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Patch Notes 98: Immortal in the Arena



Non-Stop TERA Action: Get psyched for patch 98, containing not only multiple new dungeons, but also additional jewelry as well as special visual weapon skins and partners.
New Dungeons
[h2]Aeternia, Forbidden Arena[/h2]
  • Designed for 5-player groups from item level 461
  • Five entries per week (ten for Club members)
  • Accessible from level 70
  • Can be entered via group matching
  • Entry costs 250 adventure coins
  • 50%/100% more loot when 4/5 players are in the group
[h2]Loot Highlights[/h2]
  • Zenobia’s Sacred Breath Box
  • Power Fidelity Earrings
  • Strength Fidelity Earrings
  • Fidelity Circlet
  • Superior Etching Box
  • Legendary Annihilation/Dark Light Weapons or Gear
  • Ishara’s Halidom I, Amarun’s Relic I
[h2]Daily Quest[/h2](per completion, for the first 16 daily quests)
  • 6,000 Gold
  • 100 Vanguard Initiative Credits
  • EP XP++
  • 1x Dragonwing Scale
  • 1x Pure Refined Duranium Ore
[h2]Immortalis, Forbidden Arena[/h2]
  • Designed for 5-player groups from item level 480
  • Five entries per week (ten for Club members)
  • Accessible from level 70
  • Can be entered via group matching
  • Entry costs 250 adventure coins
  • 50%/100% more loot when 4/5 players are in the group
  • The instance has been added to the rankings
[h2]Loot Highlights[/h2]
  • Zenobia’s Sacred Breath Box
  • Wind Earring Talent Stone
  • Earthen Circlet Talent Stone
  • Ishara’s Halidom II, Amarun’s Relic II
  • Superior Etching Box
  • Brooch Etching IV (Pumped, Keen, Quicksteps)
[h2]Daily Quest[/h2](per completion, for the first 16 daily quests)
  • 6,000 Gold
  • 100 Vanguard Initiative Credits
  • EP XP++
  • 1x Dragonwing Scale
  • 1x Dark Shard Weapon Feedstock
  • 3x Dark Shard Armor Feedstock
  • 1x Pure Refined Duranium Ore
[h2]Kezzel’s Gorge[/h2]Kezzel’s Gorge is returning temporarily for the duration of patch 98, and will close again with patch 99 (beginning of October).
  • Designed for 5-player groups from item level 452
  • Teleportal in Frontera
  • 40 entries per week (80 for Club members)
  • Accessible from level 68
  • Can be entered via group matching
  • Entry costs 150 adventure coins
  • 50%/100% more loot when 4/5 players are in the group
[h2]Loot Highlights[/h2]
  • Kezzel’s Token
  • Arborea’s Sacred Breath Box
  • Midi Weapon Feedstock
  • Maxi Weapon Feedstock
  • Midi Armor Feedstock
  • Maxi Armor Feedstock
  • Dark Stone Shard Weapon Feedstock
  • Dark Stone Shard Armor Feedstock
  • Legendary Annihilation/Dark Light Weapons or Gear
[h2]Daily Quest[/h2](per completion, for the first 16 daily quests)
  • 1,500 Gold
  • 50x Vanguard Initiative Credits
  • 50x Noctenium Infusion
  • EP XP++
  • 1x Dragonwing Scale
  • 1x Dark Shard Weapon Feedstock
[h2]New Training Dungeon[/h2]To give all new players the opportunity to learn the mechanics of difficult dungeons, Bahaar’s Sanctum is being added as a new training dungeon.
  • Cannot be entered via group matching, and does not require any adventure coin
  • Can only be entered via Whurloc in Highwatch
  • The damage you deal is measured and displayed by the game
  • (Training) Bahaar’s Sanctum is available from level 70
  • A merchant selling various enhancement potions is ready and waiting for you in the dungeon
    • Items can be used for 2 hours (at a cost of 1 copper)
    • Items and buffs have no effect outside of the instance
  • Various crystals are available to you ahead of the bosses, providing tanks, healers or instructions
[h2]Additional Items in Dungeons[/h2][h2]Forbidden Arena (Hagufna)[/h2]
  • The boss’ weapon skin can now be dropped as rare loot for slayers (greatsword)
  • The boss’ cape can also be obtained as loot (for all classes)
  • An event will also start in the week following the patch release, during which you can also get his costume and other items (using tokens via the daily quests of many dungeons)
[h2]RK-9 Kennel (Normal, Hard)[/h2]
  • A new partner may be included as bonus loot
  • It looks like a little RK-9, and can be looted as a rare or legendary version
  • The legendary version has a special skill that prevents the power buff from expiring if you die
[h2]Other Changes[/h2]
  • The Rift’s Edge instance is closing its doors once more
  • A Complete Crystalbind is now automatically used in training dungeons
  • The priest NPC no longer generates Aggro
  • Bahaar’s Sanctum has been removed from the rankings
New Jewelry
[h2]Earrings and Circlets[/h2]You can acquire new Fidelity Earrings and Circlets in the (Aeternia) Forbidden Arena. Existing jewelry cannot be upgraded to these pieces!
  • Power Fidelity Earring
  • Strength Fidelity Earring
  • Fidelity CircletEach piece of new jewelry contains 3 of the following options:
  • Physical/magic amplification
  • Physical/magic crit damage
  • Physical/magic penetration
  • Physical/magic resistance
  • Ignore physical/magic resistance
  • Max. HP / MP
  • Crit factor
[h2]Talent Stones[/h2]You can set additional options on your new jewelry using Talent Stones via the existing Equipment Merging menu. The Wind Earring and Earthen Circlet Talent Stones are available as loot in the (Immortalis) Forbidden Arena.The Talent Stones each have 5 random stats (the same options as for the rings/necklace), of which 2 can be transferred to your earring or circlet at random![h2]Fidelity Cubes[/h2]As was the case before with rings and necklaces, Fidelity Cubes return again this time and you can use them to obtain a new earring or circlet from multiple existing ones:
  • Fidelity Cube
    • Place five earrings or circlets into the mechanism to receive a random new one each time.These cubes can be purchased from Specialty Stores in the big cities. The ring and necklace Fidelity Cubes will also change from “add 3” to “add 5”.
PvP Changes
[h2]Equipment[/h2]
  • When enchanting Disciplinary, Harmonic and Impregnable gear, the risk of a downgrade has been removed
  • Violet/Azure Particles/Plates can no longer be sold
  • For battlegrounds with uniform gear, the gear has been adjusted
    • Equipment items now contain the new stats, such as magic and physical amplification or resistance
    • Accessories (rings, earrings, necklaces, circlets, masks, belts) are no longer uniform, but individual (you use your own items)
[h2]Corsairs’ Stronghold[/h2]
  • Various objects have been adjusted for the new equipment stats
  • The HP as well as the physical and magic resistance of gates have been increased
  • Damage from self-destructing has been drastically increased
[h2]The Core[/h2][h2]Items[/h2]
  • The ???? reputation merchant also now has Talent Stones with PvP options for the new earrings and circlets on offer. Individual equipment is more important than ever before due to changes in the way it is used on battlegrounds
  • The gold price for Exodor Core Essence has been reduced to 500 gold
  • The cost of (Random) Exodor Belts/Brooches/Mask Cubes (legendary) has been reduced to 500 reputation points
  • New (Random) Exodor Belts/Brooches/Mask Gold Cubes (legendary) have been added for 1,500 reputation points
  • The rewards in Caiman’s Golden Chest have been changed
[h2]Gameplay Changes[/h2]
  • New elements have been added to the zone: walls, fallen trees and so on
  • These go some way in creating partitions on various parts of the map, and leave fewer areas that are “just open space”
  • The Golden Caiman now has 50% more HP and instantly negates the effect obtained from reliquaries if you get too close to him
  • Adjustments to the “untouchable” zone (in which you cannot be attacked)
Class Balancing
[h2]Gunner[/h2]
  • Reduced MP cost for Mana Missiles and Detonate
  • Burst Fire is now influenced by your attack speed
[h2]Reaper[/h2]
  • Shadow Step duration has been increased
  • Various skills can now be chained differently