- Seven Seas: Adventures
- News
- Update 0.9.1.6
Update 0.9.1.6
- Fixed issues on the "Join Adventure" UI - made it more robust and informative in terms of what the game is doing from a connection perspective
- Fixed an issue with the chat window forcing the HUD active during character creation while other players are "chatting"
- Fixed an issue where you could send an empty chat message by pressing the "Send" button
- Fixed an issue where you could save the game when you shouldn't be allowed to via the Quit to Menu option in Pause
- Fixed an issue where leaving a server would show a disconnect message (duh :rolling_eyes:)
- New characters will now start with 5,000 gold (up from 1,000)
- Tutorial Captain will now start with 30 of each special ammo type, just like regular games
- Fixed a graphical issue with the Facility Transfer (aka Market) window on wide screen monitors
- Fixed an issue where ships could have negative crew due to shrapnel shot
- Fixed an issue where ships could use more special ammo types than they had - in general made a lot of improvements around special ammo usage!
- Reworked navmesh generation to fix issues with AI not being able to find paths to ports
- Some AI positions may be bugged after this change - so added a check, and if so, it'll "reset" them
- Fixed an issue that occurs when bounty targets are removed from the game after defeat
- You can no longer pick up flotsam when your fleet cargo capacity is full
- Made some changes to the interaction system to improve performance
- Fixed an issue where the loading screen graphic would be "stretched" on wide screen monitors
- Distant ships no longer calculate buoyancy, saving on CPU cycles (and thus better performance)
- Fixed UI issue with the Port Garrison window on wide screen monitors
- Fixed an issue with the Upgrade window flickering
- Other misc bug fixes