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Tower Walker News

UPDATE V1.0041 build35

Small update with priority fixes and improvements to Tower Walker

Here are the patch notes (1.0041.35):
  • Added "Disenchant mode" to inventory for weapons, armor and helmets
  • Complete rework of all crit rings, tweaks to improve balance
  • Complete rework of all lifesteal rings, tweaks to improve balance
  • Complete rework of all item find (luck) rings, tweaks to improve balance
  • Fixed major issue in combat with targeting enemies not working correctly
  • Added option to hide "Ascension" stars around class portrait
  • Minor tweaks to balance Dwarf racial mastery "Artisan"
  • Added settings to Escape menu in basecamp
  • Added 10 more placeholders to effect icons in combat conditions UI
  • Many fixes and improvements to effect icons in combat conditions UI
  • Fade timers for all effect icons is now working correctly
  • Item recycling button has been moved abit in "Enchanting" UI
  • Fixed timer bug for "Scroll of Escape" based on "Return Mastery"
  • Tweaks to mob type "Dragons", slightly more health
  • Tweaks to mob type "Dragons", increased aggro range
  • Many improvements to inventory and shared stash systems
  • Added some preparation work for "Abyss realm instances"
  • Numerous minor bug/grammar/graphics fixes
  • Updated several tooltips
  • Savefiles from previous version are compatible

"ASCENSION" UPDATE IS OUT NOW!



Here are the patch notes (1.0040.34):
[h2]NEW CONTENT[/h2]
  • ADDED NEW FEATURE - "Ascension" for max level characters
  • ADDED NEW MASTERY - "Return mastery" to all classes
  • ADDED NEW ABILITY - "Absolution" for Elf Priest
  • Added "Moortus Proposal" attunement for max level characters
  • Added visual feedback at character class icons for Ascension
[h2]TOWER[/h2]
  • Added "Moortus Workbench" in "Old Laboratory" on floor33
  • Tweaks to floor 88 spawn amount
[h2]SYSTEM[/h2]
  • Added "Ascension" level mechanics with no maximum cap
  • Added passive "Moortus Gift" stacks to ascended characters
  • "Ascension" level affects base stats after ascending
  • "Ascension" level affects Strength and increases +3/level
  • "Ascension" level affects Intellect and increases +3/level
  • "Ascension" level affects Dexterity stats and increases +3/level
  • "Ascension" level affects Fortitude and increases +3/level
  • "Return mastery" Rank 1 unlocks at lvl 5 at class trainer
  • "Return mastery" Rank 2 unlocks at lvl 18 at class trainer
  • "Return mastery" Rank 3 unlocks at lvl 23 at class trainer
  • "Return mastery" Rank 4 unlocks at lvl 27 at class trainer
  • "Return mastery" Rank 5 unlocks at lvl 35 at class trainer
  • "Return mastery" Rank 6 unlocks at lvl 43 at class trainer
  • "Return mastery" Rank 7 unlocks at lvl 51 at class trainer
  • "Return mastery" Rank 8 unlocks at lvl 65 at class trainer
  • "Return mastery" Rank 9 unlocks at lvl 80 at class trainer
  • "Return mastery" Rank 10 unlocks at lvl 92 at class trainer
  • Added maximum cap for Dodge for all classes
[h2]CRAFTING[/h2]
  • Tweaks to "Moonstone" reagents, decreased to 10x moonstone shards
  • Tweaks to "Bloodstone" reagents, decreased to 10x bloodstone shards
  • Tweaks to "Eye of the gods" reagents, decreased to 40x titanium bars
[h2]QUESTS[/h2]
  • Quest reward for defeating (450)"Dwarf Guard" is now 1x Moonstone
  • Quest reward for defeating (560)"Blue Dragons" is now 1x Bloodstone
  • Quest reward for defeating (580)"Purple Dragons" is now 1x Legendary chest
  • Quest reward for defeating (600)"Green Dragons" is now 1x Eye of the gods
  • Added heroic quest "Find Laboratory" to locate "Moortus Workbench"
  • Fixed issue with incorrect heroic quest reward for killing "Elder Dragon"
[h2]COMBAT[/h2]
  • Improvements to all healing companions (animations and textures)
  • Elf Priest now has a new ability "Absolution" (total of 17 ranks)
  • Elf Priest now has updated spell icon for "Flash Heal"
  • Party members now fade out 50% when standing on top of each other or the player/enemies/bosses/totems
  • Fixed "Wind Totem" and "Frenzy Totem" hover texts (will now show correct numbers)
  • Elf Priest animations and spells now resets correctly when the player dies
  • Orc Shaman animations and spells now resets correctly when the player dies
  • Beastkin Druid animations and spells now resets correctly when the player dies
  • Auto Res will now only work when having "purified" or "blessed" scrolls
  • Auto Res hover text has been adjusted
  • "Return mastery" decreases casting speed for "Scroll of Escape"
  • "Return mastery" decreases casting speed for "Purified Scroll of Escape"
  • "Return mastery" Rank 0, Scroll of Escape, 10 seconds cast
  • "Return mastery" Rank 1, Scroll of Escape, 9.5 seconds cast
  • "Return mastery" Rank 2, Scroll of Escape, 9 seconds cast
  • "Return mastery" Rank 3, Scroll of Escape, 8.5 seconds cast
  • "Return mastery" Rank 4, Scroll of Escape, 8 seconds cast
  • "Return mastery" Rank 5, Scroll of Escape, 7.5 seconds cast
  • "Return mastery" Rank 6, Scroll of Escape, 7 seconds cast
  • "Return mastery" Rank 7, Scroll of Escape, 6.5 seconds cast
  • "Return mastery" Rank 8, Scroll of Escape, 6 seconds cast
  • "Return mastery" Rank 9, Scroll of Escape, 5.5 seconds cast
  • "Return mastery" Rank 10, Scroll of Escape, 5 seconds cast
  • "Return mastery" Rank 0, Purified Scroll of Escape, 5 seconds cast
  • "Return mastery" Rank 1, Purified Scroll of Escape, 4.7 seconds cast
  • "Return mastery" Rank 2, Purified Scroll of Escape, 4.3 seconds cast
  • "Return mastery" Rank 3, Purified Scroll of Escape, 4 seconds cast
  • "Return mastery" Rank 4, Purified Scroll of Escape, 3.7 seconds cast
  • "Return mastery" Rank 5, Purified Scroll of Escape, 3.3 seconds cast
  • "Return mastery" Rank 6, Purified Scroll of Escape, 3 seconds cast
  • "Return mastery" Rank 7, Purified Scroll of Escape, 2.7 seconds cast
  • "Return mastery" Rank 8, Purified Scroll of Escape, 2.3 seconds cast
  • "Return mastery" Rank 9, Purified Scroll of Escape, 2 seconds cast
  • "Return mastery" Rank 10, Purified Scroll of Escape, 1.7 seconds cast
[h2]CLASSES[/h2]
  • Tweaks to decrease total "Dodge" gained from Dexterity for all classes
[h2]MISC[/h2]
  • Fixed issue with "Dodge" showing incorrect values in character info
  • Fixed issue with "Frenzy totem" showing incorrect values in character info
  • Fixed issues with creating new characters resets shared crafting upgrades
  • Interface refinements
  • Numerous stability fixes
  • Savefiles from previous version are compatible

https://store.steampowered.com/app/2130060/Tower_Walker_MMO_Grind_Simulator/

UPDATE V1.0039

Welcome to all the new players and thank you all so much for your support!

Here are the patch notes (1.0039.33):
[h2]INVENTORY[/h2]
  • Increased total capacity for a stack of items from 9999 to 99999
  • Max total materials cap in "inventory" has been increased
  • Max total potions cap in "inventory" has been increased
  • Max total scrolls cap in "inventory" has been increased
  • Max total crystals cap in "inventory" has been increased
  • Max total gemstones cap in "inventory" has been increased
  • Max total soulshots cap in "inventory" has been increased
  • Max total soulshots cap in "shared stash" has been increased
  • Max total keys cap in "inventory" has been increased
[h2]SYSTEM[/h2]
  • Added new character save slot (myhero9.data in gamefolder)
  • Character select loader has been reworked
  • World save system has been reworked
  • Added new expanded world save (towersave.data in gamefolder)
[h2]COMBAT[/h2]
  • Huge improvement to combat AI behaviour when the player character is pinned against a side wall (This affects all classes but mostly ranged combat will improve when kiting enemies)
[h2]CLASSES[/h2]
  • Archmage "Arcane Power" proc now correctly shows up in the upper condition UI
  • Bishop "Blessed" heal amount is severely increased
  • Stalker "Mortal Blow" chance slighty reduced
  • Soultaker "Drain Soul" will now correctly work when mastery rank 1 is learned and not before
[h2]TOWER[/h2]
  • Tweaks to floor 73 spawn ratio
  • Tweaks to floor 79 spawn ratio
  • Tweaks to floor 81 spawn ratio/amount
  • Tweaks to floor 82 spawn ratio/amount
  • Tweaks to floor 84 spawn ratio
  • Tweaks to all enemies health/damage above floor 60
  • Tweaks to item find to increase quantity of "Always Drop" items
  • Tweaks to item find to increase quantity of "Rare" items
[h2]MISC[/h2]
  • Setting skip cinematics now also speeds up boss door opening and floor change
  • Added a couple of crafting textures
  • Added a new tutorial that explains camera zoom in/out function (middle mousebutton)
  • Fixed an error where upper condition UI would not show up after using resurrection
  • Fixed an error where "Barkskin" would stay on permanent after the character died with it
  • Fixed an animation error where a loaded fireball didn't reset when an enemy got stunned ("Elf Seer/Dragons")
  • Fixed a visual error where "Emerald Shard" was shown as an "Amethyst Fragment"
  • Fixed issue with incorrect values over maximum capacity per item stack
  • Fixed issues with transfering soulshots to shared stash
  • Fixed issues with transfering chests to shared stash
  • Fixed issue with ring slot 4 hover showing incorrect name
  • Fixed issue with ring slot 4 enchant/equip menu not reseting
  • Fixed issue with No-grade helmets, access to enchant/disenchant
  • Fixed issue with No-grade armors, access to enchant/disenchant
  • Fixed issue with No-grade, could be disenchanted to C-grade crystals
  • Many improvements to inventory and shared stash systems
  • Many improvements to crafting and equipment systems
  • Minor convenience adjustments
  • Numerous minor bug/grammar/graphics fixes
  • Savefiles from previous version are compatible

UPDATE V1.0038 build32

Important fixes to enchanting and item find bonus. Failing to enchant a weapon, armor or helmet will no longer break the item. It will reset it back to +0. Basic materials that always drops can now be affected by item find bonus. Thanks for your feedback!

Here are the patch notes (1.0038.32):
  • Increased max level cap to lvl 92
  • Item find bonus now have a chance to increase basic material drops
  • Weapon enchanting with 60% scrolls has been reworked
  • Armor enchanting with 60% scrolls has been reworked
  • Helmet enchanting with 60% scrolls has been reworked
  • Tweaks to mobs "Dragons" on floor 88 and above, slightly more health
  • Tweaks to boss "Elder Dragon", increased health
  • Tweaks to boss "Elder Dragon", slightly more damage
  • Modified loot tables floor 73 and above
  • Fixed an error with spawn rates (no more bundled spawns)
  • Failed weapon enchant does not break the item just resetting to +0
  • Failed armor enchant does not break the item just resetting to +0
  • Failed helmet enchant does not break the item just resetting to +0
  • Fixed incorrect trade value for Enchant Armor Scroll (Grade S)
  • Many improvements to the spawning system in the tower
  • Savefiles from previous version are compatible

UPDATE V1.0037 build31

In this update the first steps are taken to prepare the game for normal and heroic mode "Raid instances" and attunements to unlock these instances in the future. We also fixed a major bug with rare loots not dropping at all when character has very high item find bonus.

Here are the patch notes (1.0037.31):
  • Added new mysterious door on floor 33 in "Cult Quarters"
  • Added "Moortus Laboratory" room with inactive "Abyss Portal"
  • Fixed major issue with rare loots not dropping if high item find bonus
  • Added foundation for the attunement process to open "Abyss Portal"
  • Added foundation and core systems for the "Abyss Realm" Instance
  • Added mobs/bosses databases for normal mode raid instances
  • Added mobs/bosses databases for heroic mode (hard mode) raid instances
  • Added items/loot databases for normal mode raid instances
  • Added items/loot databases for heroic mode (hard mode) raid instances
  • Fixed issue with Intellect Rings showing incorrect values on hover
  • Fixed issue with Dexterity Rings showing incorrect values on hover
  • Fixed issue with Strength Rings showing incorrect values on hover
  • Fixed issue with item names not showing up in inventory on hover
  • Enemies attack speed has been slightly lowered
  • Bosses attack speed has been slightly lowered
  • Stalker "Critical Wound" rank 5 now unlocks at lvl 80 (previously level 82)
  • Stalker "Critical Wound" rank 6 now unlocks at lvl 82 (previously level 84)
  • Stalker "Critical Wound" rank 7 now unlocks at lvl 84 (previously level 86)
  • Stalker "Critical Wound" rank 8 now unlocks at lvl 86 (previously level 88)
  • Stalker "Critical Wound" rank 9 now unlocks at lvl 88 (previously level 90)
  • Stalker "Critical Wound" rank 10 now unlocks at lvl 90 (new)
  • Ravager "Siphon Life" rank 5 now unlocks at lvl 80 (previously level 82)
  • Ravager "Siphon Life" rank 6 now unlocks at lvl 82 (previously level 84)
  • Ravager "Siphon Life" rank 7 now unlocks at lvl 84 (previously level 86)
  • Ravager "Siphon Life" rank 8 now unlocks at lvl 86 (previously level 88)
  • Ravager "Siphon Life" rank 9 now unlocks at lvl 88 (previously level 90)
  • Ravager "Siphon Life" rank 10 now unlocks at lvl 90 (new)
  • Phantom "Haunting Arrow" rank 5 now unlocks at lvl 80 (previously level 82)
  • Phantom "Haunting Arrow" rank 6 now unlocks at lvl 82 (previously level 84)
  • Phantom "Haunting Arrow" rank 7 now unlocks at lvl 84 (previously level 86)
  • Phantom "Haunting Arrow" rank 8 now unlocks at lvl 86 (previously level 88)
  • Phantom "Haunting Arrow" rank 9 now unlocks at lvl 88 (previously level 90)
  • Phantom "Haunting Arrow" rank 10 now unlocks at lvl 90 (new)
  • Tyrant "Mighty Blow" rank 5 now unlocks at lvl 80 (previously level 82)
  • Tyrant "Mighty Blow" rank 6 now unlocks at lvl 82 (previously level 84)
  • Tyrant "Mighty Blow" rank 7 now unlocks at lvl 84 (previously level 86)
  • Tyrant "Mighty Blow" rank 8 now unlocks at lvl 86 (previously level 88)
  • Tyrant "Mighty Blow" rank 9 now unlocks at lvl 88 (previously level 90)
  • Tyrant "Mighty Blow" rank 10 now unlocks at lvl 90 (new)
  • Paladin "Holy Light" rank 5 now unlocks at lvl 80 (previously level 82)
  • Paladin "Holy Light" rank 6 now unlocks at lvl 82 (previously level 84)
  • Paladin "Holy Light" rank 7 now unlocks at lvl 84 (previously level 86)
  • Paladin "Holy Light" rank 8 now unlocks at lvl 86 (previously level 88)
  • Paladin "Holy Light" rank 9 now unlocks at lvl 88 (previously level 90)
  • Paladin "Holy Light" rank 10 now unlocks at lvl 90 (new)
  • Blademaster "Frenzy" rank 5 now unlocks at lvl 80 (previously level 82)
  • Blademaster "Frenzy" rank 6 now unlocks at lvl 82 (previously level 84)
  • Blademaster "Frenzy" rank 7 now unlocks at lvl 84 (previously level 86)
  • Blademaster "Frenzy" rank 8 now unlocks at lvl 86 (previously level 88)
  • Blademaster "Frenzy" rank 9 now unlocks at lvl 88 (previously level 90)
  • Blademaster "Frenzy" rank 10 now unlocks at lvl 90 (new)
  • Bishop "Blessed" rank 5 now unlocks at lvl 80 (previously level 82)
  • Bishop "Blessed" rank 6 now unlocks at lvl 82 (previously level 84)
  • Bishop "Blessed" rank 7 now unlocks at lvl 84 (previously level 86)
  • Bishop "Blessed" rank 8 now unlocks at lvl 86 (previously level 88)
  • Bishop "Blessed" rank 9 now unlocks at lvl 88 (previously level 90)
  • Bishop "Blessed" rank 10 now unlocks at lvl 90 (new)
  • Archmage "Arcane Power" rank 5 now unlocks at lvl 80 (previously level 82)
  • Archmage "Arcane Power" rank 6 now unlocks at lvl 82 (previously level 84)
  • Archmage "Arcane Power" rank 7 now unlocks at lvl 84 (previously level 86)
  • Archmage "Arcane Power" rank 8 now unlocks at lvl 86 (previously level 88)
  • Archmage "Arcane Power" rank 9 now unlocks at lvl 88 (previously level 90)
  • Archmage "Arcane Power" rank 10 now unlocks at lvl 90 (new)
  • Soultaker "Drain Soul" rank 5 now unlocks at lvl 80 (previously level 82)
  • Soultaker "Drain Soul" rank 6 now unlocks at lvl 82 (previously level 84)
  • Soultaker "Drain Soul" rank 7 now unlocks at lvl 84 (previously level 86)
  • Soultaker "Drain Soul" rank 8 now unlocks at lvl 86 (previously level 88)
  • Soultaker "Drain Soul" rank 9 now unlocks at lvl 88 (previously level 90)
  • Soultaker "Drain Soul" rank 10 now unlocks at lvl 90 (new)
  • Improvements to all item systems
  • Minor tweaks to increase loot chance values
  • Numerous interface refinements
  • Numerous minor bug/grammar/graphics fixes
  • Savefiles from previous version are compatible