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Tower Walker News

"SOULHUNTER" UPDATE IS OUT NOW!

Here are the patch notes (1.0046.40):
[h2]NEW CONTENT[/h2]
  • ADDED new S-grade Armor sets "SOULHUNTER"
  • ADDED new ring "MYTHIC" (one tier over "DRAGON")
  • ADDED 14 new items and rare materials
  • ADDED 16 new recipies to unlock for crafting
  • ADDED 5 new effects and stat bonues on Rings(T1-T6)
  • ADDED 8 new masteries to unlock at class trainer
[h2]CRAFTING[/h2]
  • Added new crafting recipie "A-grade helmet,"MAJESTIC HAT"
  • Added new crafting recipie "S-grade helmet,"SOULHUNTER ARMOR"
  • Added new crafting recipie "S-grade helmet,"SOULHUNTER TUNIC"
  • Added new crafting recipie "S-grade helmet,"SOULHUNTER ROBE"
  • Added new crafting recipie "S-grade helmet,"SOULHUNTER HELMET"
  • Added new crafting recipie "S-grade helmet,"SOULHUNTER SHROUD"
  • Added new crafting recipie "S-grade helmet,"SOULHUNTER HAT"
  • Added new crafting recipie "A-grade armor,"MAJESTIC ARMOR"
  • Added new crafting recipie "A-grade armor,"MAJESTIC TUNIC"
  • Added new crafting recipie "A-grade armor,"MAJESTIC ROBE"
  • Added new crafting recipie "A-grade helmet,"MAJESTIC HELMET"
  • Added new crafting recipie "A-grade helmet,"MAJESTIC SHROUD"
  • Added new crafting recipie "PHYSICAL DAMAGE POTION"
  • Added new crafting recipie "SPELL DAMAGE POTION"
  • Added new crafting recipie "FORTITUDE POTION"
  • Added new crafting recipie "ARMOR POTION"
  • Added new crafting recipie "RESISTANCE POTION"
  • Added new crafting recipie "COPPER BAR"
  • Added new crafting recipie "GOLD BAR"
  • Added new crafting recipie "GOLD RING"
  • Added new crafting recipie "MAGICAL RING"
  • Added new crafting recipie "MYTHIC RING"
  • Tweaks to balance required mats to craft equipment
  • Added hover info about source to all crafting materials
  • Fixed issues with sounds when crafting weapons and armor
  • No-Grade Craft Armors reduced cost
  • No-Grade Craft Helmets reduced cost
  • B-Grade Craft Armors reduced cost
  • B-Grade Craft Helmets reduced cost
  • Helmets now cost less to craft then Armors
  • Tweaks to B-Grade Weapons craft costs
  • Tweaks to A-Grade Weapons craft costs
[h2]SYSTEM[/h2]
  • Added new mastery to unlock at lvl 61 "TAILORING III"
  • Added new mastery to unlock at lvl 61 "LEATHERWORKING III"
  • Added new mastery to unlock at lvl 61 "BLACKSMITHING III"
  • Added new mastery to unlock at lvl 81 "ALCHEMY IV"
  • Added new mastery to unlock at lvl 95 "TAILORING IV"
  • Added new mastery to unlock at lvl 95 "LEATHERWORKING IV"
  • Added new mastery to unlock at lvl 95 "BLACKSMITHING IV"
  • Added new mastery to unlock at lvl 100 "JEWELCRAFTING IV"
  • Fixed issues with Undead racial "Undying" not working correctly
  • Tweaks to decrease item find for all "LOW CHANCE" drops
  • Dragons now drop "Bones" instead of "Coins"
  • Copper ore drops in the towers "Barracks" section
[h2]ITEMS[/h2]
  • ADDED item "PHYSICAL DAMAGE POTION"
  • ADDED item "SPELL DAMAGE POTION"
  • ADDED item "FORTITUDE POTION"
  • ADDED item "ARMOR POTION"
  • ADDED item "RESISTANCE POTION"
  • ADDED item "COPPER ORE"
  • ADDED item "COPPER BAR"
  • ADDED item "GOLD BAR"
  • Added new ring tier "MYTHIC RING "(TIER 5)
  • ADDED RING OF FORTUNE, INCREASES GOLD FIND
  • ADDED RING OF IMPACT, INCREASES PHYSICAL DAMAGE
  • ADDED RING OF FORCE, INCREASES SPELL DAMAGE
  • ADDED RING OF DODGE, INCREASES DODGE
  • ADDED RING OF SPEED, INCREASES MOVEMENT SPEED
  • Tweaks to balance scaling for rings of all tiers
  • Reworked item "BRONZE RING", new item "COPPER RING "(TIER 2)
  • Reworked item "DIAMOND RING", new item "MAGICAL RING"(TIER 3)
  • Reworked item "EMERALD RING", new item "SUPERIOR RING"(TIER 3)
  • Reworked item "AMETHYST RING", new item "POWERFUL RING"(TIER 4)
  • Reworked item "SAPPHIRE RING", new item "ANCIENT RING"(TIER 4)
[h2]INVENTORY[/h2]
  • All shard and fragment items has been moved to "GEMSTONES"
  • Fixed issue with "Wood" not showing up in inventory
[h2]QUESTS[/h2]
  • Tweaks to decrease target count to all defeat "DRAGON" quests
[h2]MISC[/h2]
  • Added visual feedback for effects to Character UI in basecamp
  • Added top right corner button in basecamp to open settings menu
  • Added questmarkers for normal and heroic quests in quick travel
  • Fixed issue with questmarkers not showing for heroic quests
  • Savefiles from previous version are compatible

UPDATE V1.0045

Here are the patch notes (1.0045.39):
  • Soul ring now drains souls from lower level (grey) enemies
  • Fixed issue with lore page #24 in Journal not working correctly
  • A-grade blessed enchant armor now drops in the tower
  • A-grade blessed enchant weapon now drops in the tower
  • Slightly reduced enemy damage on floor 73 above
  • Slightly increased enemy health on floor 81 above
  • Savefiles from previous version are compatible

"THE GOBLIN FORTRESS" UPDATE IS OUT NOW!



Goblins has arrived to Tower Walker! This is a HUGE major update. Tell all your friends or shout it on the mountains to help spread this game to all corners of the world.

To unlock the new exciting things just play to progress. We always appreciate and try our best to apply any feedback given by you to make the game the best experience it can possibly be.
Thank you very much for the amazing support! Enjoy!

Here are the patch notes (1.0044.38):
[h2]NEW CONTENT[/h2]
  • Increased max level cap to lvl 100
  • ADDED new playable race "Goblin"
  • ADDED new racial mastery "Greed", +5% gold find
  • ADDED new S-grade weapons, 9 total weapons
  • ADDED new player stat "Gold Find", loot more coins
  • ADDED new special item "Goblin crystal"
  • ADDED new boss "Wolfgrin" the elder goblin
  • ADDED new boss "Goreclaw" the smasher
  • ADDED new feature "Apply curse to floors"
  • ADDED new lore in Journal
[h2]TOWER[/h2]
  • Added "Goblin curse" mechanics to all floors (Increase difficulty of enemies and gain item find bonus and experience gain up to 300%)
  • Added new section to the tower "Goblin halls"
  • Added new mob type "Goblin Thief"
  • Added new mob type "Goblin Robber"
  • Added new mob type "Goblin Crusher"
  • Added new boss "Goreclaw"
  • Added new boss "Wolfgrin"
  • Added new difficulty option to all floors, "Veteran"
  • Added new difficulty option to all floors, "Violent";
  • Added new difficulty option to all floors, "Nightmare";
  • Added new difficulty option to all floors, "Brutal I";
  • Added new difficulty option to all floors, "Brutal II";
  • Added new difficulty option to all floors, "Brutal III";
  • Added new difficulty option to all floors, "Brutal IV";
  • Added new difficulty option to all floors, "Brutal V";
  • Added new difficulty option to all floors, "Brutal VI";
[h2]SYSTEM[/h2]
  • Ascenion requirements has been changed to lvl 100
  • Added new mastery "WEAPONSMITHING II", to be unlocked at lvl 60
  • Reworked item find drop chance for all "rare" loots in the game
  • Reworked item find drop chance for all "legendary" loots in the game
  • Reworked item find drop chance for all "shadow" loots in the game
  • Added "Gold find" mechanics to loot systems
[h2]ITEMS[/h2]
  • Added new S-grade Weapon (Book) "MANTICORE"
  • Added new S-grade Weapon (Staff) "COBRA"
  • Added new S-grade Weapon (Mighty Weapon) "GORECLAW"
  • Added new S-grade Weapon (Mace/shield) "TROLLMACE / SKULLSHIELD"
  • Added new S-grade Weapon (Claws) "TWIN VIPERS"
  • Added new S-grade Weapon (Dualswords) "JADEBLADES"
  • Added new S-grade Weapon (Dagger) "VENOMOUS"
  • Added new S-grade Weapon (Bow) "VIPERSTING"
  • Added new S-grade Weapon (Dark orb) "HARVESTER"
  • Added new special item (Misc) "Goblin Crystal"
[h2]CRAFTING[/h2]
  • Increased max capacity for crafted items stack from 999 to 9999
  • Added new crafting recipie "A-grade Weapon, A SAGES'S NOTES"
  • Added new crafting recipie "A-grade Weapon, RED CRYSTALLINE"
  • Added new crafting recipie "A-grade Weapon, ANCIENT CRYSTAL BLADE"
  • Added new crafting recipie "A-grade Weapon, ARCANA / NAFANG"
  • Added new crafting recipie "A-grade Weapon, BEASTFANGS"
  • Added new crafting recipie "A-grade Weapon, BLOODY ORCHIDS"
  • Added new crafting recipie "A-grade Weapon, DOOM DAGGER"
  • Added new crafting recipie "A-grade Weapon, SOULBOW"
  • Added new crafting recipie "A-grade Weapon, SERPENTA"
  • Extra info for crafting recipies are now visible only on hover
[h2]QUESTS[/h2]
  • Added 3 new normal quests and 2 heroic quests
  • Quest reward for defeating (560)"Goblin Thief" is now 1x Goblin Crystal
  • Quest reward for defeating (580)"Goblin Robber" is now 1x Legendary chest
  • Quest reward for defeating (600)"Goblin Crusher" is now 5x Goblin Crystals
[h2]COMBAT[/h2]
  • Slighty lower experience gain when your character is 8 to 12 levels higher then the enemy
  • Slighty lower experience gain when your character is 12 to 15 levels higher then the enemy
  • No longer gain experience when your character is 16 levels higher then the enemy
  • Fixed an issue with Archmage ability "Scorched Earth"
[h2]SHARED STASH[/h2]
  • Added option in settings to disable auto loot to shared stash
  • Added function to sell "Soulshots" from shared stash
  • Added function to sell "Weapons" from shared stash
  • Added function to sell "Armor" from shared stash
  • Added function to sell "Helmets" from shared stash
  • Added function to sell "Rings" from shared stash
  • Added "Sell mode" to shared stash
  • Added "Disenchant/Recycle" mode" to shared stash
[h2]MISC[/h2]
  • Added correct hover info to Strength for Mystic classes
  • Added correct hover info to Intellect for Warrior classes
  • Added correct hover info to Intellect for Rogue classes
  • Fixed issues with soul ring for new characters
  • Fixed issue with incorrect value for magical damage
    reduction
  • Fixed issue with incorrect value for physical damage
    reduction
  • Minor tweaks to experience gain
  • Minor tweaks to value of certain items
  • Fixed issues with textures in inventory and shared stash
  • Performance improvements in all areas of the game
  • Optimized and improved load order in basecamp scene
  • Optimized and improved load order in tower scene
  • Interface refinements and convenience adjustments
  • Numerous of other minor balance changes
  • Numerous other bug fixes & stability fixes
  • Savefiles from previous version are compatible

UPDATE V1.0043 build37

Here are the patch notes (1.0043.37):
[h2]COMBAT[/h2]
  • Fixed issue with "Scorched Earth" ability causing attack bugs
  • More improvements to combat behaviour AI to prevent targeting bugs
  • More improvements to spawning systems to prevent attack bugs
  • Fixed issues with upper condition icons when hiding UI in combat
[h2]ENCHANTING[/h2]
  • Disenchant/Recycling button is now hidden for equipped items
  • Added option to close enchanting by clicking outside the menu
  • Closing enchantment menu now always reopens previous menu
[h2]MISC[/h2]
  • Fixed minor issues with announcement and notifier system
  • Numerous stability fixes
  • Savefiles from previous version are compatible

UPDATE V1.0042 build36

Here are the patch notes (1.0042.36):
  • Added more info to crafting when selecting armor, weapons and rings
  • Fixed issue with only lifesteal rings dropping
  • Fixed issues with Wizard/Archmage not working correctly in combat
  • More fixes to targeting system in combat to prevent attack bugs
  • Savefiles from previous version are compatible