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Tower Walker News

UPDATE V1.0051

It is time for an important balance update to enemy spawn rates and damage above floor 52 in the tower. This will make the journey in midgame more fun for all classes. We also added some new drops from bosses and a progress bar to enchanting and companions training in the basecamp.

Do you like Tower Walker? Help out!

We have big plans in the future for Tower Walker. If you want to help out please consider leaving us a review and tell us what you think about the game - it means a lot to us. Your support makes this possible!

Thank you!

Thank you for staying with us through these 3 months since release, your feedback and amazing suggestions has helped us to get this game to where it is now.

Here are the patch notes (1.0051.433):
  • MAJOR balance changes to all enemies and bosses above floor 52
  • ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER ARMOR"
  • ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER TUNIC"
  • ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER ROBE"
  • ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER HELMET"
  • ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER SHROUD"
  • ADDED new drops, boss "GORECLAW" now drops "S-grade,"SOULHUNTER HAT"
[h2]ENCHANTING[/h2]
  • ADDED progress bar for enchanting
  • Many improvements to UI/UX for enchanting/disenchanting
[h2]COMPANIONS[/h2]
  • ADDED progress bar for training companions
  • Many improvements to UI/UX for party and companions
  • Tweaks to companions training costs up to lvl80
  • Improved Party UI in recruitment
  • Fixed text issues in Party UI when playing goblin
[h2]TOWER[/h2]
  • Travel load time between floors is now quicker
  • Tweaks to tower "floor 6" more enemy spawns
  • Tweaks to tower "floor 6" faster enemy spawn speed
  • Tweaks to tower "floor 30" more enemy spawns
  • Tweaks to tower "floor 32" less enemy spawns
  • Tweaks to tower "floor 32" faster enemy spawn speed
  • Tweaks to tower "floor 39" more enemy spawns
  • Tweaks to tower "floor 41" less enemy spawns
  • Tweaks to tower "floor 49" more enemy spawns
  • Tweaks to all enemies on floor 52 and above has had their damage reduced
  • Tweaks to all bosses on floor 52 and above has had their damage reduced
  • Loot tables on floor 52 and above has been slightly modified
  • Fixed visual errors and spawn issues on floor 39
  • Fixed visual icon error when playing goblin
  • Boss "GORECLAW" now drops the "Soul Hunter" armor
  • Boss "GORECLAW" now drops the "Soul Hunter" head
  • Many improvements to the spawning system on floor 52 and above
  • Tweaks to legendary rings drop rate
[h2]MISC[/h2]
  • Added some preparation work for "Abyss realm expansion"
  • Minor tweaks to crafting experience gain
  • Many improvements to UI/UX for inventory and shared stash
  • Many improvements to UI/UX for crafting, quests and lore
  • Fixed issues with crafting notifier triggers
  • Performance improvements in all areas of the game
  • Stability fixes for faster loading times
  • Optimized and improved load order in basecamp scene
  • Optimized and improved load order in tower scene
  • Numerous interface refinements
  • Numerous minor bug/grammar/graphics fixes
  • Updated several tooltips in companions Party UI
  • Savefiles from previous version are compatible

UPDATE V1.0050

Hey there! Today is a good day to release a new update. Crafting quests and upgrades for material storage capacity are finally here. All existing players will have highest upgrade by default to avoid losing materials. New lore notes about the abyss realm bosses is also added and tied to crafting quest progression. We also included many important improvements to inventory and character interface. Thanks everyone for your amazing support, bug reports and feedback!

Tower Walker Demo
We also have a demo available now for new players who want to try the game out so to tell your friends. The max level cap in the demo is set to lvl 20 and tower limit is floor 26.

Here are the patch notes (1.0050.432):
  • ADDED CRAFTING QUESTS
  • ADDED New crafting mastery
  • ADDED Lore notes, Moortus Journal (Hidden Chapters)
  • ADDED Abyss realm lore
  • ADDED Exotic goods vendor in the tower
  • IMPROVED Character UI
  • IMPROVED Scrolls section of inventory
  • IMPROVED Ring section of inventory
  • IMPROVED Armor section of inventory
  • IMPROVED Helmets section of inventory
[h2]UPGRADES[/h2]
  • ADDED Materials storage limit (Increase inventory limit for materials and gemstones)
    All existing players will have highest upgrade by default to avoid losing materials
[h2]CRAFTING[/h2]
  • Added new mastery - SCROLLCRAFTING IV, unlocks at trainer at lvl 85
[h2]QUESTS[/h2]
  • Added Quest "CRAFT BONE POWDER"
  • Added Quest "CRAFT LEATHER"
  • Added Quest "CRAFT COPPER BAR"
  • Added Quest "CRAFT IRON BAR"
  • Added Quest "CRAFT SILK"
  • Added Quest "CRAFT SOULSHARD"
  • Added Quest "CRAFT RUNESTONE"
  • Added Quest "CRAFT GOLD BAR"
  • Added Quest "CRAFT BLANK SCROLL"
  • Added Quest "CRAFT RUBY"
  • Added Quest "CRAFT EMERALD"
  • Added Quest "CRAFT AMETHYST"
  • Added Quest "CRAFT SAPPHIRE"
  • Added Quest "CRAFT DIAMOND"
  • Added Quest "CRAFT TITANIUM BAR"
  • Added Quest "CRAFT BLOODSTONE"
  • Added Quest "CRAFT MOONSTONE"
  • Added Quest "CRAFT SOULSTONE"
  • Added Quest "CRAFT EYE OF THE GODS"
  • Added repeatable Quest "CRAFT EYE OF THE GODS"
[h2]JOURNAL[/h2]
  • Added "Loremasters Journal" #25
  • Added "Moortus Journal" (Hidden Chapters) #1
  • Added "Moortus Journal" (Hidden Chapters) #2
  • Added "Moortus Journal" (Hidden Chapters) #3
  • Added "Moortus Journal" (Hidden Chapters) #4
  • Added "Moortus Journal" (Hidden Chapters) #5
  • Added "Moortus Journal" (Hidden Chapters) #6
  • Added "Moortus Journal" (Hidden Chapters) #7
  • Added "Moortus Journal" (Hidden Chapters) #8
  • Added "Moortus Journal" (Hidden Chapters) #9
  • Added "Moortus Journal" (Hidden Chapters) #10
[h2]TOWER[/h2]
  • Fixed issues with incorrect total coins values from loots
  • Fixed issues with gold find not working correctly
  • Tweaks to floor 73 spawn ratio
  • Tweaks to floor 79 spawn ratio
  • Tweaks to floor 81 spawn ratio/amount
  • Tweaks to floor 82 spawn ratio/amount
  • Tweaks to floor 84 spawn ratio
  • Tweaks to all enemies health/damage above floor 60
  • Tweaks to increase total "Tower Dust" drops from higher level mobs
  • Tweaks to increase total "Linen Cloth" drops from higher level mobs
  • Tweaks to increase total "Silk Scraps" drops from higher level mobs
  • Tweaks to increase total "Leather Scraps" drops from higher level mobs
  • Tweaks to increase total "Iron Ore" drops from higher level mobs
  • Tweaks to increase total "Titanium Ore" drops from higher level mobs
  • Tweaks to increase total "Wood" drops from higher level mobs
  • Tweaks to increase total "Coal" drops from higher level mobs
  • Tweaks to increase total "Bones" drops from higher level mobs
  • Tweaks to increase total "Holy Water" drops from higher level mobs
  • Tweaks to item find to increase quantity of "Always Drop" items
  • Tweaks to item find to increase quantity of "Rare" items
  • Tweaks to item find to increase quantity of "Legendary" items
[h2]CLASSES[/h2]
  • Tweaks to improve Stalker "Critical Wound"
  • Tweaks to improve Ravager "Siphon Life"
  • Tweaks to improve Phantom "Haunting Arrow"
  • Tweaks to improve Tyrant "Mighty Blow"
  • Tweaks to improve Paladin "Holy Light"
  • Tweaks to improve Blademaster "Frenzy"
  • Tweaks to improve Bishop "Blessed"
  • Tweaks to improve Archmage "Arcane Power"
  • Tweaks to improve Soultaker "Drain Soul"
[h2]MISC[/h2]
  • Interface refinements in inventory, shop and character
  • Savefiles from previous version are compatible

UPDATE V1.0049

This is a massive crafting and enchanting update. Bulk enchanting for weapons is finally here. Scrollcrafting is now improved and much better with new recipes. Reset and restart boss fights in the tower is now faster. Drop chance for legendary and shadow drops has been increased. Farming low level grey mobs now gives experience again. This update also prepares the game for the "Abyss Realm" expansion by putting in our planned soft caps for weapon enchant bonuses. This was important to get into the game before we put in any end game raid instances. Thanks for your support!

Here are the patch notes (1.0049.43):
[h2]ITEMS[/h2]
  • ADDED New blank scroll icon
  • ADDED New blessed enchant armor scroll icon
  • ADDED New Blessed enchant weapon scroll icon
  • ADDED New Blessed enchant ring scroll icon
  • ADDED New Blessed Scroll of Escape icon
  • ADDED New Blessed Scroll of Resurrection icon
[h2]TOWER[/h2]
  • Increased experience gain when 16 levels above enemy/boss(grey)
  • Added "reset boss encounter" button (if the player got a skeleton key)
[h2]MERCHANT[/h2]
  • Added "Leather scraps" to trade goods vendor
  • Added "Silk scraps" to trade goods vendor
  • Added "Copper ore" to trade goods vendor
  • Added "Iron ore" to trade goods vendor
[h2]SYSTEM[/h2]
  • Increased drop chance for all "legendary" loots in the game
  • Increased drop chance for all "shadow" loots in the game
[h2]ENCHANTING[/h2]
  • Added bulk enchanting for weapons when using Blessed scrolls, 1000 max
  • Added soft cap for total damage gained from each weapon level plus for all weapons
[h2]CRAFTING[/h2]
  • Added crafting recipe - Blessed enchant armor, S-GRADE
  • Added crafting recipe - Blessed enchant weapon, S-GRADE
  • Reworked scrolls tab in crafting (materials cost and layout)
  • Added hover on selected item in the scrolls tab in crafting
  • Blessed Scroll of Resurrection materials cost change
  • Blessed Scroll of Escape materials cost change
  • Common enchant ring materials cost change
  • Blessed enchant ring materials cost change
  • Common enchant armor D-GRADE materials cost change
  • Common enchant weapon D-GRADE materials cost change
  • Blessed enchant armor D-GRADE materials cost change
  • Blessed enchant weapon D-GRADE materials cost change
  • Common enchant armor C-GRADE materials cost change
  • Common enchant weapon C-GRADE materials cost change
  • Blessed enchant armor C-GRADE materials cost change
  • Blessed enchant weapon C-GRADE materials cost change
  • Common enchant armor B-GRADE materials cost change
  • Common enchant weapon B-GRADE materials cost change
  • Blessed enchant armor B-GRADE materials cost change
  • Blessed enchant weapon B-GRADE materials cost change
  • Common enchant armor A-GRADE materials cost change
  • Common enchant weapon A-GRADE materials cost change
  • Blessed enchant armor A-GRADE materials cost change
  • Blessed enchant weapon A-GRADE materials cost change
  • Common enchant armor S-GRADE materials cost change
  • Common enchant weapon S-GRADE materials cost change
  • Blessed enchant armor S-GRADE materials cost change
  • Blessed enchant weapon S-GRADE materials cost change
  • Extra info for crafting recipies are now visible only on hover
[h2]MISC[/h2]
  • Interface refinements and convenience adjustments
  • Numerous of other minor balance changes
  • Savefiles from previous version are compatible

UPDATE V1.0048

Here are the patch notes (1.0048.42):
  • Fixed issue with soul ring not draining souls correctly
[h2]TOWER[/h2]
  • Fixed issue with goblin crystals not dropping on the ground
  • Fixed issue with S-grade weapons not dropping on the ground
[h2]ITEMS[/h2]
  • Fixed issue with incorrect value for selling "Gold Bar"
  • Fixed issue with incorrect value for selling "Copper Bar"
  • Tweaks to decrease total dodge gained from "Ring of Dodge"
[h2]MISC[/h2]
  • Numerous stability and faster loading fixes
  • Savefiles from previous version are compatible

UPDATE V1.0047

Hotfix for a MAJOR BUG with "Rings" in the inventory system. Thanks everyone for your bug reports and feedback!

Here are the patch notes (1.0047.41):
  • Fixed major issue with "Rings" in inventory and shared stash
  • Fixed issues with "Soulhunter" set items displaying wrong grade
  • Tweaks to increase max cap for "Dodge"
  • Tweaks to increase max cap for "Movement speed"
  • Fixed issue with "Ring of Speed" not working correctly
  • Tweaks to decrease total attack speed from "Frenzy totem"
  • Tweaks to decrease movement speed gained from "Wind totem"
  • Savefiles from previous version are compatible