damage is now dealt after 5 secs. (previously 10 secs.).
Reduced the maximum number of stacks of Mastery: Binding Scythes to 25 (previously 50).
Per stack of Mastery: Binding Scythes: 4% (previously 2%).
Doubled the periodic damage to restrained targets.
Reduced the cooldown to 4 mins. (previously 5 mins.).
Reduced the skill damage of the explosion by 15%.

[h2]Valkyrie[/h2]
Twilight Waltz
The endurance of hit opponents is no longer reduced.

Glaive Strike
Increased skill damage by 10%.

Ground Bash
Increased skill damage by 15%.

Dreamblaze (Passive)
Reduced the maximum number of times the Dreamblaze effect can be stacked to 2 (previously 4).
Skill damage of Runeburst increases by 20% (previously 10%) per stack of Dreamblaze.
Doubled the proportional effect of Magic Amplification.
Dream Slash now applies 1 stack of Dreamblaze
Shining Crescent no longer applies Dreamblaze


[h2]Ninja[/h2]
Burning Heart Amplification

Made a change so that the attacks of the character and clone no longer overlap.
The skill damage of the clone’s and the character’s Burning Heart has been unified.
Made a change so that a maximum of 11 attacks can be performed. The skill damage is equal to the skill damage of Harmonious Burning Heart when all attacks hit.
Reduced damage to opposing players by one third.
Adjusted the attack area of the skill.
Fixed an issue where the skill damage displayed was lower than it actually was.

The DPS Meter


The DPS Meter is now shown as a separate icon in the Windows taskbar and can be closed from here.
If you want to activate the DPS Meter, you can do so via the corresponding in-game menu (My Character → Combat Information).

Items


Angleworms
To better differentiate between regular bait and angleworms, angleworms have been given a special effect.
Green Angleworm:
Reduces bite wait time by 3%.
The chance of catching high grade fish is 20%.

Blue Angleworm:
Reduces bite wait time by 4.5%.
The chance of catching high grade fish is 40%.

Purple Angleworm:
Reduces bite wait time by 6%.
The chance of catching high grade fish is 60%.

Golden Angleworm:
Reduces bite wait time by 8%.
The chance of catching high grade fish is 80%.

Interface


[h2]EP XP Display[/h2]
Made a change so that the exact number of EP XP received is shown next to the character in the chat window upon completing a Vanguard Request.
[h2] Icons[/h2]
To make distinguishing between items in the inventory and storage easier, all icon background images have been revised.
[h2] Dungeon Entries[/h2]
The remaining number of dungeon entries is displayed by the dungeon entry teleportal and in group matching as remaining number/maximum number.
[h2] Boss HP Bars[/h2]
Removed the mark for the multiplication of the remaining HP bar (x30).
Extended the percentage of the boss’s remaining HP by one decimal place.
The HP condition for the activation of the next Wrath pattern is displayed.
The name of the character with the most Aggro, who is targeted by the boss monster, is displayed.
The boss’s current physical and magic resistance are constantly displayed.
The remaining HP bar is shown in green by default. When the boss monster becomes enraged, the HP bar turns red.
[h2] Boss Attack Pattern Warnings[/h2]
Changes have been made so that unexpected patterns are less likely to occur when multiple attacks are performed.
Changes have been made so that the attack range is accurately displayed even if the timing of the attack pattern is not perfect.
[h2] Improvement to the Effect Display in Battle[/h2]
A menu has been added for managing effects so you can maintain a better overview of the effects of your choosing.
The menu is divided into three subsections: New/Benefit/Harmful
Here, you can choose which effects you want to keep a constant eye on or which effects should be highlighted.
Focused: The selected effects are displayed in large and are shown at the top of the Highlighted display.
Highlighted: Effects that are more important to you than others can be highlighted here.