1. Tower Walker
  2. News

Tower Walker News

4 differences between Tower Walker and Mushi

There is many differences between Tower Walker and Mushi. Today we wanted to list 4 of them. The racials, boggin companions, loots in dungeons and the world map.

[h2]1. The racials and ancestry[/h2]
In Tower Walker there is not much depth around the racial abilities. In Mushi we wanted to put more focus into adding more depth to racials. All races now have their own talent tree "Ancestry" with special unique abilities. The game will have 24 different races at launch with a total of 95+ new skills tied to these talents.

For example: Human has "Royal Heritage" which increases crit chance just as it did in Tower Walker, but now in Mushi with the added "Ancestry" tree there is a choice between "Ferocity" or "Momentum" - these bonuses has a chance to proc everytime you crit.

"Ferocity" - Gain an extra bonus of crit power for 5 seconds

"Momentum" - Gain movement speed for 10 seconds.

And further down we have a powerful talent "Warpath" which has a chance on hit to grant 100% crit chance for 5 seconds. Stats in Mushi such as Crit and Dodge has been reworked and rebalanced.

[h2]2. Party companions[/h2]
In Tower Walker it costs gold coins to unlock and level up party companions. In Mushi this has been reworked to be talents for a new set of companions called "Boggins" in the "Traveler" tree. It now costs skillpoints to improve their support instead of gold. Boggins can have synergy with certain races and classes. For example "Fungi" has a special bond with the "Boggin Seer" that plants mushrooms to bring support in combat. The racial ability can boost and greatly improve these types of "Windy Shroom" and "Frenzy Shroom". With boggins there is also new features around gear and special equipment.

(This screenshot is from a dungeon called "Deep mines")

[h2]3. Looting in dungeons[/h2]
Dungeons is much different in the next game than in Tower Walker. We wanted Mushi to be more of a "Dungeon Crawler" with a priority on that dungeon bosses drops primary armor, weapons, rings and pets and the world outside drops materials and resources used for crafting. The bosses out in the world still drops good items but it will be a better balance between looting and crafting. And the dungeon part will represent the looting in terms of spicy and rare items. We put in extra effort to make sure there is unique loots from every boss in a handcrafted journey that begins alot earlier in the game, starting with "Shimmering Depths" located in Desolate Coast around level 30. There is no attunements or level requirements to enter any dungeon. And Mythic key is now only used to reset a dungeon when it is on cooldown for respawn. There is also a detailed bestiary that gives more detailed info about each boss and their loots. There is a total of 7 dungeons in the game.

[h3]Ingame loot-wiki for dungeons[/h3]


[h2]4. World map and questing[/h2]
The way you navigate in the world by using a map in Mushi gives a new experience than before when changing floors in Tower Walker. There is no more soul ring and without the soul ring there is no requirements of opening gates to progress further in. The questing in the world has been reworked and improved. The gathering of resources and materials for crafting is more tied to the balance in the world than before and goes together with the new looting balance in dungeons. The "Auto-questing" feature is now available earlier in the game just after completing the tutorial and it is not required to be unlocked the way it did in Tower Walker.



[h2]What is happening right now?[/h2]
We aim to release very soon, hopefully this month or in the upcoming months so we are currently hard at work refining and polishing the game. The constant struggle between micromanagement versus automation, crafting versus looting, racials versus class-skills and improving core features like dungeons and world bosses versus adding new secondary stuff like deathless mechanics or ascension talents is in full effect. And to maintain a good balance early to lategame for all different classes while facing important decisions regarding design priorities such as staying true to our own blend of "Tower Walker" formula versus adding new spicy outside-the-box ideas on top. Creation is an act of sheer will. We are cooking a sequel and a successor here and this process of evolving is hard but with great struggle comes great rewards. And the greatest reward for us is to see the game become fun to play.


[h2]Thanks for all your wishlist and following![/h2]
We are 3 people making Mushi and our highest priority is to make sure the game is good and fun to play but we are also exploring options how to reach out to our crowd before launch. It turns out that trying to be heard today in a (very) loud world can be hard. We want to focus on development and the making of a good product first. We think success should be earned by making a good game more so than how much coverage and wishlist you have but we all know that this is most of the time not the case. Current climate today is heavily focused on promotion and marketing for a game more than craftmanship and reaching out is often more important than actually making the crowd happy by creating a great game.

You probably already know that our primary source of new players in Tower Walker is still today mostly "word of mouth" recommendations from friends and family that enjoyed the game so much that they told more people about it online or at work. Tower Walker launched with less than 450 wishlist and our devotion to craftmanship first made us deploy over 60 updates to the game the coming 2 years. So what we are trying to say here is that every single wishlist and follower means alot to us
. We wanted to thank everyone for helping us to reach more wishlist for Mushi so far with your amazing support.

First dungeon added to the demo
For those of you that missed the demo launch during Steam Next Fest dont forget that you can try the game today. All characters created in the demo can be transfered to continue in the full game.

https://store.steampowered.com/app/4192770/Mushi/

Mushi Demo is OUT NOW!

The Mushi demo has arrived and is officially out today! From now get a headstart with 3 available classes and max level 40!

All your characters and items can be fully transfered to the full game.



[h3]Special reward during Steam Next Fest[/h3]
Demo completion award is active for all players that can manage to reach max level during the event.

Enjoy!

https://store.steampowered.com/app/4192770/Mushi/
Hit that download button today!


To all Tower Walker supporters: "Mushi is the successor and a continuation of the TW (Tower Walker) formula where the aim is to add more depth and gameplay in a brighter fantasy world setting. We don't seek to conform the game to fit any known genre, our focus is to stay true to our own formula and keep improving on it. We are looking forward to all of you testing out our next game."

Characters from demo will transfer to full game?
- Yes, all characters and your shared storage can be fully transfered to the full game later with local offline savefiles.

Mushi will be a fullprice game?
- Yes, one-time payment around $10 and you own the full game.

TLDR... This is the successor to Tower Walker?
-Yes!

[h2]Stay awhile and grind![/h2]

Mushi Demo coming to Steam Next Fest

Be prepared! Mushi demo is coming to Steam Next Fest with a few days headstart from 20 Feb 2026.



Demo completion award will be active for all players during Steam Next Fest*.

To all Tower Walker supporters: "Mushi is the successor and a continuation of the TW (Tower Walker) formula where the aim is to add more depth and gameplay in a brighter fantasy world setting. We don't seek to conform the game to fit any known genre, our focus is to stay true to our own formula and keep improving on it. We are looking forward to all of you testing out our next game."

Characters from demo will transfer to full game?
- Yes, all characters and your shared storage can be fully transfered to the full game later with local offline savefiles.

Mushi will be a fullprice game?
- Yes, one-time payment around $10 and you own the full game.

TLDR... Is it like a new Tower Walker but better?
-Yes!

https://store.steampowered.com/app/4192770/Mushi/

BAAM BOOOM! Santa is in the tower

WHAT THE HO-HO IS THIS!?

The christmas event has arrived to Tower Walker.
[h2]30 days with double XP and double loot chance.[/h2]
Patch notes
Here are the patch notes (version 1.0107.4754): Added christmas event buff "Blessing of Santa" with double experience and item find for all characters (30 days duration)
Updated game guide with info about combat pets
Updates to item databases and systems
Minor fixes to startup to avoid crashes
Tweaks to improve multi-monitor compatibility




[h3]Before the celebrations begin...
If you have a few minutes over and did not write a review for Tower Walker yet please consider writing one. Your review means more to us than you might realize. Reviews inspire us, guide improvements and brighten our days. They are crucial for keeping the creative energy flowing. And it also helps the game reach out to more people on Steam. We are truly grateful for every single review.[/h3]

Happy holidays!

We proudly announce our next game Mushi

It is time to reveal our next game "Mushi" to the world. Here is the successor to Tower Walker improving the Auto-RPG formula and stepping out of the tower to explore the rich fantasy world of Aldora.
"Mushi Taedmorden, the last prince of Stormholme that went mad in his desire to revenge his fathers death and hunt down the Abyss Queen to put her back into the crystal prison from where she came. The legend begins with Mushi on a molten throne with the mighty sword that absorbed the soul of Moortus at his side. His purpose twisted and corrupted to lust for power and his entire being transformed into a creature with magic strong enough to challenge even the ancient gods. Is there any humanity left in the prince or did he lose himself to the dark forces in the deep abyss..."


Message to all Tower Walker supporters:
[h3]"Mushi is a continuation of the TW (Tower Walker) formula where the aim is to add depth where TW felt wanting. For example UI,gear,classes,races,npcs,quests,companions & so on in a brighter world setting. We don't seek to conform the game to fit any known genre, our focus is to stay true to our own formula and keep improving on it."[/h3]








[h2]World map[/h2]
-Zone based rich fantasy world

[h2]Class resources[/h2]
- Rage, Energy and Mana added to all classes

[h2]More depth to races[/h2]
- Ancestry talent tree

[h2]New management tools[/h2]
- Auto-questing, adjustable spawn ratio for each zone and other grinding tools

[h2]More equipment slots[/h2]
- Increased equipment slots, companion gear and improved enchanting features

[h2]Expanded endgame[/h2]
- Raid dungeons and ascension features for late-game has been expanded

[h2]Next-gen TW engine[/h2]
- Upgraded combat engine from Tower Walker with improved animations and graphics

[h2]Cloud saving[/h2]
- New savefile system built for supporting cloud saving

[h2]And much more...[/h2]

Mushi is a fullprice game?
- Yes, it will be oldschool Pay to play, One-time payment and you own the full game.

When will it be released?
- Early 2026, release date to be announced soon

How much will the game cost?
- Around $10, the exact price will be announced soon


[h3]TLDR... Is it like a new Tower Walker but better?[/h3]
-Yes!

https://store.steampowered.com/app/4192770/Mushi/
Slam that wishlist today!


Thanks for your support.