Update 0.9.2.1
With the release of v0.9.2.1 continues our Early Access release! this is currently available on Steam! Here is what changed in this patch
- Added text scaling to the games UI - this should serve as a temp measure for some harder to read UIs until they can be reworked
- Some UI elements we're reworked slightly to work better with this scaling system - some stuff might have been missed, if something looks wonky, report it: #bugs
- Fixed an issue with AI agents not sailing at the correct speeds
- Fixed an issue with AI agents slowing down at path waypoints
- Implemented Phase 1 of the AI improvement plan: a centralized AI manager that processes AI logic more efficiently
- Fixed an issue with AI agents generating paths that weren't direct to their intended target
- Fixed an issue with AI agents trying to double-sell trading pair commodities
- Fixed some performance issues around battle calculation and AI "visual" logic
- Fixed an issue with the settings window when being opened from the Pause window
- Fixed an issue with fire particle effects showing up on the Ship of the Line model
- Further memory consumption/allocation/cleanup optimizations around AI systems
- Fixed an issue with not being able to loot Flotsam
- Fixed an issue with Combat Nameplates being visible despite the linked ship being off screen
- Bunch of other smaller misc. performance fixes