1. Seven Seas: Adventures
  2. News
  3. Update 0.9.1.6

Update 0.9.1.6

  • Fixed issues on the "Join Adventure" UI - made it more robust and informative in terms of what the game is doing from a connection perspective
  • Fixed an issue with the chat window forcing the HUD active during character creation while other players are "chatting"
  • Fixed an issue where you could send an empty chat message by pressing the "Send" button
  • Fixed an issue where you could save the game when you shouldn't be allowed to via the Quit to Menu option in Pause
  • Fixed an issue where leaving a server would show a disconnect message (duh :rolling_eyes:)
  • New characters will now start with 5,000 gold (up from 1,000)
  • Tutorial Captain will now start with 30 of each special ammo type, just like regular games
  • Fixed a graphical issue with the Facility Transfer (aka Market) window on wide screen monitors
  • Fixed an issue where ships could have negative crew due to shrapnel shot
  • Fixed an issue where ships could use more special ammo types than they had - in general made a lot of improvements around special ammo usage!
  • Reworked navmesh generation to fix issues with AI not being able to find paths to ports
  • Some AI positions may be bugged after this change - so added a check, and if so, it'll "reset" them
  • Fixed an issue that occurs when bounty targets are removed from the game after defeat
  • You can no longer pick up flotsam when your fleet cargo capacity is full
  • Made some changes to the interaction system to improve performance
  • Fixed an issue where the loading screen graphic would be "stretched" on wide screen monitors
  • Distant ships no longer calculate buoyancy, saving on CPU cycles (and thus better performance)
  • Fixed UI issue with the Port Garrison window on wide screen monitors
  • Fixed an issue with the Upgrade window flickering
  • Other misc bug fixes