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  3. Update v0.8.2.2

Update v0.8.2.2

With the release of v0.8.2.2 comes the long awaited multiplayer patch! This is currently available during our Alpha test and can be accessed from your account (https://playsevenseas.com/account) - want to gain access? visit our site at https://playsevenseas.com and support the game to gain immediate access!

Changes/Fixes
  • Fixed an issue with scheduled (timed) events on multiplayer clients
  • Fixed an issue with fleet metadata not containing references to best/slowest ship (in the fleet)
  • Fixed an issue on the server when positioning a client fleet when they connect to the server
  • Fixed an issue on the server that prevented a client from leaving the port examine window and/or docking (failed distance check)
  • Fixed an issue that didn't load the player faction after character creation when connecting as a client
  • Fixed an issue with other fleets drifting in multiplayer due to physics issue
  • Fixed some graphical issues with the UI introduced as a result of the UI overhaul
  • Fixed an issue with flotsam buoyancy
  • Fixed an issue with clients not being able to interact with flotsam
  • Further support for controllers (namely testing with a DualShock 4 controller!)
  • Fixed an issue with clients rendering their fleet nameplate when they shouldn't
  • Fixed an issue when Intel would say "Unknown Port" on clients
  • Fixed an issue on clients when taking any action that requires a character to say anything server-provided (like requesting a letter of marque)
  • Fixed an issue with starting dialog on clients
  • Fixed an issue with Pawnshops not rendering their items in stock
  • Container windows (markets, facilities, fleet cargo, etc.) now show used/max space with decimal places
  • Fixed an issue with used space being incorrectly returned as an integer (where it should be a float)
  • Fixed an exploit where containers could be incrementally filled beyond their maximum capacity
  • Fixed an issue with buying/selling goods from an owned warehouse and the UI not being updated on successful movement
  • Reworked (improved) how/when metadata is loaded from the server to fix a lot of issues
  • Fixed an issue with rendering others fleets on clients (issue with fleet metadata)
  • Fixed an issue where fleet visibility state wasn't accurate on clients when they initially connect (a player could be in port, but it would show them at sea)
  • Fixed an issue with the battle window not opening on clients when starting a battle
  • Fixed an issue with the battle result window not correctly displaying lost ships
  • Simplified the ship/fleet locomotive system to be more generic/robust and reduce duplicate code
  • Fixed an issue with sailing during realtime battles
  • Fixed an issue with battle results not displaying - seemingly no battle results?
  • Fixed an issue with initial battle ship positioning on clients
  • Fixed an issue with starting a Tutorial game
  • Implemented a feature to prevent bounties from generating in specific regions (no bounties in the Tutorial region)
  • Fixed an issue with clients not being made aware of new ships being created in the game (ie, someone buys a new ship)
  • Reworked on the battle UI works - now, when joining an existing battle it won't automatically make assumptions for which team you should be on, giving you a choice instead.
  • Reworked a lot of the UI systems to better handle the complexity of the newer windows added in the past patches and this patch - this also fixed some bugs as well.
  • Fixed an issue with Shipyards failing to produce Ship of the Lines


This will be our last major update for awhile as we dig into building the games last major feature: port sieges, port ownership, and port management, with a Steam release date being announced shortly after - make sure to follow along and wishlist if you haven't already!

Join the community on our Discord to directly engage with fellow captains and developers! https://7se.as/discord